Search found 425 matches

Search found 425 matches
by ENSLAVER
Sat Oct 05, 2013 8:29 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.5
Replies: 21
Views: 10203

Re: IndigoMax 0.3.5

Suggestion: Environment map coordinates should be set to "spherical" rather than "spherical environment" Sure, I'll make a change for standard bitmap. Please be advised that most of functionality you're referring to should be available with Indigo Texture Map. Have you tried it? If there's a need I...
by ENSLAVER
Sat Oct 05, 2013 6:45 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.5
Replies: 21
Views: 10203

Re: IndigoMax 0.3.5

[*] Indigo material previews don't render when the material has maps with UV Map Channel > 1 [*] Receive error "Failed to find node with UID 4294967295" when using specular materials - This doesn't happen the first time rendering, only the second, third, fourth, etc. Error doesn't occur when exporti...
by ENSLAVER
Sat Oct 05, 2013 3:36 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.5
Replies: 21
Views: 10203

Re: IndigoMax 0.3.5

Suggestion: Environment map coordinates should be set to "spherical" rather than "spherical environment". The environment maps I have collected over the years all render properly as "spherical". Would it be possible to choose the environment map image file directly from the environment map settings ...
by ENSLAVER
Fri Oct 04, 2013 12:12 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.5
Replies: 21
Views: 10203

Re: IndigoMax 0.3.5

That's an awesome update! It runs really nicely, rendering starts instantly :D The default lights and material previews are looking great. [*][/b] Using camera tonemapping results in error: "Failed to find node with UID 4294967295" The error occurs with all rendering modes except export. Wasn't pres...
by ENSLAVER
Thu Oct 03, 2013 3:44 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

*Resolution in Indigo is 800x600 regardless of max settings when exporting scenes.
by ENSLAVER
Thu Oct 03, 2013 3:41 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 994434

Re: Simple Renderings Thread

yonosoy wrote:And the other.
That's awesome.
by ENSLAVER
Thu Oct 03, 2013 12:25 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 994434

Re: Simple Renderings Thread

Pibuz wrote:ME TOO! SUPERCOOL!
what kind of evil plugin is that!
Same old 3dsmax Greeble plugin. I use it to generate quick geometry because I have always preferred rendering over modeling, the first one is ivy+greeble.
by ENSLAVER
Wed Oct 02, 2013 2:36 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

*Suggestion: Make the default Coating material settings the same as Indigo. *Limit Coating Roughness spinner to 0-1 *Revalue thickness spinner so that 1000 = 1000um. Currently .001 = 1000um and most people don't have their max set to use more than 3 decimal places (default). *Absorbtion colour needs...
by ENSLAVER
Tue Oct 01, 2013 10:27 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 994434

Re: Simple Renderings Thread

Testing indigomax
by ENSLAVER
Tue Oct 01, 2013 6:39 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

Hi EnemmyV2 - You have found a new bug :) *Halt time and Halt SPP are not exported Render an animation in 3dsmax the same way you usually would. Set the output range and output files in the max render settings (F10) and use the Regular rendering setting for Indigo, rather than export. I have tried t...
by ENSLAVER
Tue Oct 01, 2013 5:01 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

Hi EnemmyV2, I hope this helps.
Image

If not then you may have to record a video of the issue so Subpixel can work on it.
by ENSLAVER
Tue Oct 01, 2013 2:59 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

EnemmyV2 wrote: Actually Im on Demo version, is that the reason?
It should work fine with the demo version, though Subpixel would know better than I do.

What version of Max are you using?
What version of Indigo are you using?
Are you trying with a simple scene?
by ENSLAVER
Mon Sep 30, 2013 10:24 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

*Double sided material renders as black diffuse. *Any scene with particles: An exception occurred while rendering with 3ds Max. This render will abort. If you render again without resolving the exception, you may experience instability. Unknown Exception *Displacement maps render as bump *Emission m...
by ENSLAVER
Mon Sep 30, 2013 9:48 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

How do I export an .igs file?, I just dont get it F10 > Settings tab > Rendering mode > Export - This will export the IGS. If you want to export AND render the IGS you have to tick the "Render scene" checkbox in the export rollout of the advanced tab. F10 > Advanced tab > Export rollout > Render Sc...
by ENSLAVER
Mon Sep 30, 2013 12:41 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.4
Replies: 29
Views: 19900

Re: IndigoMax 0.3.4

(Still using max 2014 x64) *Environment map coordinates are incorrect (changing them in the bitmap coordinates has no effect): http://i40.tinypic.com/11hdzes.jpg *No NK data listed for specular materials. *Standard Max material doesn't render maps (albedo/etc). *Maps other than bitmap don't render (...
Search found 425 matches