Search found 2456 matches

Search found 2456 matches
by pixie
Fri Apr 25, 2008 4:56 am
Forum: Bugs and Requests
Topic: Whats it with the normal lenghts?
Replies: 6
Views: 1810

Check which object gives the error and optimize it, it usually do the trick.
by pixie
Fri Apr 25, 2008 4:56 am
Forum: Off Topic
Topic: WTF? Nazi-Tshirts at Amazon?
Replies: 34
Views: 8515

Well I didn't see anything but satire...
by pixie
Fri Apr 25, 2008 3:36 am
Forum: Cinema 4D
Topic: Cindigo 1.0.9
Replies: 50
Views: 17248

If I'm not mistaken it happens also with sky textures..
by pixie
Thu Apr 24, 2008 11:22 pm
Forum: Indigo General Stuff
Topic: "FAQ"-forum?
Replies: 36
Views: 10274

WHy would he? He's after all its author! :P
by pixie
Thu Apr 24, 2008 10:36 am
Forum: Cinema 4D
Topic: Cindigo 1.0.9
Replies: 50
Views: 17248

Some problems I stumbled on: Indigo scene exported output: <material> <name>bb</name> <blend> <a_name>Mat</a_name> <b_name>Trans</b_name> <blend_map> <uv_set>default</uv_set> <path>boingmask.png</path> <exponent>1</exponent> </blend_map> </blend> </material> Exported IGM output: <material> <name>bb<...
by pixie
Thu Apr 24, 2008 9:18 am
Forum: Cinema 4D
Topic: Blend woes
Replies: 8
Views: 3077

It's time to update your sig... ;)
by pixie
Thu Apr 24, 2008 8:52 am
Forum: Cinema 4D
Topic: Blend woes
Replies: 8
Views: 3077

Thanks fused! :-)
by pixie
Thu Apr 24, 2008 8:46 am
Forum: Cinema 4D
Topic: Blend woes
Replies: 8
Views: 3077

Yes... :oops:

It's cool when one only want to do a transparent alpha but when we want to use two materials it doesn't allow us to.
by pixie
Thu Apr 24, 2008 8:24 am
Forum: Cinema 4D
Topic: Blend woes
Replies: 8
Views: 3077

Blend woes

I don't quite know how to use the blend type to its fullest, I usually put a mask in the alpha channel if I want to use it as a mask with one material, or without if I want using two, then can choose which degree of blending, but I cannot use both... is there a way to accomplish it?
by pixie
Thu Apr 24, 2008 3:38 am
Forum: Cinema 4D
Topic: Cindigo 1.0.9
Replies: 50
Views: 17248

Since animationa isn't yet working it would a be a bit difficult to implement, but once the framework is built I guess it will get a major bump on functionality, for once one could automate a lot. :)
by pixie
Wed Apr 23, 2008 8:23 am
Forum: Indigo General Stuff
Topic: Strange SSS
Replies: 19
Views: 4442

specular-phong. I had now tried with glossy transparent and it seems to render fine... :S
by pixie
Wed Apr 23, 2008 7:25 am
Forum: Indigo General Stuff
Topic: Strange SSS
Replies: 19
Views: 4442

Strange SSS

I got a strange render with a sss test I'd made. It all went black :roll: <material> <name>marble</name> <phong> <ior>1.8</ior> <diffuse_albedo_spectrum> <rgb> <rgb>1 1 1</rgb> <gamma>2.2</gamma> </rgb> </diffuse_albedo_spectrum> <exponent>500</exponent> </phong> </material> <medium> <name>Medtrans<...
by pixie
Wed Apr 23, 2008 4:57 am
Forum: Finished Artwork
Topic: Hot baby......(warnning semi-nude stuff inside...)
Replies: 25
Views: 9444

Thanks Kosmo, I thought that fresnel_scale was deprecated and as I use another exporter some of this terms were a bit new to me.
by pixie
Wed Apr 23, 2008 3:17 am
Forum: Finished Artwork
Topic: Hot baby......(warnning semi-nude stuff inside...)
Replies: 25
Views: 9444

Kosmokrator wrote:actualy is simpler than simple.... here is the skin settings....
i believe the lights give this nice fell and the little bit of the reflectivity i used for the skin.....no SSS or multi layered materials...
What are this equivalents in xml? Glossiness, reflective color, fresnel scale...
by pixie
Tue Apr 22, 2008 12:30 pm
Forum: Indigo General Stuff
Topic: Lighting help wanted.
Replies: 3
Views: 1312

Combine both and give more strenght to those two meshes, another suggestion would be using other tonemapping but reinhard.
Search found 2456 matches