Too high displacement! The planet is displaced by more than its radius.
Check either the planet size, or the material displacement amount
Search found 912 matches
- Sat Apr 04, 2015 6:49 pm
- Forum: Indigo Help
- Topic: Strange rendering result
- Replies: 9
- Views: 7257
- Sat Apr 04, 2015 2:32 am
- Forum: Finished Artwork
- Topic: Sauna modeled with Sketchup and rendered with Skindigo
- Replies: 2
- Views: 9614
Re: Sauna modeled with Sketchup and rendered with Skindigo
Hi,
This would deserve a nice envmap instead of the raw sun/sky horizon!
I'm just curious, how long did it render? Did you use arch glass?
Cheers,
Etienne
This would deserve a nice envmap instead of the raw sun/sky horizon!
I'm just curious, how long did it render? Did you use arch glass?
Cheers,
Etienne
- Sat Feb 28, 2015 9:00 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 3152206
Re: Simple Renderings Thread
Wow, nice texture! Is it available somewhere?bubs wrote:Some corten weathering steel.
Regards,
Etienne
- Thu Feb 12, 2015 9:40 pm
- Forum: Indigo Help
- Topic: linear 1.0 with caterpillar scene
- Replies: 6
- Views: 5311
Re: linear 1.0 with caterpillar scene
Yes, it works at you think. What explains the dark results in the caterpillar scene, is the amount of light from the environment, which is tiny and unrealistic. So the problem is the scene and not your exposure settings. If you have a photometrically correct lighting set-up, such as the sun+sky or a...
- Tue Jan 20, 2015 2:21 am
- Forum: Bugs and Requests
- Topic: [BUG] Linear ToneMapping doesn't work in v0.6T1?!?
- Replies: 8
- Views: 7505
Re: [BUG] Linear ToneMapping doesn't work in v0.6T1?!?
I said necromancy, not necrophiliaJay-ko wrote:You like that!
- Mon Jan 19, 2015 10:33 pm
- Forum: Bugs and Requests
- Topic: [BUG] Linear ToneMapping doesn't work in v0.6T1?!?
- Replies: 8
- Views: 7505
Re: [BUG] Linear ToneMapping doesn't work in v0.6T1?!?
9 years since the original post, that's extreme necromancy 
- Tue Dec 09, 2014 7:46 am
- Forum: Indigo General Stuff
- Topic: Performances of i7 5820K
- Replies: 7
- Views: 5063
Re: Performances of i7 5820K
Whoa, I didn't know the 6-core is selling for so little. Then yeah, as Zom-B said, it's down to price of motherboard and (mainly) DDR4. Indigo responds very well to additional cores and memory channels, as tested on an 8-core Xeon in the Mac Pro, so I expect it to be quite worthwhile. I've tested I...
- Tue Dec 09, 2014 1:37 am
- Forum: Indigo General Stuff
- Topic: Performances of i7 5820K
- Replies: 7
- Views: 5063
Re: Performances of i7 5820K
The 5820K is sold at a very interesting price, around 380$, vs 330$ for the 4770K. That's not a huge difference! Clearly not a super high end hardware, as opposed to the 59xx series.lycium wrote:Unfortunately we generally don't have such super high end hardware here![]()
- Mon Dec 08, 2014 9:42 am
- Forum: Indigo General Stuff
- Topic: Performances of i7 5820K
- Replies: 7
- Views: 5063
Performances of i7 5820K
Dear all,
The recent i7 5820K is appealing in benchmarks. Do someone has an idea of the Indigo performance with it? I'm hesitating between a 4770K and this new one, which has two more cores, but a much higher TDP.
Cheers,
Etienne
The recent i7 5820K is appealing in benchmarks. Do someone has an idea of the Indigo performance with it? I'm hesitating between a 4770K and this new one, which has two more cores, but a much higher TDP.
Cheers,
Etienne
- Fri Nov 28, 2014 10:38 pm
- Forum: SketchUp
- Topic: Skewed Texture Maps
- Replies: 8
- Views: 6766
Re: Skewed Texture Maps
That's because Indigo does not support homogeneous UVW mapping which SketchUp uses. UV mapping is not able of skewing.
Subdividing makes the effect unnoticeable with enough subdivisions
Subdividing makes the effect unnoticeable with enough subdivisions
- Fri Nov 28, 2014 11:06 am
- Forum: Materials
- Topic: sugar material
- Replies: 11
- Views: 11967
Re: sugar material
Like CTZn, I would say less cristals, and bigger ones
- Wed Nov 26, 2014 10:40 am
- Forum: Materials
- Topic: sugar material
- Replies: 11
- Views: 11967
Re: sugar material
No phong, you need a specular such as glass with no absorption. Or at least, if you stick to phong, use a pure black diffuse color. But specular will always look better. Because a non transparent cube face will reflect light in a single direction, while a glass-like cube will create many rereflectio...
- Wed Nov 26, 2014 9:50 am
- Forum: Materials
- Topic: sugar material
- Replies: 11
- Views: 11967
Re: sugar material
What is the crystal shape, and which material is it made of?
- Wed Nov 19, 2014 1:22 am
- Forum: Off Topic
- Topic: Workstation question - serious.
- Replies: 22
- Views: 38986
Re: Workstation question - serious.
Displacement is a pre-processing step and does not change anything during the actual rendering (there are just more polygons). So I cannot speak on behalf of Glare, but I bet it will be available for GPU rendering, provided you have enough GPU RAM to store all the extra polygons created by displacem...
- Thu Nov 13, 2014 12:25 am
- Forum: Indigo Help
- Topic: strange reflections after "resume render"
- Replies: 16
- Views: 11439
Re: strange reflections after "resume render"
It's clearly not a resolution issue. In the image sent by pixie, the camera viewpoint before and after resume is different. The result from two different cameras is superimposed. Maybe you changed the camera interactively in Indigo, and resumed the scene without having saved it with the new camera p...