Search found 2456 matches
- Fri Apr 25, 2008 4:56 am
- Forum: Bugs and Requests
- Topic: Whats it with the normal lenghts?
- Replies: 6
- Views: 1810
- Fri Apr 25, 2008 4:56 am
- Forum: Off Topic
- Topic: WTF? Nazi-Tshirts at Amazon?
- Replies: 34
- Views: 8515
- Fri Apr 25, 2008 3:36 am
- Forum: Cinema 4D
- Topic: Cindigo 1.0.9
- Replies: 50
- Views: 17248
- Thu Apr 24, 2008 11:22 pm
- Forum: Indigo General Stuff
- Topic: "FAQ"-forum?
- Replies: 36
- Views: 10274
- Thu Apr 24, 2008 10:36 am
- Forum: Cinema 4D
- Topic: Cindigo 1.0.9
- Replies: 50
- Views: 17248
Some problems I stumbled on: Indigo scene exported output: <material> <name>bb</name> <blend> <a_name>Mat</a_name> <b_name>Trans</b_name> <blend_map> <uv_set>default</uv_set> <path>boingmask.png</path> <exponent>1</exponent> </blend_map> </blend> </material> Exported IGM output: <material> <name>bb<...
- Thu Apr 24, 2008 9:18 am
- Forum: Cinema 4D
- Topic: Blend woes
- Replies: 8
- Views: 3077
- Thu Apr 24, 2008 8:52 am
- Forum: Cinema 4D
- Topic: Blend woes
- Replies: 8
- Views: 3077
- Thu Apr 24, 2008 8:46 am
- Forum: Cinema 4D
- Topic: Blend woes
- Replies: 8
- Views: 3077
- Thu Apr 24, 2008 8:24 am
- Forum: Cinema 4D
- Topic: Blend woes
- Replies: 8
- Views: 3077
Blend woes
I don't quite know how to use the blend type to its fullest, I usually put a mask in the alpha channel if I want to use it as a mask with one material, or without if I want using two, then can choose which degree of blending, but I cannot use both... is there a way to accomplish it?
- Thu Apr 24, 2008 3:38 am
- Forum: Cinema 4D
- Topic: Cindigo 1.0.9
- Replies: 50
- Views: 17248
- Wed Apr 23, 2008 8:23 am
- Forum: Indigo General Stuff
- Topic: Strange SSS
- Replies: 19
- Views: 4442
- Wed Apr 23, 2008 7:25 am
- Forum: Indigo General Stuff
- Topic: Strange SSS
- Replies: 19
- Views: 4442
Strange SSS
I got a strange render with a sss test I'd made. It all went black :roll: <material> <name>marble</name> <phong> <ior>1.8</ior> <diffuse_albedo_spectrum> <rgb> <rgb>1 1 1</rgb> <gamma>2.2</gamma> </rgb> </diffuse_albedo_spectrum> <exponent>500</exponent> </phong> </material> <medium> <name>Medtrans<...
- Wed Apr 23, 2008 4:57 am
- Forum: Finished Artwork
- Topic: Hot baby......(warnning semi-nude stuff inside...)
- Replies: 25
- Views: 9444
- Wed Apr 23, 2008 3:17 am
- Forum: Finished Artwork
- Topic: Hot baby......(warnning semi-nude stuff inside...)
- Replies: 25
- Views: 9444
What are this equivalents in xml? Glossiness, reflective color, fresnel scale...Kosmokrator wrote:actualy is simpler than simple.... here is the skin settings....
i believe the lights give this nice fell and the little bit of the reflectivity i used for the skin.....no SSS or multi layered materials...
- Tue Apr 22, 2008 12:30 pm
- Forum: Indigo General Stuff
- Topic: Lighting help wanted.
- Replies: 3
- Views: 1312