Search found 129 matches

Search found 129 matches
by SreckoM
Fri Mar 02, 2007 2:19 am
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 80179

Ah, I managed it to work now, I replace this part of script in relpath method return ('..' + os.sep) * (len(baselist) - i) + os.sep.join(targetlist[i:]) with this (just delete some things): return os.sep.join(targetlist[i:]) and now works like charm, I don't know why this happened just to me but ...
by SreckoM
Fri Mar 02, 2007 1:31 am
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 80179

Everything is small case, but problem persist. Download again script but no changes, still exporting with additional characters. Can u explain how script works, that path generator? And is this happening only to me? How can I change to use normal slash, is it possible? EDIT: sorry I relize that I to...
by SreckoM
Thu Mar 01, 2007 11:03 pm
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 80179

Hmm here comes surprise, I'm using windows. Indigo is on C:/indigo_test5 , path that I see is corect, that's one I choose, but in XML file it add '../../' as I sad before. For example ' c:/mytextures/testre.jpg ', in gui it is corectly displayed but after writing xml file it look like this: ' ../../...
by SreckoM
Thu Mar 01, 2007 7:58 pm
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 80179

I got problem, with albedo path with last version of script. Script always export path for texture with "../../" at beggining of path. Must to erase it manualy. Well I don't know is this script problem or ?
by SreckoM
Mon Feb 19, 2007 7:55 pm
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 80179

Zuegs: This is FANTASTIC piece of code, I managed to work with a lot of export scripts for Blender and surely this is one of the best (idea and awork). Thanks dude this is gona to be giant step for indigo and blender communication.
Awesome work man!
by SreckoM
Sat Feb 17, 2007 2:19 am
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 45315

I found out that this pyNode variant can't be done.
So there are two ways via script (hard to create materilas shaders other then using existing, blender's architecture) and via patch (more c++ skills).
by SreckoM
Fri Feb 16, 2007 7:59 pm
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 45315

Well I duno how u can achive this with python scripts (maybe realy with some dropdown list, which could gather all materials and then u can assign them diff values :?: ) Truly I think that solutions with PyNodes is the best one (easy), and I think that they will be in official release soon. I'm deve...
by SreckoM
Fri Feb 16, 2007 6:23 am
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 45315

Kram1032 wrote:You may can use blender nodes, to expand the export features...
Otherwise, Is there any way to do something similar to YafRayExport? Just with python?
Nope, to do that (something like RCuiz do for PovRay, and now Mental) u need C (and C++) skills, and skills to make patches.
by SreckoM
Wed Feb 14, 2007 11:44 pm
Forum: Blender
Topic: Depth of the object
Replies: 3
Views: 1451

U r right 8)
Search found 129 matches