Search found 150 matches

Search found 150 matches
by alexmeyer
Sat Apr 19, 2008 1:51 am
Forum: Indigo General Stuff
Topic: "FAQ"-forum?
Replies: 36
Views: 4881

Again, I still think it just needs to be more prominent. It's at the bottom of the "Documentation" menu, and it blends in with the rest of the stuff in there. As I said before, for a while I forgot there WAS a wiki, and I also didn't think anyone did anything with it. It's actually got a LOT of stuf...
by alexmeyer
Sat Apr 19, 2008 1:31 am
Forum: Indigo General Stuff
Topic: "FAQ"-forum?
Replies: 36
Views: 4881

@mark:
I know why you prefer the forum instead of the wiki... it's because, I can't edit out, all of your, commas.
by alexmeyer
Sat Apr 19, 2008 1:23 am
Forum: Blender
Topic: Blendigo and Material Light
Replies: 5
Views: 1801

As for the question about the size of the emitter, yes, scale does affect the brightness, but not in the direction you were going. The bigger the light, the dimmer it is. The way I've heard it is that "the wattage gets spread over the surface area of the light". (So watch out for scene scale too, th...
by alexmeyer
Fri Apr 18, 2008 3:41 pm
Forum: Off Topic
Topic: [SOLVED] MASSIVE problem with KDE
Replies: 28
Views: 3078

Is /dev/sda5 your only linux partition?

Also, try this:

Code: Select all

cd /
du -h -s *
which should show you how much space each main directory is taking up.
by alexmeyer
Fri Apr 18, 2008 4:12 am
Forum: Indigo General Stuff
Topic: Possible Commercial Render Farm
Replies: 16
Views: 3232

@Sukrim: I never implied that it would be a problem for him. I just wanted to make sure that he knew what the license was. Again, I'm assuming he knows (especially because, as you said, he does this kind of thing anyway), but I just wanted to make sure. @early: Great. :D Looking back through your fi...
by alexmeyer
Fri Apr 18, 2008 3:55 am
Forum: 3D Studio MAX
Topic: how I can add the power of ies file
Replies: 4
Views: 2425

Or another way that's been suggested before, use reinhard tonemapping* and lower the power of all your other lights**, thus making the ies light "brighter".

* Or change the settings in one of the other tonemapping methods to compensate.
** If it's a sun/sky scene, this won't really work.
by alexmeyer
Fri Apr 18, 2008 3:50 am
Forum: Indigo General Stuff
Topic: Possible Commercial Render Farm
Replies: 16
Views: 3232

Darn, neepneep beat me to it. As I was about to say:

I'm hoping you know this already, but I just want to make sure...
As it says in the "Licensing" section under "About", you need to get a commercial license to be able to charge for use in a render farm.
by alexmeyer
Fri Apr 18, 2008 3:44 am
Forum: Blender
Topic: Bump map correct in Blender different in Blendigo
Replies: 3
Views: 1678

For scale you need to mess around with the UV map itself. I'm assuming you just set the bump map as a texture and left it at that?

You should be able to find some tutorials about Blender UV-mapping somewhere, if you don't know how to already.
by alexmeyer
Fri Apr 18, 2008 3:39 am
Forum: SketchUp
Topic: Choosing the correct white point
Replies: 13
Views: 2834

Excellent tests! These should be very useful to anyone.

I always love "warmer" scenes... I usually end up using D65, but it looks like C is pretty similar.
by alexmeyer
Fri Apr 18, 2008 1:12 am
Forum: Blender
Topic: white balance settings for fluorescent light ?
Replies: 3
Views: 1059

Save an IGI file with your render, and just screw around in Violet to see what works best.
by alexmeyer
Wed Apr 16, 2008 1:45 pm
Forum: Indigo General Stuff
Topic: "FAQ"-forum?
Replies: 36
Views: 4881

I like the idea of the wiki-FAQ (I even added one already). One thing that needs to happen IMHO, is some organization of at least the downloads/docs sections, as they're somewhat mixed together in spots (for instance, Downloads>Docs & Tutorials), and just plain confusing anyway. The wiki isn't promi...
by alexmeyer
Sun Apr 06, 2008 7:16 am
Forum: Indigo General Stuff
Topic: tinted, frosted glass
Replies: 5
Views: 1689

That is a really cool looking example, very nice.

Yet another way (though I think yours still looks very cool, just including this for completeness) is to use a blend of a diffuse transmitter and a phong mat, as described here (scroll down for the mat settings used there).
by alexmeyer
Sun Apr 06, 2008 7:10 am
Forum: Blender
Topic: Emitter dramatically darkens scene?....
Replies: 18
Views: 3318

On the same note as dougal, about the emitter power vs the rest of the lighting, scale also plays a role in the power settings for emitters. Wattage gets spread across the size of the object. Two objects that have the same power settings (eg. 100W, 17.5 lm/W), but are different sizes (say, 1m^2 and ...
by alexmeyer
Sat Mar 29, 2008 1:18 am
Forum: Off Topic
Topic: GT5 Prologue Spec II
Replies: 14
Views: 3603

It's realtime Indigo!! :shock:

Dude, that's just sick.
by alexmeyer
Fri Mar 28, 2008 10:38 am
Forum: Blender
Topic: Black Transparent Materials
Replies: 14
Views: 2830

Could a mod please sticky this or any other thread about flipped normals and black transparent junk? Not a month goes by without someone asking what the heck happened to their renders.

If needed, I can write up a nice little post for stickification instead of using one of these threads.
Search found 150 matches