Search found 97 matches
- Fri Aug 31, 2007 11:00 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
- Thu Aug 30, 2007 9:15 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
- Thu Aug 30, 2007 8:58 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
- Mon Aug 20, 2007 8:45 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
- Fri Aug 17, 2007 6:56 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
Thanks guys.. And yes Kram it's a blender screenie.. Needed a widescreen pic and didn't had patience to find anything else.. But now it's a image from a muse concert ;) I tried some of the suggestions, and I really like how it turned out.. Still a long way to go with this image, but it moving the ri...
- Fri Aug 17, 2007 5:02 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
- Fri Aug 17, 2007 4:54 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
- Fri Aug 17, 2007 4:38 am
- Forum: Works in Progress
- Topic: living room - light tests
- Replies: 17
- Views: 3441
living room - light tests
Hey all.. I haven't used indigo for a while but I finally found some free time to play with it again :) I have been recreating a living room in blender, and I thought I would use it to test different lightning.. But I have a few questions.. Is there a way to make the room more bright without it gett...
- Wed Jun 06, 2007 12:17 am
- Forum: Finished Artwork
- Topic: TopMod
- Replies: 66
- Views: 16606
- Tue Jun 05, 2007 4:39 am
- Forum: Blender
- Topic: What on earth?
- Replies: 19
- Views: 6099
- Tue Jun 05, 2007 4:38 am
- Forum: Finished Artwork
- Topic: TopMod
- Replies: 66
- Views: 16606
- Tue Jun 05, 2007 4:33 am
- Forum: Blender
- Topic: What on earth?
- Replies: 19
- Views: 6099
- Thu May 10, 2007 3:18 am
- Forum: Off Topic
- Topic: programing a raytracer
- Replies: 163
- Views: 32121
Don't know if it's going to help but this way of calculating the refracted ray worked for me in my raytracer: The directions of the reflected and refracted rays are given by the following formulas. For a ray with direction V, and a surface with normal N (the normal is just the direction perpendicula...
- Sun Mar 18, 2007 2:56 pm
- Forum: Off Topic
- Topic: programing a raytracer
- Replies: 163
- Views: 32121
I have used this:
http://www.siggraph.org/education/mater ... trace0.htm
and this:
http://www.cs.unc.edu/~rademach/xroads- ... ticle.html
They are pretty easy to understand
http://www.siggraph.org/education/mater ... trace0.htm
and this:
http://www.cs.unc.edu/~rademach/xroads- ... ticle.html
They are pretty easy to understand
- Thu Mar 08, 2007 7:59 am
- Forum: Indigo Competition
- Topic: Toys & Games - Awards are here !!!
- Replies: 6
- Views: 15320