Search found 159 matches
- Tue Feb 03, 2009 4:21 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
Grimm, not sure what's going on. ISL Previewer creates a simple preview texture, launches indigo and loads the preview scene. The "Problem launching indigo" message means that java wasn't able to launch the indigo executable. It could have something to do with your version of Java, but I'm not sure....
- Mon Feb 02, 2009 2:52 pm
- Forum: Bugs and Requests
- Topic: Can't install Indigo / won't work
- Replies: 1
- Views: 950
- Mon Feb 02, 2009 2:51 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
- Fri Jan 30, 2009 3:46 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
- Fri Jan 30, 2009 3:22 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
- Fri Jan 30, 2009 3:17 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
- Fri Jan 30, 2009 3:04 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
- Fri Jan 30, 2009 2:59 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 28029
I don't think I ever tested in Ubuntu. :) Hmm, what color is suzanne when you load? I haven't had a chance to work on this in a while. Not sure why indigo won't launch if you have the right path set up. Sorry, I know I'm not much help. Hopefully I'll have time to update ISL Previewer in the near fut...
- Fri Jan 30, 2009 8:13 am
- Forum: Blender
- Topic: ISL - Indigo Shader Language - I need an education...
- Replies: 14
- Views: 6396
You can also define a wavelength dependent shader like this:Kram1032 wrote:anything "wavelenght dependent" is a vec3
Code: Select all
eval(real wavelen, vec3 pos) real
What's the range of wavelen? [0,1]?
- Fri Jan 30, 2009 8:10 am
- Forum: Blender
- Topic: ISL - Indigo Shader Language - I need an education...
- Replies: 14
- Views: 6396
MSUdom5, OK, now I see it. In the manual, under diffuse, it states that albedo is a wavelength dependent parameter. Yep. The manual is your friend. :) What I could use more help with, generally speaking is "how would I know that a wavelength dependent parameter requires a vec3". This is also in the...
- Fri Jan 30, 2009 6:54 am
- Forum: Blender
- Topic: ISL - Indigo Shader Language - I need an education...
- Replies: 14
- Views: 6396
Albedo is a wavelength dependent parameter, so an albedo shader must return a vec3. Since bump and displacement are wavelength independent, they need only return a real. So the function def eval() real : noise(getTexCoords(0)*30.0)*0.002 Must be: def eval() vec3 : vec3(noise(getTexCoords(0)*30.0)*0....
- Fri Jan 30, 2009 6:33 am
- Forum: Blender
- Topic: ISL - Indigo Shader Language - I need an education...
- Replies: 14
- Views: 6396
- Thu Jan 29, 2009 8:28 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.15
- Replies: 110
- Views: 51447
- Wed Jan 28, 2009 12:43 pm
- Forum: Works in Progress
- Topic: Bullets
- Replies: 25
- Views: 9213
- Wed Jan 28, 2009 12:26 pm
- Forum: Works in Progress
- Topic: Bullets
- Replies: 25
- Views: 9213