Search found 3565 matches

Search found 3565 matches
by fused
Tue Feb 27, 2007 8:17 pm
Forum: Works in Progress
Topic: I2B Wildcat Concept Car
Replies: 21
Views: 7975

outstanding...
by fused
Mon Feb 26, 2007 10:51 am
Forum: Indigo General Stuff
Topic: Indigo render speed
Replies: 27
Views: 9214

you can speed up rendering by setting "super_sample_factor" to 1 and by lowering "max_num_consec_rejections"
by fused
Mon Feb 26, 2007 10:10 am
Forum: Works in Progress
Topic: Exotic Fish...wip...
Replies: 6
Views: 2054

how about one of these little castels on top of the rocks, and some green stuff :)

nice fish
by fused
Sat Feb 24, 2007 2:29 am
Forum: Indigo News and Announcements
Topic: Violet (Indigo Tonemapping GUI) v0.2
Replies: 39
Views: 23101

would be cool to have an "update" button and some checkbox to disable auto-updating 8)

when i make changes to "bloom" it updates more than once before it finally updates with the right values... and it takes a while.
by fused
Fri Feb 23, 2007 11:35 pm
Forum: Cinema 4D
Topic: the balls in our cort
Replies: 7
Views: 4192

i respect your decision, although im not happy with it

just installed Visual Studio ;)

hope blacklizard doesnt mind that i use his icons :P
by fused
Fri Feb 23, 2007 11:26 pm
Forum: Indigo News and Announcements
Topic: Violet (Indigo Tonemapping GUI) v0.2
Replies: 39
Views: 23101

cool!

edit: this rocks!!! didnt know that chromatic aberration is a feature...
by fused
Wed Feb 21, 2007 9:54 pm
Forum: Bugs and Requests
Topic: [BUG] Indigo Tonemapper
Replies: 2
Views: 1605

:)

thx for the fast reply. yes, i changed the whitebalance :oops:


looking forward too the next release
by fused
Wed Feb 21, 2007 9:35 pm
Forum: Bugs and Requests
Topic: [BUG] Indigo Tonemapper
Replies: 2
Views: 1605

[BUG] Indigo Tonemapper

while rendering and playing around with the tonemapper i noticed that the image looks different in the renderwindow (same values pre, post = 1, burn = 3)

link to image

can somebody confirm/reproduce that?
by fused
Tue Feb 20, 2007 9:43 am
Forum: Cinema 4D
Topic: the balls in our cort
Replies: 7
Views: 4192

i think you have to declare the meshes, materials and media in the beginning, or at least before you use them.
by fused
Mon Feb 19, 2007 7:55 pm
Forum: Cinema 4D
Topic: the balls in our cort
Replies: 7
Views: 4192

yeah... somehow the only links that are helpful...

but: coffee sucks... it is very limited in its possibilities and there is still a huge pile of functions wich are really helpful but wont work. before the 9.1 update it was an even larger mess
by fused
Mon Feb 19, 2007 7:29 pm
Forum: Cinema 4D
Topic: the balls in our cort
Replies: 7
Views: 4192

hey, i started reading the documentation and also searched for a few resources on the internet. basically this is all you need: http://www.maxon.net/pages/support/plugincafe_downloads_old_e.html - the C++ documentation for C4D http://www.astrofish.com/ - pretty nice tut, its for v8 but works fine wi...
by fused
Mon Feb 19, 2007 8:46 am
Forum: Works in Progress
Topic: I am currently rendering...
Replies: 44
Views: 11254

i thought i post an update: the latest mesh of my car. im done with modeling except some small things (like the mirrors in the side-mirrors): http://i161.photobucket.com/albums/t201/fused_is_my_fucking_name/WIP/auto11.jpg and a little preview of the scene. 3h 10m so far, 1400 mpp, rendered in 0.6 (i...
by fused
Mon Feb 19, 2007 8:38 am
Forum: Off Topic
Topic: how old are you?
Replies: 70
Views: 18516

me is 19 :)
by fused
Sun Feb 18, 2007 3:35 am
Forum: Indigo General Stuff
Topic: share/request your 07t materials here
Replies: 49
Views: 12486

omg the jade material is AWESOME! :!:
by fused
Sun Feb 18, 2007 3:04 am
Forum: Bugs and Requests
Topic: [BUG] Indigo auto-immune reaction T_T
Replies: 5
Views: 2155

Re: [BUG] Indigo auto-immune reaction T_T

<medium> <name>Material</name> <basic> <ior>1.5</ior> <cauchy_b_coeff>0.00</cauchy_b_coeff> <absorption_coefficient_spectrum> <rgb> <rgb>.75 .5 1</rgb> </rgb> </absorption_coefficient_spectrum> <subsurface_scattering> <scattering_coefficient_spectrum> <uniform> <value>10</value> </uniform> </scatte...
Search found 3565 matches