Search found 207 matches

Search found 207 matches
by dag
Fri Jan 14, 2011 3:22 am
Forum: SketchUp
Topic: Could not find map for material named
Replies: 12
Views: 2977

Re: Could not find map for material named

nkdata folder -> http://rghost.net/3924938
Goes in C:\Programfiles\Indigo Renderer
by dag
Mon Dec 27, 2010 5:54 pm
Forum: Materials
Topic: Milk (regular) optimized
Replies: 66
Views: 14175

Re: Milk (regular) optimized

In the process of finding out I was dead wrong I made this, which to my surprisement doesn't render correctly in intercrap explorer.
http://www.home.no/faenskap/3d/scatteri ... media.html

Just doing a quick testrender now to check the mat (at 4k s/s) . Woohooo!
by dag
Fri Dec 24, 2010 6:24 pm
Forum: Materials
Topic: Milk (regular) optimized
Replies: 66
Views: 14175

Re: Milk (regular) optimized

PT only at 3k spp.
Looks like 500 sss is too much.

How do you get the liquid to "fill" the glass on the sides, like in real lifes?
Used about 0,3mm space between glass and milk.
by dag
Fri Dec 17, 2010 4:05 am
Forum: Materials
Topic: Milk (regular) optimized
Replies: 66
Views: 14175

Re: Milk (regular) optimized

Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Expired milk.
by dag
Wed Dec 15, 2010 8:23 am
Forum: Works in Progress
Topic: My past few years with indigo
Replies: 22
Views: 9143

Re: My past few years with indigo

That wood looks a bit small. Maybe get it up a lil bit... scale up, upscale... the wood... up... you know..... the wood texture... yeah, definately.
by dag
Mon Nov 29, 2010 5:01 am
Forum: Materials
Topic: Brushed Titanium
Replies: 12
Views: 3212

Re: Brushed Titanium

I mean use PACKED_1_Noise40Blur128Dark.png for both bump and exponent and you will get the same result, but this texture won't work well as exponent map anyway because of the tiny streaks and no larger details. For exponent values, base value (c) is exponent for black parts, and for white parts it's...
by dag
Mon Nov 29, 2010 2:52 am
Forum: Materials
Topic: Brushed Titanium
Replies: 12
Views: 3212

Re: Brushed Titanium

Your exponent map does nothing with 10000 - 10005 values, and you could use the same map for bump and exp. I don't know why you would want a brighter exp map. You could probably use a way smaller tiled map and never notice the difference with this kinda pattern. 10 min for motion blur? Photoshop use...
by dag
Sat Nov 27, 2010 12:49 pm
Forum: Blender
Topic: Blendigo 2.6.x Betas
Replies: 46
Views: 12220

Re: Blendigo 2.6.x Betas

You need autohotkey to autoclick that bitch, or you will go mad! Ah yes, can you add the 'glass_acceleration' toggle in the next one too? I think it's already in there somewhere :?: Whoops, OK, found it! Sorry :oops: Also, had to add '#!BPY' to the first line of the script for it to register in Blen...
by dag
Wed Nov 24, 2010 1:48 am
Forum: Bugs and Requests
Topic: [BUG] Post-Pro Aperture Diffraction
Replies: 8
Views: 1959

Re: [BUG] Post-Pro Aperture Diffraction

http://www.indigorenderer.com/forum/vie ... =19&t=9917
Eneregizr... the rings got enhanced with ektachrome 100.
by dag
Wed Nov 24, 2010 1:06 am
Forum: Bugs and Requests
Topic: [BUG] Post-Pro Aperture Diffraction
Replies: 8
Views: 1959

Re: [BUG] Post-Pro Aperture Diffraction

So I guess this happens because PP AD is calculated at full SS resolution?
by dag
Thu Nov 18, 2010 8:06 am
Forum: Indigo General Stuff
Topic: Increase Dof
Replies: 8
Views: 1719

Re: Increase Dof

Well, if you wanted DOF on a 13 meter scene, you need to move the camera closer to the first sphere (a few meters away), as I bet the camera is pretty far away from both. The worldscale isn't there as a "DOF-fix".
by dag
Wed Nov 17, 2010 8:10 pm
Forum: Materials
Topic: Gemstones
Replies: 21
Views: 6014

Re: Gemstones

Pigs with jewellery. Replaced with some proper models.
Added Diamond Real from matdb at 7th posish.
by dag
Tue Nov 16, 2010 8:22 am
Forum: Materials
Topic: Gemstones
Replies: 21
Views: 6014

Re: Gemstones

In alphabeticalistic order on a crappy model.
Had to remove the hyphen in the material name of Brazil Greenish-yellow Chrysoberyl or indigo gives an error.
by dag
Tue Nov 16, 2010 8:12 am
Forum: Materials
Topic: "non-linear" displacement maps
Replies: 8
Views: 3142

Re: "non-linear" displacement maps

The time it takes to create a map like that, you would be finished modelling it instead, and for displacement you need high geometry so it's not really worth it.

Black-white-black gradient, then fiddle around with curves and levels.
Search found 207 matches