Search found 170 matches
- Tue Apr 25, 2017 9:07 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.1
- Replies: 10
- Views: 60853
Re: IndigoMax 0.6.1
Problem seems to be fixed. Thank you. Added thanks also for maintaining older Max versions - the more exposure the better for Indigo (and my plugins I use daily). Some features that would be nice though in the future: - Ability to choose Indigo directory (for when we have multiple Indigo versions, a...
- Mon Apr 24, 2017 5:41 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.50 error message
- Replies: 2
- Views: 33284
IndigoMax 0.50 error message
Rendering a glass material with IndigoMax 0.50. If one renders inside the Max frame buffer, no problems. However, if one decides to export the scene instead to Indigo standalone (which I prefer), the following message appears: Scene parsing error: Node with UID 8 was not a medium node. I have tried ...
- Mon Feb 27, 2017 11:03 pm
- Forum: 3D Studio MAX
- Topic: Gain Issue
- Replies: 5
- Views: 39147
Re: Gain Issue
Finally!! I thought it was just me, and I have actually mentioned this before here. The exporter has gamma on or something. If I make a material in 3dsMax, the colour in the renderer is completely off. It is imperative for the work I do that the colours are 100% to the client's specification. There ...
- Thu Nov 03, 2016 7:40 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.45 Beta Release
- Replies: 90
- Views: 274812
Re: Indigo Renderer 4.0.45 Beta Release
Thanks Ono, I'll give it go ASAP.
- Thu Nov 03, 2016 7:26 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.45 Beta Release
- Replies: 90
- Views: 274812
Re: Indigo Renderer 4.0.45 Beta Release
What is the latest version of IndigoMax that is bundled with Indigo Renderer 4.0.45? There seems not be any info in the 3dsMax subsection (lack of activity in that section for quite some time now)...
- Thu Apr 21, 2016 7:26 pm
- Forum: Indigo General Stuff
- Topic: Controlling Material ID colour??
- Replies: 7
- Views: 7302
Re: Controlling Material ID colour??
Yes CTZn, the contours (lines) were added after. Admittedly, I had to use a well known "Toon" effect and shadow pass from another renderer and blend them in. It was easier to achieve those effects elsewhere, while Indigo was easier for the MatID. Basically using the easiest straightforward methods t...
- Thu Apr 21, 2016 2:21 am
- Forum: Indigo General Stuff
- Topic: Controlling Material ID colour??
- Replies: 7
- Views: 7302
Re: Controlling Material ID colour??
Thanks Zom-B. Taking a look at that link, I actually agree with all the things you mentioned about MatID. At large resolution that I am using like 4960x7016 (A2), it does take time to clear sufficiently. But the colour thing would be quite handy. Hopefully Glare can look into these ideas at some poi...
- Thu Apr 21, 2016 12:01 am
- Forum: Indigo General Stuff
- Topic: Controlling Material ID colour??
- Replies: 7
- Views: 7302
Controlling Material ID colour??
Long time no post. At the moment I am using Indigo to generate images using Material ID in a Pop Art style (a bit unconventional to normal images). Example below. Most of the time, the Material ID generates a good set of colours, but where there is a clash, I then manually change this in GIMP. What ...
- Wed Jun 24, 2015 9:07 am
- Forum: Indigo General Stuff
- Topic: Graphical User Interface playaround
- Replies: 29
- Views: 122072
Re: Graphical User Interface playaround
Damn - well spotted... The Black Market theme was too dark for me - I am actually using Glass Onion right now and my theme for Indigo to match 3dsMax colours. The white bits I got around by leaving the entire Properties, Render Settings etc menus in its default colours because - as I mentioned in th...
- Wed Jun 24, 2015 7:19 am
- Forum: Indigo General Stuff
- Topic: Graphical User Interface playaround
- Replies: 29
- Views: 122072
Re: Graphical User Interface playaround
So, it appears that Indigo inherits those characteristics from the windows color style itself, and I can't find a way to change it. If someone figures it out, it would be amazing! Only thing left is to change the troublesome white/lightgray areas in the picture. Any help would be appreciated! Thank...
- Thu May 14, 2015 12:46 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.0
- Replies: 30
- Views: 131815
Re: IndigoMax 0.4.0
Okay, thanks for the reply.
- Fri May 08, 2015 7:46 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.0
- Replies: 30
- Views: 131815
Re: IndigoMax 0.4.0
tar_gniK wrote:Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
No answer? I am looking "re-adopt" IndigoMax for a particular project, but I am unsure as to what level the scattering functionality is.
- Wed May 06, 2015 10:52 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.0
- Replies: 30
- Views: 131815
Re: IndigoMax 0.4.0
Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
- Sat Dec 13, 2014 2:24 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.12
- Replies: 15
- Views: 52734
Re: IndigoMax 0.3.12
Hi OnoSendai, I know it wasn't fully developed but Maxigo had a scatter function that worked really well - I produced scenes with grass etc that actually stood up to the standalone third-party packages - similar to what you are developing for SketchUp. I raised also with Subpixel some issues with co...
- Sat Dec 13, 2014 12:54 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.12
- Replies: 15
- Views: 52734
Re: IndigoMax 0.3.12
We need to get the passion back to Max development :!: I remember, that in the beginning subpixel seemed to be full of optimism and was eager to start to make things better. Somehow all this energy has vanished? At the moment the plugin doesn't have features even the old script had years ago ... I ...