Search found 117 matches

Search found 117 matches
by Jeff Hammond
Wed Jan 11, 2012 1:14 am
Forum: SketchUp
Topic: SkIndigo 3.2.5 (beta)
Replies: 6
Views: 2137

Re: SkIndigo 3.2.5 (beta)

change log looks good..
I won't be able to test til Thursday but thanks a bunch for making it an extension!
by Jeff Hammond
Thu Dec 01, 2011 4:45 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.3
Replies: 45
Views: 13606

Re: Indigo Renderer 3.2.3

Changelog: * Added ground to new sky model. that works out ok.. definitely better than the defined black cutoff... might be neat if we could raise or lower the horizon level (but i haven't really thought that through at all :D ) * Added SunSkyControl for changing the sun/sky in realtime. couldn't fi...
by Jeff Hammond
Thu Dec 01, 2011 1:13 pm
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

here's the version with a solid lampshade. enjoy

bokka_solid.zip
(1.48 MiB) Downloaded 70 times

[i remembered to purge this time :) ..no need for mat3.. ]
mat0 will be for the lamp shade..
mat1 = fixture
mat2 = light bulb
by Jeff Hammond
Thu Dec 01, 2011 7:19 am
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

no trouble at all.. I already have it drawn that way..
I'm on a bus right now though :)
ill upload it once I get back to a computer.
by Jeff Hammond
Thu Dec 01, 2011 5:53 am
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

I'm not questioning about the design: when I export it as an external mesh Indigo freezes and then reports an error :D that thing is a mess.. i can't even import the .3ds into sketchup and then export to indigo without it crashing.. maybe a bug but i dunno.. i redrew it in rhino..a quick redraw but...
by Jeff Hammond
Wed Nov 30, 2011 12:59 pm
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

use style's endpoints to see if model's sides are made with a sigle line-side or not... if check redraw it. yay! that does in fact fix it.. and fredo happens to have a nifty little ruby that will take care of all the lonely vertices in a model.. the example .skp i posted actually has 27(!) of them....
by Jeff Hammond
Wed Nov 30, 2011 5:52 am
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

snorky wrote: ...
is this the error?

yeah, that's it.. i wonder how this can be dealt with in sketchup or skindigo because in sketchup, we don't have those triangles and all the faces appear to be coplanar.

what exactly did you do to fix the model? (did you do something in sketchup or in indigo?)
by Jeff Hammond
Wed Nov 30, 2011 3:17 am
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

This is proving to be a difficult issue to resolve. I found that if I made the geometry a component and made sure the axis was not at the world origin, the problem was resolved. Can anyone confirm? (at least it might be a workaround until the bug is fixed) yeah, that worked for me after a couple of...
by Jeff Hammond
Tue Nov 29, 2011 5:46 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.2
Replies: 31
Views: 13713

Re: Indigo Renderer 3.2.2

^ yeah, i guess you're right.. i am getting the visual update so that's cool.
the non_resetting clock was scaring me though :D
by Jeff Hammond
Tue Nov 29, 2011 5:15 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.2
Replies: 31
Views: 13713

Re: Indigo Renderer 3.2.2

i've seen this behavior in the last few builds : i don't think the 'Update Image' button is working anymore.. I used to be able to click it and the image would update visually and the 'next image update in' clock would also reset itself.. previously, if i had a render going overnight, in the morning...
by Jeff Hammond
Tue Nov 29, 2011 4:52 am
Forum: SketchUp
Topic: Fuzziness
Replies: 8
Views: 1578

Re: Fuzziness

I would suggest to rather make the scene the correct scale, than to try and fix it by making the camera tiny - this is because other materials (like glass) expect the world to be in units of metres (it looks here like centimetres). nah, it's probably properly scaled.. you can't (easily) draw small ...
by Jeff Hammond
Mon Nov 28, 2011 10:46 am
Forum: SketchUp
Topic: SkIndigo 3.2.2 (beta)
Replies: 65
Views: 10369

Re: SkIndigo 3.2.2 (beta)

Whaat wrote:I appreciate the error reports guys but I really need a SKP file for testing. I have not been able to reproduce this bug myself.
here's a .skp with the trouble area isolated.. render as is and you'll see the error..
thanks

skindigo_error.zip
(42.29 KiB) Downloaded 78 times
by Jeff Hammond
Mon Nov 28, 2011 8:36 am
Forum: SketchUp
Topic: texture resolution limit
Replies: 10
Views: 3644

Re: texture resolution limit

SU on mac doesn't have the 1024 limit.. i think it's more like 2048.. Is this really a platform dependent limit? I only read about the 1024 px until today... you know, now that i think about it, think this was changed in su8 (or was it 7?) there's now a pref for 'use maximum texture size' which i b...
by Jeff Hammond
Mon Nov 28, 2011 7:26 am
Forum: SketchUp
Topic: Fuzziness
Replies: 8
Views: 1578

Re: Fuzziness

in the skindigo render settings under 'camera', choose autofocus and select a smaller aperture (higher value).. something in the f/16 - f/128 range then click apply.. you might have your default settings saved with the shallow dof so you might want to do a 'save defaults' with the small aperture and...
Search found 117 matches