Search found 1998 matches

Search found 1998 matches
by BbB
Tue Jul 22, 2008 12:16 am
Forum: Blender
Topic: How do I calculate the lens shift ?
Replies: 16
Views: 3236

No, it doesn't correlate (yet). Trial-and-error is the answer, basically.
by BbB
Tue Jul 22, 2008 12:10 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.6
Replies: 69
Views: 17922

Trying to run another 1.1.5 scene:
by BbB
Mon Jul 21, 2008 11:58 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.6
Replies: 69
Views: 17922

First bug: 1.1.6 doesn't like the .float format for environment maps. Means we cannot render the mat test file...
by BbB
Mon Jul 21, 2008 11:53 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.6
Replies: 69
Views: 17922

Old diffraction VS new diffraction? Anyone?

EDIT: OK, I see it in the pannel now. Sorry.
by BbB
Mon Jul 21, 2008 7:47 pm
Forum: Finished Artwork
Topic: Subsurface scattering: my first work
Replies: 27
Views: 6870

Those look nice but still too opaque for me, especially compared with your photo. Perhaps you should use some artistic licence and make the milk a notch more transparent than the data suggests.

Have a look at this Maxwell milk glass here, (scroll down the page).
by BbB
Mon Jul 21, 2008 7:44 pm
Forum: Works in Progress
Topic: Sparse interior
Replies: 9
Views: 2117

Bevelling is very much a matter of common sense. Diffuse mats on objects that are not too close to the camera usually don't need bevels. The stairs do, though, because of the reflections so it's good you bevelled those. I echo Phrosty about the wall/parquet joint. You should pull your planks just a ...
by BbB
Mon Jul 21, 2008 7:41 pm
Forum: Works in Progress
Topic: shower
Replies: 29
Views: 4399

Looking good. If I were you, I'd go to the Maxwell material library and download a few things there. The Maxwellians have some pretty nice tile, mosaic and stone mats and also displaced pebbles, which you can quite easily convert to Indigo mats.
by BbB
Mon Jul 21, 2008 7:37 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.6
Replies: 69
Views: 17922

Now this is fantastic news! I hope Smarty can fix us a quick Blendigo 1.1.6 beta soon so we tech-idiots can start playing with this.

CONGRATS!

And one question, if the old-style glare is gone, how do we get the effect back - is it now interactive?
by BbB
Mon Jul 21, 2008 9:22 am
Forum: Blender
Topic: Need help with multiple uv sets.
Replies: 14
Views: 2355

sure no prob. sent it on.
by BbB
Mon Jul 21, 2008 7:56 am
Forum: Blender
Topic: Need help with multiple uv sets.
Replies: 14
Views: 2355

Mmh. Looks all fine. I tried something similar recently, just to test, and it worked fine... I'll have to pass on this one.
by BbB
Mon Jul 21, 2008 7:52 am
Forum: Bugs and Requests
Topic: Relief mapping?
Replies: 6
Views: 1308

Ho. Looks pretty cool.
by BbB
Mon Jul 21, 2008 4:09 am
Forum: Blender
Topic: Need help with multiple uv sets.
Replies: 14
Views: 2355

Give us a shot of your Blendigo material pannel
by BbB
Mon Jul 21, 2008 1:27 am
Forum: Indigo News and Announcements
Topic: The RANCH renderfarm now supports Indigo!
Replies: 274
Views: 123690

A little bit
by BbB
Mon Jul 21, 2008 12:55 am
Forum: Indigo News and Announcements
Topic: The RANCH renderfarm now supports Indigo!
Replies: 274
Views: 123690

Feel free Fred.
by BbB
Sun Jul 20, 2008 9:13 pm
Forum: Works in Progress
Topic: ATTN: Hamachi Network Distributed Rendering Test!
Replies: 44
Views: 10585

Am I the only one who's not seeing any of these wonderful images?
Search found 1998 matches