Search found 169 matches
- Sat Sep 27, 2014 11:19 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.11
- Replies: 13
- Views: 37356
Re: IndigoMax 0.3.11
Thanks for the reply. I am currently using 3dsMax 2012 SP1, with IndigoMax 0.3.11 and Indigo Renderer 3.89. The crash is more prevalent on larger scenes - let's say 3/10 times a crash will occur, but I don't think it could be a RAM issue; I have 16GB, and it doesn't happen with other exporters. That...
- Fri Sep 26, 2014 9:26 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.11
- Replies: 13
- Views: 37356
Re: IndigoMax 0.3.11
Opacity maps - where is the option for this? I know already that if you have a texture that has an alpha channel, then it will use that, but I have a lot of textures that come with an opacity map, and I don't know where to place them. Another question - any reason why sometimes when you create an ob...
- Thu Aug 21, 2014 5:35 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.9
- Replies: 5
- Views: 7731
Re: Indigo Renderer 3.8.9
Thanks.
- Thu Aug 21, 2014 5:06 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.9
- Replies: 5
- Views: 7731
Re: Indigo Renderer 3.8.9
Still packing IndigoMax 0.37? Nice to know you listen to your end-users. Quick note, you may want to update the installer for IndigoMax in the executable. Version in the install file is 0.37, while most recent is 0.3.11. Only realised when I updated Indigo, started Max, and an old IndigoMax Material...
- Sun Aug 10, 2014 12:14 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.8
- Replies: 11
- Views: 11797
Re: Indigo Renderer 3.8.8
Quick note, you may want to update the installer for IndigoMax in the executable. Version in the install file is 0.37, while most recent is 0.3.11.
Only realised when I updated Indigo, started Max, and an old IndigoMax Material Editor bug had returned. Had to manually update eventually.
Only realised when I updated Indigo, started Max, and an old IndigoMax Material Editor bug had returned. Had to manually update eventually.
- Sat Mar 22, 2014 7:35 am
- Forum: Bugs and Requests
- Topic: [REQ] lighting analysis pass
- Replies: 8
- Views: 14977
Re: [REQ] lighting analysis pass
As a training architect, this would be awesome. It would reduce the need for Ecotect's lighting analysis...
- Tue Mar 11, 2014 2:15 am
- Forum: Works in Progress
- Topic: Interior of business building
- Replies: 19
- Views: 30387
Re: Interior of business building
Seriously? OP = opening poster/first post??
- Tue Mar 11, 2014 1:30 am
- Forum: Works in Progress
- Topic: Interior of business building
- Replies: 19
- Views: 30387
Re: Interior of business building
Those are some Indigo parameters that we sketchup users aren't allowed to easily see. I know Max users can, but at the moment the SkIndigo developers prefer to keep SkIndigo as simple as possible. I think that adding those parameters, in an advanced panel, wouldn't hurt at all: SkIndigo fits suitab...
- Tue Mar 11, 2014 1:28 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.0 Beta Release
- Replies: 53
- Views: 58077
Re: Indigo Renderer 3.8.0 Beta Release
Thanks, Ono, will do so.
- Sun Mar 09, 2014 9:41 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.0 Beta Release
- Replies: 53
- Views: 58077
Re: Indigo Renderer 3.8.0 Beta Release
Code: Select all
Scene parsing error: Failed to open XML doc from path 'F:\MaxigoTemp\Abstract_Night-scene.igs': Could not determine tag type: Line 8, column 2.
XML around error:
<!====== RENDER SETTINGS ======>
- Sun Mar 09, 2014 3:18 am
- Forum: Works in Progress
- Topic: Interior of business building
- Replies: 19
- Views: 30387
Re: Interior of business building
To avoid downsizing you can try other things too... If you want sharper edges, use the high pass filter in PS. Duplicate layer, use radius of 0.3 pixels, and then set layer to either hard light or vivid light. In Indigo itself, for sharpness, use mn_cubic for both splat and downsize with 0.33 ring a...
- Wed Feb 12, 2014 10:06 pm
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 10691
Re: Someone please teach me how the diffraction works
I think you're referring to Violet, or something like that? Either way, something like that should come back, and a standalone material editor, imo.
- Wed Feb 12, 2014 10:06 am
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 10691
Re: Someone please teach me how the diffraction works
As far as I know, the pre/post diffraction option must be edited in the .igs file.
- Fri Jan 24, 2014 3:09 am
- Forum: Bugs and Requests
- Topic: [REQ] Material ID render option in Indigo GUI
- Replies: 2
- Views: 2306
Re: [REQ] Material ID render option in Indigo GUI
Ah, okay. Thanks.
- Thu Jan 23, 2014 11:12 pm
- Forum: Bugs and Requests
- Topic: [REQ] Material ID render option in Indigo GUI
- Replies: 2
- Views: 2306
[REQ] Material ID render option in Indigo GUI
Hey Glare, long time no post. I was just wondering if in future versions it would be possible to see an option for the render of a Material ID pass in the Indigo standalone GUI - at the moment, with Maxigo (which I still use of a number of reasons - despite the rise of IndigoMax) you must tick the o...