Search found 6111 matches

Search found 6111 matches
by OnoSendai
Tue Jul 11, 2006 2:27 am
Forum: Works in Progress
Topic: litle invaders
Replies: 15
Views: 10968

heh.. the saga continues..
black edges around objects caused by smoothed normals should be fixed next release, at least for diffuse mats. Phong is a bit trickier tho :P
by OnoSendai
Tue Jul 11, 2006 1:03 am
Forum: Indigo General Stuff
Topic: Light Labyrinth
Replies: 14
Views: 19039

Very interesting comparison Wzn, I think the cause of the dark area in the maxwell render is the infamous 'sunlight thru glass' issue.
by OnoSendai
Mon Jul 10, 2006 1:43 am
Forum: Finished Artwork
Topic: Keyboard
Replies: 4
Views: 3910

Sweet.. very nicely done!
by OnoSendai
Sun Jul 09, 2006 10:04 pm
Forum: Bugs and Requests
Topic: Photometric data file support (IES)
Replies: 12
Views: 6554

This is a definite possibility.
I don't really know anything about IES, so it depends on the complexity of the format.
Also this is reasonably specialised, only architects will use this presumably.
by OnoSendai
Sun Jul 09, 2006 1:02 am
Forum: Indigo News and Announcements
Topic: regarding multi-threaded version of indigo
Replies: 5
Views: 9460

I'm using my own thread lib which is cross platform: implemented with win api + pthread for *nix
by OnoSendai
Sun Jul 09, 2006 12:59 am
Forum: 3D Studio MAX
Topic: Bug?
Replies: 2
Views: 3330

ah, I think this is a bug with sky + bidir tracing, no colour shows up.
Try it without bidir.
by OnoSendai
Sun Jul 09, 2006 12:59 am
Forum: Bugs and Requests
Topic: exr output completeley borked?
Replies: 1
Views: 2674

noted, thx
by OnoSendai
Sat Jul 08, 2006 6:29 pm
Forum: Indigo General Stuff
Topic: Light Labyrinth
Replies: 14
Views: 19039

Quite an interesting difference in the amount of colour bleeding; apart from that, the two renders are quite similar (altho the indigo one has more noise)

edit: perhaps this is due to the reflectivity of the indigo walls being higher?
by OnoSendai
Fri Jul 07, 2006 1:11 pm
Forum: Finished Artwork
Topic: SOPAC building
Replies: 5
Views: 9612

awesome!!!!!!!!
by OnoSendai
Thu Jul 06, 2006 7:20 pm
Forum: Works in Progress
Topic: LightBulb illuminated with exr
Replies: 3
Views: 3745

Very nice render!
by OnoSendai
Thu Jul 06, 2006 12:53 pm
Forum: Finished Artwork
Topic: My Pictures
Replies: 25
Views: 13777

linky?
by OnoSendai
Thu Jul 06, 2006 2:19 am
Forum: Off Topic
Topic: finalRender threatened by unbiased competition?
Replies: 10
Views: 13049

LOL.. that is one of the funniest things i have read for a while.
' After several hours rendering . . .'
lol
Their path tracer implementation totally sucks balls.. it's not even converging to a correct result!
by OnoSendai
Thu Jul 06, 2006 2:02 am
Forum: Works in Progress
Topic: Living Room
Replies: 20
Views: 13301

Looks promising.. I'd like to see a nice highly baked version of this render.
Try setting fresnel_scale on the floor's phong material to something like 0.4 if the floor is too shiny for your tastes.
by OnoSendai
Thu Jul 06, 2006 1:28 am
Forum: Works in Progress
Topic: litle invaders
Replies: 15
Views: 10968

hehe awesome.. I love it!
by OnoSendai
Thu Jul 06, 2006 1:07 am
Forum: Finished Artwork
Topic: My Pictures
Replies: 25
Views: 13777

nice!
The metal looks good.. personally I would increase the phong exponent on the plastic.
Interesting to see there's some banding visible in the background... Did you do any levelling or anything on the png?
Search found 6111 matches