Search found 417 matches

Search found 417 matches
by deltaepsylon
Sat Aug 25, 2007 8:13 am
Forum: Blender
Topic: Working version of blender x64?
Replies: 14
Views: 2068

64 bit for windows shouldnt be such a big speed up, but sse2/3/whatever is, cuz ive tried it. maybe 20% increase, but thats more than what we got for porting indigo to x64 (?) (correct me if im wrong)
by deltaepsylon
Sat Aug 25, 2007 8:12 am
Forum: Blender
Topic: Blender Booleans
Replies: 12
Views: 2141

true. I could model the bishop without curves or booleans, but why do that when its done in literally a 20th of the time and the megabool script spits out an *extremely* clean mesh, i can upload the blend if you wanna see it.
by deltaepsylon
Sat Aug 25, 2007 8:08 am
Forum: Off Topic
Topic: CUDA
Replies: 13
Views: 2218

yes i do know what FFT's are, its an algo that is used for decomposition of signals. i know what the importance of it is in general, if what i think you mean by that is correct. And yes, FFT's would be done faster on a graphics card because of the math involved (the sum) And about the fact that fft'...
by deltaepsylon
Sat Aug 25, 2007 7:50 am
Forum: Finished Artwork
Topic: Retro Egg Chair
Replies: 10
Views: 2167

heh, i like the shocking blue. gives more contrast.

give it some more contrast by making the body chrome >.>
by deltaepsylon
Sat Aug 25, 2007 7:48 am
Forum: Bugs and Requests
Topic: [BUG REQ] Bidir Bugs
Replies: 23
Views: 3262

the appearance of the normals has nothing to do with how indigo will render it.

Sebastian: go to edit mode, select all and press ctrl-N to recalc the normals, then try it again.
by deltaepsylon
Sat Aug 25, 2007 7:45 am
Forum: Blender
Topic: Blender Booleans
Replies: 12
Views: 2141

@philbo: tut is dloading now, but i dont think its gonna be as easy as the way i did it. all i had to know was how to use bezier handles :lol:
by deltaepsylon
Sat Aug 25, 2007 3:03 am
Forum: Off Topic
Topic: Wacom Cintiq !
Replies: 5
Views: 1182

i wouldn't buy it, but if i can get it for free i dont see why not :lol:

wonder if it can be used with blender sculpt
by deltaepsylon
Sat Aug 25, 2007 3:01 am
Forum: Bugs and Requests
Topic: [BUG REQ] Bidir Bugs
Replies: 23
Views: 3262

the lightbulb mat looks fine in the scrennie you gave...
by deltaepsylon
Sat Aug 25, 2007 2:59 am
Forum: Bugs and Requests
Topic: Indigo or Blendigo Bug?
Replies: 14
Views: 1948

kewl, tahnks
by deltaepsylon
Sat Aug 25, 2007 2:59 am
Forum: Bugs and Requests
Topic: File stamp
Replies: 17
Views: 2194

to do that you use the -o tag right?

@stompintom, cant you just switch to thumbnail view to see the the images?
by deltaepsylon
Sat Aug 25, 2007 12:52 am
Forum: Blender
Topic: Blender Booleans
Replies: 12
Views: 2141

yeah, that was the only way i could model a bishop: make it with beziers, and then spin it and subtract the little slit it has in the side. blend bools didnt work for that
by deltaepsylon
Sat Aug 25, 2007 12:50 am
Forum: Works in Progress
Topic: Sunny interior
Replies: 22
Views: 3000

its prob cuz the light on the floor doesnt have a chance to have blurry edges cuz of the size of the room (4x4m). If you make it say, 16x16 or 32x32 but also scale up everything else, i think it migh blur more.
by deltaepsylon
Sat Aug 25, 2007 12:48 am
Forum: Works in Progress
Topic: Resistance is Futile (it's not what you think)
Replies: 17
Views: 2701

np

:lol: i forgot i had the cofee thing in my sig.
by deltaepsylon
Sat Aug 25, 2007 12:23 am
Forum: Works in Progress
Topic: Resistance is Futile (it's not what you think)
Replies: 17
Views: 2701

the second part of your post was directed at BbB, but i think you meant me judging by the sections content....


heres the studio setup i used. i know its outta proportion, but you can always scale down and readjust the light strength. anyways, here:

http://deltaepsylon.googlepages.com/sculpt.blend
by deltaepsylon
Sat Aug 25, 2007 12:17 am
Forum: Bugs and Requests
Topic: Indigo or Blendigo Bug?
Replies: 14
Views: 1948

I guess its better with only emitters. BUT (and its a big but) only if you add some other low power emitters (perhaps 2) around the model, i mean like long rectangular boxes so that you dont get 2 funky shadows. that way, the scene will still be bright, but you will still see the headlamp thing. -OR...
Search found 417 matches