Search found 216 matches

Search found 216 matches
by ThatDude33
Sat Sep 23, 2006 8:05 am
Forum: Works in Progress
Topic: first_render
Replies: 9
Views: 3960

eu am stat in Galati, acuma sunt in SUA :D
by ThatDude33
Thu Sep 21, 2006 11:11 pm
Forum: Works in Progress
Topic: Cans
Replies: 98
Views: 26299

:shock:
nice!
by ThatDude33
Mon Sep 18, 2006 2:07 am
Forum: Finished Artwork
Topic: New Tank thing Render
Replies: 3
Views: 2287

New Tank thing Render

this is another fan art for the game gunbound. c+c as you want

Image
by ThatDude33
Sun Sep 17, 2006 7:05 am
Forum: Works in Progress
Topic: first_render
Replies: 9
Views: 3960

looks good, but if you listen to the others, you can make it even better :)

ps. esti roman? ;)
by ThatDude33
Tue Sep 05, 2006 1:10 am
Forum: Off Topic
Topic: What 3D Software do you use?
Replies: 15
Views: 8837

I actually started using 3ds Max since indigo did not work with Maya... but now the maya plugin we made (well now its like mostly you :P, but my computer struggles are bad) is awesomeeeeeeeeeeeeeeee
by ThatDude33
Mon Sep 04, 2006 3:07 pm
Forum: Indigo General Stuff
Topic: Frustration -_-
Replies: 1
Views: 1726

use indigo 0.6.1 :lol:
by ThatDude33
Mon Sep 04, 2006 3:06 pm
Forum: Maya
Topic: Maya To Indigo XML Converter BETA 0.5 (0.6.12)
Replies: 3
Views: 3085

it WAS on during the storm... and it just got fried. I took a look inside of it, and, in the power supply, a capacitor was leaking brown stuff, so I think it's not all right :lol:
by ThatDude33
Mon Sep 04, 2006 8:35 am
Forum: Maya
Topic: Maya To Indigo XML Converter BETA 0.5 (0.6.12)
Replies: 3
Views: 3085

sweet 8)

my computer has been fried for the past weeks, so I have not had any time to work on this script at all :cry:

however this is sooooooooooooooooooooooooooooooo cool 8) 8) :D
by ThatDude33
Thu Aug 24, 2006 12:49 am
Forum: Maya
Topic: Maya to Indigo XML converter
Replies: 27
Views: 14089

my computer is fried... or I would work on it... but I am only on my dad's laptop now :roll: :x :cry:
by ThatDude33
Sat Aug 19, 2006 10:11 am
Forum: Finished Artwork
Topic: definatly acheived Maxwell quality :)
Replies: 3
Views: 2483

updated- 2 hrs 8)
by ThatDude33
Fri Aug 18, 2006 11:46 am
Forum: Finished Artwork
Topic: definatly acheived Maxwell quality :)
Replies: 3
Views: 2483

definatly acheived Maxwell quality :)

I made 2 works of fan artwork for a game called gunbound (free shooting game... very addicting ;)) http://img209.imageshack.us/img209/1601/nak2gg7.jpg this second one is a render in progress, not even at 20 minutes yet, but quality is already astonishing :shock: http://img201.imageshack.us/img201/99...
by ThatDude33
Wed Aug 16, 2006 9:18 am
Forum: Finished Artwork
Topic: Stylish BathRoom
Replies: 8
Views: 3724

oh yeah, I always set my priority to below normal and let it run, I can't stop a noisy render 8)
by ThatDude33
Tue Aug 15, 2006 11:14 pm
Forum: Finished Artwork
Topic: another architecture / reclad job...
Replies: 4
Views: 2720

oh okay then :) :D
by ThatDude33
Tue Aug 15, 2006 3:04 pm
Forum: 3D Studio MAX
Topic: render to comparison
Replies: 22
Views: 16594

I already posted the busyray things in an earlier post :?

and it seems that busyray is unbiased (with what few features it has) if you set the error amount to 0. If not it starts looking like a photon mapper :shock:
by ThatDude33
Tue Aug 15, 2006 12:20 pm
Forum: Bugs and Requests
Topic: [Bug] - Indigo_0.6T1-Bidirectional_kills_Phong_&_bumpmap
Replies: 4
Views: 2843

but nick said that bump for phongs is screwed up

interesting finds though psor :shock:
Search found 216 matches