Search found 207 matches

Search found 207 matches
by dag
Tue Jun 29, 2010 7:41 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

With motion blur, all exposures work except 1/4.

Code: Select all

A problem occurred with the scene:
SceneLoaderExcep: ObjectExcep: Frame times must be strictly increasing. (In element 'model', around line 271, column 5)
Indigo version: Indigo Renderer v2.4.4, Windows 64-bit build.
by dag
Mon Jun 28, 2010 1:37 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

You gonna add an option to rotate/offset envmap?
by dag
Sat Jun 26, 2010 1:02 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

Exporting with no envmap still exports with indigo error.
Loc works alright now. Rot and scale doesn't work alone though.

Now you'll probably get a bunch of questions like "Why is everything in my scene white? I chose sun+sky" :P
by dag
Fri Jun 25, 2010 11:06 pm
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

That's it, thanks.
But is this a bug/limitation in blendigo?
I mean, it doesn't matter if I have to apply loc or locrot, but you don't have to do that in blender render.
by dag
Fri Jun 25, 2010 9:19 pm
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

Using 2.49b. Tried both 64 and 32 bit.
Using rotation instead of location I can go below 1/30, but still no motion blur. Tried with a bunch of keyframes including frame 2.
Getting blur in blender render is easy.
by dag
Fri Jun 25, 2010 8:02 pm
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

How are you setting the animation keys? using dummies and parenting? if so that won't work. What's the proper and simplest way to do it? I tried I > Loc, move to frame 50, I > Loc, with stationary camera, cube moving. Tried camera tracking cube with monkeys behind. Tried camera moving. Also, if I u...
by dag
Fri Jun 25, 2010 3:15 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

Since you obviously can detect that there is no sun and switch to mesh emitters only, can't you detect if the sun is being added/moved to layer 1, then automatically change to sky+sun environment? I don't think anyone adds a sun/moves it to layer 1 if they're not going to use it in the render. Edit:...
by dag
Fri Jun 25, 2010 1:34 am
Forum: Blender
Topic: Blendigo 2.4.x Releases
Replies: 75
Views: 16297

Re: Blendigo 2.4.x Releases

Couldn't get motion blur to work either. Tried with different exposure durations, which I guess controls shutter speed? Aperture blade offset seems too large above .35. If you go above that you will get 4 additional blades, so maybe limit to .35. Curved blades give softer glare, but curvature 10 giv...
by dag
Fri Jun 25, 2010 12:31 am
Forum: Materials
Topic: Don't upload copyrighted material, unless you're allowed
Replies: 22
Views: 23727

Re: Don't upload copyrighted material, unless you're allowed

Rules are made to be broken, right?
Include a 3d model with the pigm (if that's possible), and "customize" the texture for it.
by dag
Thu Jun 24, 2010 2:40 am
Forum: Tutorials
Topic: Aperture collection
Replies: 3
Views: 7546

Aperture collection

Let there be light! Here's some AD effects for you guys. Share yours if they are worthy of being shared. These haven't really been tested in a proper scene. A higher f-stop/smaller film width will increase the diffraction effect, but blur the image more. Here's a sharpness test from sharp to blurry....
by dag
Sun Jun 13, 2010 11:50 am
Forum: Works in Progress
Topic: CoolColJ's test pics thread
Replies: 684
Views: 117583

Re: CoolColJ's test pics thread

If you're referring to my RAM, I have 8 juicy gigs. I have blender 2.49b 64-bit, blendigo 2.4.3 and also indigo 2.4.4 64-bit.
by dag
Sun Jun 13, 2010 5:46 am
Forum: Works in Progress
Topic: CoolColJ's test pics thread
Replies: 684
Views: 117583

Re: CoolColJ's test pics thread

Blendigo only goes to 0.5 offset, but edited the igs with your settings. Still no really long flares here. Seems to be restricted to that square space.

What exporter do you use?
Can you post the igs without any objects, just the sun?
by dag
Sun Jun 13, 2010 3:23 am
Forum: Works in Progress
Topic: CoolColJ's test pics thread
Replies: 684
Views: 117583

Re: CoolColJ's test pics thread

How did you get those really long flares? Tried 200.000 different settings.
Try obstacle maps for different effects.
by dag
Sat Jun 12, 2010 5:32 am
Forum: Works in Progress
Topic: CoolColJ's test pics thread
Replies: 684
Views: 117583

Re: CoolColJ's test pics thread

You're running with 2T command rate?
What's the white stuff on top of the tree in second render?
by dag
Thu Jun 10, 2010 4:12 am
Forum: Works in Progress
Topic: CoolColJ's test pics thread
Replies: 684
Views: 117583

Re: CoolColJ's test pics thread

This his why SpeedFan is 15 degrees cooler, and why it's wrong.
http://www.tomshardware.com/forum/25818 ... p-speedfan
Search found 207 matches