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Hi, you must in the "material helfer tag" phong activate, here a small example. A shining texture with bumpmap. <material> <name>name</name> <phong> <fresnel_scale>0.800000</fresnel_scale> <diffuse>0.447060 0.372550 0.254900</diffuse> <specular>0.003922 0.003922 0.003922</specular> <exponent>10000.0...
- Thu Sep 07, 2006 3:17 am
- Forum: Indigo News and Announcements
- Topic: indigorenderer.com MAIN page redesign suggestion !!! ;-)
- Replies: 11
- Views: 6586
- Wed Sep 06, 2006 12:59 am
- Forum: Bugs and Requests
- Topic: Colored glass with 0.6t2 ?
- Replies: 3
- Views: 1473
Is colored still supported glass and if how ? If I with 0.5 more render is colored glass and with 0.6t2 is only transparent it ? What wrong do I make? I have already much tried however the result am always the same. :( <material> <name>test</name> <specular> <ior>1.500</ior> <transparent>true</trans...