Search found 379 matches
- Thu Jul 03, 2014 2:21 am
- Forum: Blender
- Topic: Blendigo 3.6.28.0
- Replies: 17
- Views: 10404
Re: Blendigo 3.6.28.0
Thank you
- Thu Jul 03, 2014 2:20 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.5 Beta Release
- Replies: 34
- Views: 20186
Re: Indigo Renderer 3.8.5 Beta Release
Thank you for the DOF fix!!
- Thu Jul 03, 2014 2:17 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.4 Beta Release
- Replies: 27
- Views: 18710
Re: Indigo Renderer 3.8.4 Beta Release
Thank you Oscar J :)
- Wed Jul 02, 2014 3:20 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.4 Beta Release
- Replies: 27
- Views: 18710
Re: Indigo Renderer 3.8.4 Beta Release
BTW, I have to admit while working with compositing I don't understand why is the opacity slider there? It has no purpose for me if every time I move it one of the images fades out. It would be logical to see both of the images all the time, so one cud than adjust the camera settings to match the co...
- Wed Jul 02, 2014 2:17 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.4 Beta Release
- Replies: 27
- Views: 18710
Re: Indigo Renderer 3.8.4 Beta Release
No no no, just the balls are. It's just an compositing attempt. ;)Oscar J wrote:Don't... effin'... tell me that scene is all modelled...!?
- Tue Jul 01, 2014 11:20 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.4 Beta Release
- Replies: 27
- Views: 18710
Re: Indigo Renderer 3.8.4 Beta Release
I'm still getting dark edges when rendering with large aperture. However I can still use the post-processed dof so the problem is not that big. This problem should be fixed in the next release (3.8.5). So cool :) I have done a simple test today. It doesn't look that bad already. However I have to m...
- Sat Jun 21, 2014 5:09 am
- Forum: Blender
- Topic: Blendigo 3.6.17.0
- Replies: 37
- Views: 26468
Re: Blendigo 3.6.17.0
Thank you!
- Thu Jun 19, 2014 11:31 am
- Forum: Indigo General Stuff
- Topic: quixel 3do - marmoset toolbag 2 - indigo
- Replies: 3
- Views: 5947
Re: quixel 3do - marmoset toolbag 2 - indigo
I have also made a quick test (hope you don't mind for posting it here).
Although I don't have the same lightning. Where is the hdri? Probably in the software?
Must say a great model and textures from Michael Pavlovic
Although I don't have the same lightning. Where is the hdri? Probably in the software?
Must say a great model and textures from Michael Pavlovic
- Wed Jun 18, 2014 9:42 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.4 Beta Release
- Replies: 27
- Views: 18710
Re: Indigo Renderer 3.8.4 Beta Release
Am, I accidentally deleted the file. After trying to recreate it I just can't find the same problem again.
Which is of course wonderful!
Which is of course wonderful!
- Tue Jun 17, 2014 10:12 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.4 Beta Release
- Replies: 27
- Views: 18710
Re: Indigo Renderer 3.8.4 Beta Release
I'm still getting dark edges when rendering with large aperture.
However I can still use the post-processed dof so the problem is not that big.
However I can still use the post-processed dof so the problem is not that big.
- Sun Jun 08, 2014 12:49 pm
- Forum: Indigo General Stuff
- Topic: Looking into Migrating From Radeon to FirePro/Quadro
- Replies: 7
- Views: 3977
Re: Looking into Migrating From Radeon to FirePro/Quadro
I'm taking back what I have wrote above. Here is a simple monster render; no sss.
Look at the render time. I think this is mature for animation.
Rendered on GPU (Nvidia 660ti)
Great job developers
Look at the render time. I think this is mature for animation.
Rendered on GPU (Nvidia 660ti)
Great job developers
- Sat Jun 07, 2014 12:19 pm
- Forum: Indigo General Stuff
- Topic: Looking into Migrating From Radeon to FirePro/Quadro
- Replies: 7
- Views: 3977
Re: Looking into Migrating From Radeon to FirePro/Quadro
Forget the GPU. Set it to path with MLT ore BI. Go to sleep, whatever...
Learn how to resume a render...
I always love the result. It's always worth waiting
Learn how to resume a render...
I always love the result. It's always worth waiting
- Sun Jun 01, 2014 12:07 am
- Forum: Blender
- Topic: Blendigo 3.6.17.0
- Replies: 37
- Views: 26468
Re: Blendigo 3.6.17.0
Bump!
- Wed May 14, 2014 10:53 am
- Forum: Blender
- Topic: Blendigo 3.6.17.0
- Replies: 37
- Views: 26468
Re: Blendigo 3.6.17.0
Did anyone use multiple UV sets with this. Do they work as they should?
Mine don't
Mine don't
- Wed May 07, 2014 4:24 am
- Forum: Indigo Help
- Topic: Proxy Material problem
- Replies: 10
- Views: 5002
Re: Proxy Material problem
Yes, this is exactly what is happening to me right now. Can't figure out, how to do this right