Search found 167 matches

Search found 167 matches
by ior
Mon Jan 21, 2013 8:46 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

CTZn wrote:Anything else you would like to see in mti 3.4.18 ?
Yes, support for coating please :wink: .
by ior
Mon Jan 21, 2013 8:41 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

I was tired so I didn't compare the lists.

The lists were equal with .nk appearing only in Ag. I fixed that now with the command.

I have only made simple scenes when I had some time so I do not need the script, I will remake the scenes to see if that moving pivot problem disappears.
by ior
Sun Jan 20, 2013 2:49 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

CTZn, take account that this scene has been going MtI version after version since MtI 2.x_beta.
by ior
Sun Jan 20, 2013 1:30 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

File: 7059.nk >> name: 7059 File: Ag.nk.nk >> name: Ag.nk File: Againp0.nk >> name: Againp0 File: Againp1.nk >> name: Againp1 File: Againp10.nk >> name: Againp10 File: Againp3.nk >> name: Againp3 File: Againp6.nk >> name: Againp6 File: Againp7.nk >> name: Againp7 File: Al.nk >> name: Al File: Al2o3...
by ior
Sat Jan 19, 2013 9:03 pm
Forum: Bugs and Requests
Topic: REQ:make volumetric material outside camera renderable
Replies: 14
Views: 7305

Re: REQ:make volumetric material outside camera renderable

I realized now that since, don't know when, single CPU PT renders fog correctly outside and inside camera! :)
Here an example:
fog slit 02.jpg
Now we only need that in GPU and BIDIR.

When?
by ior
Sat Jan 19, 2013 5:05 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

That error always happen to me so I changed my nk file to ag.nk.nk in order to work. I never spoked about this error because I didn't find it a hight priority. Fix it please.

After fixing this did you had that moving sphere problem?
by ior
Fri Jan 18, 2013 8:18 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

I found out that when I put a sss with vatue of 200 it slows down the render (the higher the sss value higher the render times) and if use post process diffraction it slows down more, and adding to this if I render with MLT it is to slow for anything to be done. Maybe a bug, Ill post this in the req...
by ior
Fri Jan 18, 2013 11:56 am
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

I do not Know what is happening but there is something wrong with this scene exported by maya: teapot stall.rar It is that old scene with fog and teapot. But it is too slow and when I try to move the camera in indigo it stall indigo. the geometry also do not appear in the left top side of indigo. So...
by ior
Thu Jan 17, 2013 9:55 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

I reverted to version 3.2.12.1 and this disappearing objects also happen when I click render and the commands mti_CHK; mti_Gen_render; are run.
Any thoughts?
by ior
Thu Jan 17, 2013 8:25 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

I reverted to mti_3.4.16 and got more problems: PhisicalSunSky is always on and appears always in the renders even if it is turned of, and when I move the drop down Environment Type menu, respective sliders appear over maya shelf (or something like that). At some point I saw some letters over maya m...
by ior
Tue Jan 15, 2013 6:14 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

I removed the the code lines from ver 3.4.17 but Iv got this error on indigo app:

Code: Select all

Scene parsing error: Found unexpected element 'rgb'.  (In element 'scattering_coefficient', around line 120, column 9)
by ior
Tue Jan 15, 2013 4:03 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

how about spherical camera?
by ior
Tue Jan 15, 2013 3:58 pm
Forum: Bugs and Requests
Topic: [REQ] Infinite exponent
Replies: 5
Views: 3156

[REQ] Infinite exponent

It would be nice to have real unblurred/unglossy surfaces using nk data.

Because even if you use a large exponent, highlights are always blurred a bit.

This would make a silver mirror really flat as it should.
by ior
Tue Jan 15, 2013 3:05 pm
Forum: Maya
Topic: MtI 3.4
Replies: 48
Views: 36996

Re: MtI 3.4

Hi CTZn. I could not reproduce this (redo previous render always worked for me), was it fixed in MtI 3.4.17 by any chance ? It got worse. Now I cannot render at all. Before, if I rendered the default pespShape camera it make this error: > mti_CHK_export: "C:/Users/me/Documents/maya/projects/default/...
by ior
Tue Jan 15, 2013 2:43 pm
Forum: Website & Community Forum
Topic: cannot change my email
Replies: 2
Views: 8074

Re: cannot change my email

Hi, thanks.
Search found 167 matches