Search found 4826 matches

Search found 4826 matches
by Zom-B
Sat Sep 28, 2019 11:09 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 49
Views: 18104

Re: Pavoda Rendering Thread

Hey Pavoda, this is really well done stuff, the light feels very nice an welcoming with some love to detail. Only the last image shows that Indigo needs some kind off falloff Material for Peachfur (couch). The blue chair could also need some more attention :) But really a nice Project and awesome re...
by Zom-B
Wed Sep 25, 2019 9:52 pm
Forum: Indigo Help
Topic: Windows
Replies: 13
Views: 3485

Re: Windows

You should try harder mate:
default.jpg
Again:

A) Set Material to single Sided Arch Glass

B) You have some massive absorbtion on your Glass that turns it opaque, turn off the absorption
by Zom-B
Tue Sep 24, 2019 10:47 pm
Forum: Indigo Help
Topic: Windows
Replies: 13
Views: 3485

Re: Windows

Hey Alcaide, please make sure to use "Single Sided Arch Glass" for your Window glass as long as it has no thickness and is made out of a simple plane. You uploaded only the igs, make sure to save out a pigs that packs all meshes and textures into the file :) If you have issues always double-check to...
by Zom-B
Tue Sep 17, 2019 5:32 am
Forum: Indigo General Stuff
Topic: [Question] Is the license valid for future versions?
Replies: 1
Views: 3124

Re: [Question] Is the license valid for future versions?

it will be valid for all v4 releases (4.5, 4.5, 4.x)
by Zom-B
Mon Sep 16, 2019 11:40 pm
Forum: Indigo Help
Topic: 32 Bit Texture clamped in Emission Channel
Replies: 6
Views: 3041

Re: 32 Bit Texture clamped in Emission Channel

Hey Yader,

thanks a lot for your testscene!

Tested and reproduced your issue. Talked to the devs and it seems this is a "known limitation" that for GPU rendering 32bit emitters (all but EnvMap) get converted to 8bit at the moment, will be fixed in the future...
by Zom-B
Thu Sep 12, 2019 8:47 pm
Forum: Indigo Help
Topic: 32 Bit Texture clamped in Emission Channel
Replies: 6
Views: 3041

Re: 32 Bit Texture clamped in Emission Channel

best to upload the pigs, so the devs have a testscene :)
by Zom-B
Tue Sep 10, 2019 10:02 am
Forum: Indigo Help
Topic: 32 Bit Texture clamped in Emission Channel
Replies: 6
Views: 3041

Re: 32 Bit Texture clamped in Emission Channel

a great example for the terminator artifact issue.
Please have a ultra high subdivided sphere, instead of this "low poly" one and also give the CPU more time, that should "fix" this issue.
by Zom-B
Sun Sep 08, 2019 1:05 am
Forum: Indigo Help
Topic: gpu - black widow - bad drivers
Replies: 9
Views: 3234

Re: gpu - black widow - bad drivers

what Indigo version do you use?
Try the latest: 4.4.1
viewtopic.php?f=1&t=15253
by Zom-B
Fri Sep 06, 2019 3:53 am
Forum: Indigo Help
Topic: gpu - black widow - bad drivers
Replies: 9
Views: 3234

Re: gpu - black widow - bad drivers

Disable the CPU
by Zom-B
Tue Sep 03, 2019 11:05 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
Replies: 56
Views: 14550

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Hey Sroka8888, just as Ono explained the denoiser is only working with GPU rendering atm, and you are right: its because of the sampling method CPU rendering uses. Saving EXR does work fine, but does take quite some time since on saving the denoiser restarts. If you also save Render Channels it does...
by Zom-B
Mon Aug 19, 2019 8:04 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.25 Stable Release Candidate
Replies: 17
Views: 6154

Re: Indigo Renderer 4.2.25 Stable Release Candidate

Hey rivera-b,

try disable your HD Graphics 4000 for GPU rendering!!
Its usually only causing issues due to driver support of OpenCL and in older working Indigo versions it slowed down the render for sure, go back and test it.
by Zom-B
Sun Aug 18, 2019 10:20 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
Replies: 56
Views: 14550

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

The denoiser is NOT temporal stable!
So in Animations it could cause strange wandering patchy artifacts over frames...
by Zom-B
Sat Aug 17, 2019 11:49 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
Replies: 56
Views: 14550

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Zom-B: I think it is good idea. This is mix of noise and denoised image. I think the mixed image looks best - more naturaly. I see denoising rather as a way to "finish" a long render and not such noisy images. Your example does well with uniform noise, but there are other more complex scenes with a...
by Zom-B
Sat Aug 17, 2019 11:37 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
Replies: 56
Views: 14550

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

denoise copes with color scenes but black and white noises turn into a red-green gradient map 3000 spp Waaaaay to noisy for some denoising at all, also normal and albedo pass doesn't help at all with caustics. Since Indigo is a spectral renderer this few Fireflies can simply have colour information...
Search found 4826 matches