Search found 367 matches
- Tue Apr 23, 2019 12:42 am
- Forum: Indigo Help
- Topic: Black "shadows" issue
- Replies: 6
- Views: 10559
Re: Black "shadows" issue
THANKS!!!!
- Mon Apr 22, 2019 8:29 pm
- Forum: Indigo Help
- Topic: Black "shadows" issue
- Replies: 6
- Views: 10559
Black "shadows" issue
hi ti all! when I try to render a tree image, I see a strange black shadow inside the foliage, so I try to render a test image with simple plane and the result is the same... if I don't use gpu render the result is correct .....but it's so sloooooow :) what is the solution? thanks prova.jpg prova1.j...
- Tue Apr 09, 2019 10:41 am
- Forum: Materials
- Topic: Procedural brick wall
- Replies: 0
- Views: 19773
Procedural brick wall
https://blenderartists.org/t/brcks-adva ... ad/1153666
does it difficult to convert to an igm material?
thanks
does it difficult to convert to an igm material?
thanks
- Thu Dec 14, 2017 10:59 am
- Forum: SketchUp
- Topic: Problem with distorted texture and bevelled edges
- Replies: 3
- Views: 7318
- Thu Jun 01, 2017 2:59 am
- Forum: SketchUp
- Topic: SkIndigo 4.0.54.1
- Replies: 2
- Views: 5755
Re: SkIndigo 4.0.54.1
OnoSendai wrote: Fixed bug with fresnel scale map not exporting.
- Fri Nov 11, 2016 11:31 pm
- Forum: SketchUp
- Topic: Issue with Skatter
- Replies: 30
- Views: 11894
Re: Issue with Skatter
Pibuz wrote:
- Thu Nov 10, 2016 11:30 pm
- Forum: SketchUp
- Topic: SkIndigo 3.8.35
- Replies: 4
- Views: 5723
Re: SkIndigo 3.8.35
ehm... sorry!
on 3.8.25.2 (beta):
on 3.8.25.2 (beta):
"texture inverted" issue is solved? i don't rememberOnoSendai wrote:Snorky: It loos like you have a simple test scene replicating this issue, can you please email it to me?
- Thu Nov 10, 2016 8:11 pm
- Forum: 3D Studio MAX
- Topic: Export trees from Max to Sketchup with .igmesh
- Replies: 6
- Views: 9901
Re: Export trees from Max to Sketchup with .igmesh
Hello! Thank you for your help and kindness! I have almost all turned to do as you have advised! Only the textures are assigned randomly. 1. I save from 3ds max igmesh. 2. I then export to collada plane with textures. 3. opens in skethup and rename the texture in the name of the 3ds max file (when ...
- Tue Nov 08, 2016 8:25 pm
- Forum: 3D Studio MAX
- Topic: Export trees from Max to Sketchup with .igmesh
- Replies: 6
- Views: 9901
Re: Export trees from Max to Sketchup with .igmesh
you can create igmesh with indigo star a render with only 1 model (for simplicity) and stop it when you save .igs file find the folder [name]_mesh inside the folder find the .igmesh file save it where do you prefer on sketchup you can model a simple mesh, with exact material name of original mesh, t...
- Wed Oct 26, 2016 8:26 pm
- Forum: Works in Progress
- Topic: "Advanced" WIPs
- Replies: 169
- Views: 148815
Re: "Advanced" WIPs
@Pibuz
OUTDOOR!?!?!?!?!?!?!?!?!?!?!
"ammazza che render"
(standing ovation)
OUTDOOR!?!?!?!?!?!?!?!?!?!?!
"ammazza che render"
(standing ovation)
- Sun Oct 16, 2016 6:22 pm
- Forum: Finished Artwork
- Topic: please comment... thanks
- Replies: 2
- Views: 3515
Re: please comment... thanks
no!wan zazua wrote:whether the quality of the render results depends on the graphics card?
My render the result is blurred
4 hours for render this project
http://www.indigorenderer.com/book/export/html/1150
tips:
check white color materials and set at max 200,200,200 (not more)
put an exit portal on the window
- Tue Oct 11, 2016 10:54 pm
- Forum: Works in Progress
- Topic: Gas station
- Replies: 4
- Views: 8877
Re: Gas station
Pibuz! my teacher....
- Tue Oct 11, 2016 2:25 am
- Forum: Works in Progress
- Topic: Gas station
- Replies: 4
- Views: 8877
Re: Gas station
keeeeeeeeeeep calm!Oscar J wrote:Nice, a little tiny though. Looking forward to seeing some materials on.
- Tue Oct 11, 2016 1:45 am
- Forum: Works in Progress
- Topic: Gas station
- Replies: 4
- Views: 8877
Gas station
a little work...
- Sat Oct 08, 2016 10:22 am
- Forum: Materials
- Topic: Uploaded a bunch of materials
- Replies: 20
- Views: 17057
Re: Uploaded a bunch of materials
"stable" is my comfort zoneOscar J wrote:Yeah, v4 has new parameters, I guess the materials might not be backwards compatible. Why are you still using V3 anyway?
ahhahaah