Search found 169 matches
- Sat Dec 21, 2013 3:30 am
- Forum: Works in Progress
- Topic: Sroka8888 Rendering Thread
- Replies: 210
- Views: 374005
Re: Sroka8888 Rendering Thread
Is the grass modelled manually or is it from a pack, and how did you scatter it?
- Thu Nov 28, 2013 3:41 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.8
- Replies: 15
- Views: 32891
Re: IndigoMax 0.3.8
I updated to 0.3.10 but still the problem persists.
All other material renderers work fine, including Maxigo 3.2Beta2.
Max version: 3dsMax 2012 SP2 Update 12, if that changes anything.
All other material renderers work fine, including Maxigo 3.2Beta2.
Max version: 3dsMax 2012 SP2 Update 12, if that changes anything.
- Sat Nov 16, 2013 9:37 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.8
- Replies: 15
- Views: 32891
Re: IndigoMax 0.3.8
Yes in a normal standard render, the material comes out as expected.
In regards to the material editor, yes this seems to happen for all the materials, standard etc.
I currently have gamma correction turned off.
In regards to the material editor, yes this seems to happen for all the materials, standard etc.
I currently have gamma correction turned off.
- Sat Nov 16, 2013 6:24 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.8
- Replies: 15
- Views: 32891
Re: IndigoMax 0.3.8
Thanks for the link Subpixel, those helped. I also found a brief guide in the Indigo Manual.
However, the materials are still a problem. I uninstalled but problem persists.
Image attached.
However, the materials are still a problem. I uninstalled but problem persists.
Image attached.
- Fri Nov 15, 2013 3:08 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.8
- Replies: 15
- Views: 32891
Re: IndigoMax 0.3.8
Subpixel, Progress is looking good with IndigoMax. Now that Indigo/Max integration is getting somewhere, maybe it is time for a PDF guide? There are basic settings that I can't seem to find or toggle.. such as switching between Sun/Sky, HDRI, or background which was neatly in its own tab in Maxigo. ...
- Sat Dec 15, 2012 4:22 am
- Forum: 3D Studio MAX
- Topic: why there are 2 exporter for 3dmax?
- Replies: 2
- Views: 4904
Re: why there are 2 exporter for 3dmax?
Hi there Radiosity. As far as I am aware, IndigoMax is the "official" 3dsMax exporter, or at the very least, the exporter Glare are offering with their installation file. Maxigo was the exporter for Indigo, but reasons I don't know (and don't care to) -- was dropped in favour of IndigoMax. Maxigo 3....
- Wed Dec 12, 2012 11:42 pm
- Forum: Finished Artwork
- Topic: Building renovation
- Replies: 12
- Views: 28595
Re: Building renovation
Yep, I agree with that.Zom-B wrote: Also once you start do stuff probably you also can recycle models, materials from older projects.

- Wed Dec 12, 2012 10:23 pm
- Forum: Finished Artwork
- Topic: Building renovation
- Replies: 12
- Views: 28595
Re: Building renovation
I think the real issue here is that all you have noted Zom-B would be understandable in a personal, no time limit project. If one is working for a client, there are deadlines to be met (I have just been in that position), and the real aim in this type of project is for the client to understand fully...
- Wed Dec 12, 2012 3:34 am
- Forum: Bugs and Requests
- Topic: [REQ] Backface-Culling!
- Replies: 49
- Views: 16341
Re: [REQ] Backface-Culling!
@ Zom-B: Point 4 is sucks more than point 1. Right, so us Max users should change to Blender, Maya, SketchUp, C4D etc, re-build all scenes (even if one was to export to obj or another method - yawn), re-assign materials, not to mention having to get used to a different interface -- all because of in...
- Sun Dec 02, 2012 12:33 am
- Forum: Materials
- Topic: Carpaint and new activities
- Replies: 19
- Views: 10683
Re: Carpaint and new activities
As a side question, are there any plans to release any more Saint-Gobain materials?
- Fri Nov 30, 2012 11:06 pm
- Forum: Off Topic
- Topic: post your cubicle
- Replies: 13
- Views: 12577
Re: post your cubicle
Network rendering... 

- Fri Nov 30, 2012 9:07 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.0 Beta Release
- Replies: 51
- Views: 67773
Re: Indigo Renderer 3.6.0 Beta Release
A fantastic release with great new features!!! But we need Exporters to support that new stuff! Its a shame having that new version but being limited to setup materials with Indigo GUI. I would love to try double sided mats with some of the foliage in my scenes, and also to save that work back into...
- Tue Nov 27, 2012 10:02 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2500012
Re: Simple Renderings Thread
Hey tar_gniK, Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max? Thank you, Darius Kirschner No problem, the file is below, with two masks, the diffuse m...
- Sat Nov 24, 2012 8:55 am
- Forum: Indigo Help
- Topic: Animation flicker
- Replies: 18
- Views: 7001
- Fri Nov 23, 2012 8:33 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2500012
Re: Simple Renderings Thread
The long grass is just one mesh instanced using MaxigoScatter, and the same process was used for the short grass. Screenshot below. The trick to this was using the diffuse map option. I blended two different photographs of grass from a distance, and made the colour of this a bit more uniform, otherw...