Search found 126 matches
- Mon Aug 04, 2008 2:06 pm
- Forum: Bugs and Requests
- Topic: bump map + normal_smoothing?
- Replies: 29
- Views: 7696
I've been exporting using the Softimage XSI exporter. Everything is in the same IGS file (well, except for the bump/displacement map). Unless the UV coordinates on the mesh are what you're wondering about, I don't think the exporter is the issue. I've been editing the file manually to add bump, subd...
- Sun Aug 03, 2008 9:54 am
- Forum: Bugs and Requests
- Topic: bump map + normal_smoothing?
- Replies: 29
- Views: 7696
I did some bump tests, which I'll post soon. Even on triangles facing towards light sources, there's no normal smoothing if they're bump mapped. The occlusion issue can't be the only thing going wrong, as I stated in my previous post. As for the occlusion issue, THAT'S one issue that I wouldn't both...
- Sun Aug 03, 2008 9:43 am
- Forum: Bugs and Requests
- Topic: Displacement problem
- Replies: 59
- Views: 9623
Ah, interesting -- it seems that the UV problem is associated with subdivision, not with displacement. On the scene with the orange cylinder on the blue surface, I get the same artefacts around the texture seam if I switch the displacement map to a bump map, but only if the surface is subdivided. I'...
- Sun Aug 03, 2008 9:40 am
- Forum: Blender
- Topic: Problem with ".float" ?
- Replies: 10
- Views: 2928
- Sat Aug 02, 2008 10:12 am
- Forum: Works in Progress
- Topic: displacement tests thread
- Replies: 173
- Views: 58139
Ok, very very last time I flood this thread with the same scene I promise :oops: Just a bigger shot with a different lighting, and cooked longer. The grass is made of different instanced meshes I found somewhere on the net (all good quality), as they were free I can share them if you're interested....
- Sat Aug 02, 2008 10:06 am
- Forum: Works in Progress
- Topic: displacement tests thread
- Replies: 173
- Views: 58139
The Doc's really inspiring and clever. Having a try at rock too... Displacement's just phenomenal. Got to try this with a ZBrush sculpt! I've been trying it with ZBrush sculpts, and I've been running into a lot of troubles. It seems that Indigo just can't handle UV seams at all -- which limits arti...
- Sat Aug 02, 2008 9:55 am
- Forum: Bugs and Requests
- Topic: Displacement problem
- Replies: 59
- Views: 9623
I hope he fixes these problems soon. I keep picking up Indigo, playing it, and then abandoning it again because it's still not sufficiently fully-featured to render all the real-world phenomena one might want to render. Bump mapping is also not working right (see this thread ), so unless one is sati...
- Sat Aug 02, 2008 9:50 am
- Forum: Bugs and Requests
- Topic: bump map + normal_smoothing?
- Replies: 29
- Views: 7696
I'm doing a bit of coding on related issues, and I think this is a pretty fundamental problem with bump mapping / shading normals. The problem is is that the observer expects some direct illumination on the bump-mapped triangles pointing away from the light source. However, this is impossible, as t...
- Fri Aug 01, 2008 6:47 am
- Forum: Maya
- Topic: Need Help! My first Maya problem!!
- Replies: 3
- Views: 3551
- Fri Aug 01, 2008 6:45 am
- Forum: Language Forum
- Topic: En español: Mi primer problema al arrancar Indigo
- Replies: 2
- Views: 5043
I used a free translation engine to translate that message, so apologies if anything was lost in translation. (I only speak French and English, I'm afraid). Here's the translation: Hello folks! I am testing Indigo, and when I launch the render from Maya (using MtI), the first thing that appears is m...
- Fri Aug 01, 2008 6:34 am
- Forum: Bugs and Requests
- Topic: Displacement problem
- Replies: 59
- Views: 9623
Keep in mind Ono does this in his spare time! Concerning that indigo is just awesome! And I'm sure Ono is already hunting the problem down! Oh, I know. The established feature set in Indigo is pretty impressive, and I don't want to belittle the great work OnoSendai has already done. I just hope tha...
- Thu Jul 31, 2008 6:59 pm
- Forum: Bugs and Requests
- Topic: Displacement problem
- Replies: 59
- Views: 9623
Hmm... Yes, it does seem like the problem is UV seams. This cylinder renders just fine with a displacement map, except at the UV seam (oriented down the right side of the object in the first image and away from the camera in the second). In the case of the first image, the renderer crashed after a s...
- Thu Jul 31, 2008 3:54 pm
- Forum: Bugs and Requests
- Topic: Displacement problem
- Replies: 59
- Views: 9623
- Thu Jul 31, 2008 3:47 pm
- Forum: Bugs and Requests
- Topic: Displacement problem
- Replies: 59
- Views: 9623
Okay, I read that and I think I understand most of it. Where does that leave us as artists, then? We can do our best to avoid sharp jumps in our displacement maps, but there will always be some. My displacement map was much more continuous than the black and white test map shown here, yet it still p...
- Thu Jul 31, 2008 11:08 am
- Forum: Indigo General Stuff
- Topic: Todays Laugh
- Replies: 23
- Views: 4277