Search found 207 matches

Search found 207 matches
by dag
Fri Nov 04, 2011 5:26 am
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.2.0.0
Replies: 46
Views: 8625

Re: Blendigo (for Blender 2.5x) 3.2.0.0

Click checkbox on the bottom and enter path to igmesh.
by dag
Fri Nov 04, 2011 4:50 am
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.2.0.0
Replies: 46
Views: 8625

Re: Blendigo (for Blender 2.5x) 3.2.0.0

Use the mesh proxy option.

Select the object.
File > export > igmesh.
Go to properties panel > object data > check proxy box > browse to exported igmesh.
Animate!
by dag
Thu Nov 03, 2011 12:47 pm
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.2.0.0
Replies: 46
Views: 8625

Re: Blendigo (for Blender 2.5x) 3.2.0.0

No light sources available when only using envmap.
Mesh export is now 4 seconds slower. :?
Skylight object has no attribute 'scene' when using sun & sky with light layers.
obstacle_map is missing image and path tags in igs.
by dag
Wed Oct 26, 2011 12:26 am
Forum: Bugs and Requests
Topic: Image dimensions
Replies: 3
Views: 1389

Re: Image dimensions

Yes, sir.
Looks like it's just with post processing ad.
2 supersamples adds 2 pixels each side, 3 ss adds 3 on top and left, 2 on right and bottom.
by dag
Tue Oct 25, 2011 11:07 pm
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.0.14.1
Replies: 90
Views: 14715

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Medium precedence doesn't get exported?
by dag
Tue Oct 25, 2011 9:36 pm
Forum: Bugs and Requests
Topic: Image dimensions
Replies: 3
Views: 1389

Re: Image dimensions

Also, if using aperture diffraction, or enabling it after render has started, 2px is added on each side.
by dag
Fri Oct 21, 2011 10:11 am
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.0.14.1
Replies: 90
Views: 14715

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Light layer assignment is messed up.
by dag
Thu Oct 20, 2011 10:31 am
Forum: Blender
Topic: Problem with multiple UV maps
Replies: 11
Views: 3277

Re: Problem with multiple UV maps

Smooth shading bug.
by dag
Wed Oct 19, 2011 2:36 pm
Forum: Blender
Topic: Blendigo (for Blender 2.5x) 3.0.14.1
Replies: 90
Views: 14715

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Is there really no better/faster way to add textures?
Too many clicks for a texture you can only use in one material.
by dag
Tue Oct 11, 2011 8:30 am
Forum: Bugs and Requests
Topic: Envmap position
Replies: 7
Views: 1754

Envmap position

Looks like the envmap is mapped around the 0,0,0 coordinates?
That means you need the camera at 0 to avoid distortions.
Shouldn't the envmap map around the camera to get correct spherical mapping and lightingings?
by dag
Tue Oct 11, 2011 4:00 am
Forum: Indigo General Stuff
Topic: Blog post: Material Editing Imporvements
Replies: 8
Views: 3953

Re: Blog post: Material Editing Imporvements

How about a different layout when in super-creative-material-mode?
More Property Editor, less other panels that take up 30% screen.
by dag
Sun Oct 09, 2011 12:23 pm
Forum: Blender
Topic: Camera focal length
Replies: 7
Views: 3101

Camera focal length

I'm assuming the focal length (lens_sensor_dist) is calculated on export to match the camera in blender, which is wrong? Wouldn't it be better, if possible, to switch the blender FL field with a custom blendigo one that does the conversion after you enter a value, instead of at export, so we know wh...
by dag
Sun Oct 02, 2011 11:23 pm
Forum: Blender
Topic: IGMESH Benchmarks: SSD vs. HDD / Blender 2.4 vs. Blender 2.5
Replies: 8
Views: 2945

Re: IGMESH Benchmarks: SSD vs. HDD / Blender 2.4 vs. Blender

I get an export time of 74s from i click F12 to Indigo launches with both Samsung F3 1TB and Samsung 470 128GB.
Subdivided a cube 6 times, then 3 times to get same vert count as you, but igmesh is 228MB.
Can you choose export mode somewhere?

:?
by dag
Thu Sep 29, 2011 12:57 am
Forum: Blender
Topic: I'm still doing something wrong with Glass
Replies: 17
Views: 5433

Re: I'm still doing something wrong with Glass

Don't have it anymore, but how hard can it be?
Scale everything down 100 times and add a gap.
by dag
Mon Sep 19, 2011 9:17 am
Forum: Blender
Topic: I'm still doing something wrong with Glass
Replies: 17
Views: 5433

Re: I'm still doing something wrong with Glass

After downscaling you need to adjust the gap or overlap on the rods.
Search found 207 matches