Search found 71 matches

Search found 71 matches
by Silverwing
Fri Apr 08, 2016 2:10 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4 public beta
Replies: 559
Views: 707710

Re: Indigo Renderer 4 public beta

Wow this is really exciting. Thanks everyone involved! I just downloaded it and I am quite excited to test it. The Arthur Liebnau benchmark scene needs really long to load. 1 minute for my 3 GTX 980ti But renders incredible fast. 2 minutes (1 minute from beginning of actual rendering) for a clean re...
by Silverwing
Thu Nov 26, 2015 3:31 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Re: Cauchy B Coeff might produce wrong results?

What if you increase cauchy B to a value such as 0.005? I also tested it with the measured diamond material you can download. It produces the same effect at the edges. Would be nice to see this fresnel behaviour being taken care of. Normally you don´t need Cauchy B Coeff this often. But if you do i...
by Silverwing
Fri Nov 20, 2015 1:07 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Re: Cauchy B Coeff might produce wrong results?

Sorry for being so picky. Yes the Aperture Fix got rid of the coloring. But I still get this stange "Artifact" in the rendering with Chauchy B Coeff. The Silhouette of the glass gets much more pronounced (Marked Green). I think there is something off! P.s. I used the old colored rendering for compar...
by Silverwing
Thu Nov 19, 2015 12:28 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Re: Cauchy B Coeff might produce wrong results?

Thank Sliverwing. Looks like it's a problem with the combination of dispersion (single wavelength rendering), and non-post-process aperture diffraction. Easy workaround - use post-process aperture diffraction only (or turn it off). Oh such an easy fix. Thanks a lot for having a look at the scene! M...
by Silverwing
Wed Nov 18, 2015 12:40 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Re: Cauchy B Coeff might produce wrong results?

As Promised here´s the scene.
I hope this *.pigs file works!

If not just write me a line!

GLASS-SCENE

Cheers,
Raphael
by Silverwing
Mon Nov 16, 2015 4:56 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Re: Cauchy B Coeff might produce wrong results?

Dear Raphael, Cindigo will export in scale which is chosen in Render Setting, Enviroment, Scene scale. I think it just takes the numbers from the scene and it just takes them as they are, without conversion. But I am not sure about that. To avoid all the confusion about the scale etc. I make sure m...
by Silverwing
Sun Nov 15, 2015 7:49 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Re: Cauchy B Coeff might broduce wrong results?

This is strange and definately shouldn't look that way. Did you check your scene scale? Cheers, zeiti The Scene scale should match real world. I´m not sure if it fits exactly because I do not know exactly what scale is exported by cindigo. But at least in C4D everything is in scale. This is strange...
by Silverwing
Sun Nov 15, 2015 1:45 am
Forum: Indigo Help
Topic: Cauchy B Coeff might produce wrong results?
Replies: 15
Views: 7862

Cauchy B Coeff might produce wrong results?

Hi there, I just rendered my glass scene again over night (17h) with a little dispersion. However the Result is not giving me what I have expected. Render algorithm was MLT-BiDir but it looks the same in Pathtracing-BiDir. The Renderer was Indigo fo Cinema 4D 3.8.26.2 Cauchy B Coeff was 0.005 Indigo...
by Silverwing
Tue Nov 03, 2015 4:06 am
Forum: Indigo Help
Topic: Infinite White and Light Intensity
Replies: 3
Views: 3089

Re: Infinite White and Light Intensity

Hi Tom, I unfortunately can´t tell you how to comp with Indigo or if its even possible. Just a small note that you probably also know: As reflections are comped additive you probably only will see them in shadow areas (when having a white background) I at least might help you to set up a linear scen...
by Silverwing
Thu Oct 29, 2015 9:00 am
Forum: Bugs and Requests
Topic: Raphael Request Thread
Replies: 11
Views: 15442

Re: Raphael Request Thread

@ CTZn:

Thats great to hear!
As I am a simple end product user and not a coder I have to live with what I got.
Maybe this is a reason to get more in to programming ;-)

Thanks for the feedback!

Cheers,
Raphael
by Silverwing
Sun Oct 25, 2015 11:25 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 241270

Re: A natural situation

Gorgious tests and renders.
I´m quite interested in reading this thread discovering the possibilityes of Indigo.
Keep on rocking!

Cheers,
Raphael
by Silverwing
Mon Sep 21, 2015 10:30 pm
Forum: Indigo General Stuff
Topic: MLT BiDir vs Path BiDir
Replies: 6
Views: 4500

Re: MLT BiDir vs Path BiDir

Hi There. Here are just my two cents: Different algorithms are better for different situations! The User has to know the strength and weakness of every one of those and use them to the best! You choose different calculations methods based on what light is doing in your scene! Its not the programmers...
by Silverwing
Fri Sep 18, 2015 9:56 am
Forum: Off Topic
Topic: Freelance for a lifetime?
Replies: 16
Views: 7769

Re: Freelance for a lifetime?

I´m with Zom-B here: You also can not compare an average Income of a employed person with freelance rates. As a freelancer you have to have your own insurance, you have to buy the equipment and the software you work with your self, you have to pay the bill for your office and you have to bear more r...
by Silverwing
Thu Sep 17, 2015 10:24 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 241270

Re: A natural situation

Hi The "waves" of the surface is just a mesh deformer and a highly subdivided mesh. I did not simulate anything. This surface is resting on the top side of the cube (water)? Render time? Thank you The cube is textured with a specular material that has a bit of SSS. The top side of the cube is defor...
by Silverwing
Thu Sep 17, 2015 8:48 pm
Forum: Off Topic
Topic: 4 thread?
Replies: 7
Views: 4182

Re: 4 thread?

You have to understand the algorithms and the pros and cons betweens "Buckets" and "Progressive" rendering. Buckets: Are mostly there to allow better memory handling. Because the picture is only rendering at the area your buckets are located at. This can be more Memory efficient as only parts of the...
Search found 71 matches