Search found 159 matches

Search found 159 matches
by MSUdom5
Fri Sep 05, 2008 5:07 pm
Forum: Blender
Topic: Indigo Error Report
Replies: 11
Views: 4684

tannerw_2010 wrote:to glossy... I will try to fix that later. Thanks for the help, and hopefully this is the last time ill be needing it when it comes to error reports!
No problem! Glad you got it working. Looks great!
by MSUdom5
Fri Sep 05, 2008 5:53 am
Forum: Blender
Topic: Indigo Error Report
Replies: 11
Views: 4684

To remove double vertices: Select Object Switch to Edit Mode (Tab) Select all of your mesh ('A' twice) Click "Remove Double" in the Buttons Window Blender will tell you how many doubles (if any) were removed To instance an object, use "Alt+D" instead of "Shift+D". Note: Google is a great tool for fi...
by MSUdom5
Fri Sep 05, 2008 5:30 am
Forum: Blender
Topic: Indigo Error Report
Replies: 11
Views: 4684

This seems WAY too big for the scene you're trying to render. I mentioned these things in the other thread you started, but I'll repeat them here. I noticed several things about your scene that might be causing problems: - Double Vertices (These don't always cause problems, but should be removed in ...
by MSUdom5
Fri Sep 05, 2008 4:01 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1780938

A clamp down Jar. My most complicated model so far... :wink: The glass is too perfect for a jar, but I'm going to try and add a Ball logo using a displacement map.
by MSUdom5
Fri Sep 05, 2008 3:57 am
Forum: Works in Progress
Topic: Test tubes
Replies: 17
Views: 8052

Looks good!

To get the scale to look right, you also might want to consider adding a meniscus to the contents of the test tubes.
by MSUdom5
Fri Sep 05, 2008 3:30 am
Forum: Blender
Topic: Indigo Error Report
Replies: 11
Views: 4684

You're probably running out of memory. How big is your default.igs file?
by MSUdom5
Thu Sep 04, 2008 8:39 am
Forum: Indigo General Stuff
Topic: Creating A Clear Glass With Liquid
Replies: 2
Views: 1229

Search the forums, and read the manual. :) This has been explained many times before.

Good luck. :)
by MSUdom5
Thu Sep 04, 2008 7:36 am
Forum: Blender
Topic: Error Report Please Help!
Replies: 15
Views: 4078

Ah, thanks zsouthboy. tanner, I assumed you were seeing an error message and blendigo was crashing. When I exported your scene to indigo, it took a long time to start rendering. To speed it up, remove the unnecessary subsurf modifiers i mentioned. You'll also want to hunt down and remove those doubl...
by MSUdom5
Thu Sep 04, 2008 7:24 am
Forum: Blender
Topic: Error Report Please Help!
Replies: 15
Views: 4078

What's the name of your camera object? You might need to name it "Camera".
by MSUdom5
Thu Sep 04, 2008 4:57 am
Forum: Blender
Topic: Error Report Please Help!
Replies: 15
Views: 4078

I took a look at your scene, and one thing I noticed is that many of your meshes have lots of double vertices. For example, the mesh for the tiles on the wall has 560 double verts. Also, you have lots of subsurf modifiers on meshes that don't need them; they are subsurfed enough. This is causing you...
by MSUdom5
Thu Sep 04, 2008 4:28 am
Forum: Blender
Topic: Error Report Please Help!
Replies: 15
Views: 4078

Ok. I'm looking at it now.
by MSUdom5
Thu Sep 04, 2008 3:43 am
Forum: Blender
Topic: Error Report Please Help!
Replies: 15
Views: 4078

Create a new scene, and Append an object from your Kitchen scene. Try exporting the new scene with a single object. Do you get the error? Did you try this? Try and isolate a single object that's giving you the error. Once you have it in isolation, we can start to narrow down the problem. Another op...
by MSUdom5
Thu Sep 04, 2008 3:13 am
Forum: Blender
Topic: Error Report Please Help!
Replies: 15
Views: 4078

Can you post your scene?

If not, try to narrow down the problem. Create a new scene, and Append an object from your Kitchen scene. Try exporting the new scene with a single object. Do you get the error?
by MSUdom5
Mon Sep 01, 2008 5:37 pm
Forum: Bugs and Requests
Topic: Scenes refusing to render :/
Replies: 5
Views: 1622

OnoSendai wrote:I think this happens if no light can reach the camera.
Yep. Did a few tests, and this seems to be the case.
Search found 159 matches