Search found 115 matches

Search found 115 matches
by bkircher
Thu Nov 22, 2007 11:29 am
Forum: Maya
Topic: MtI 0.9 (19 nov 2007 release)
Replies: 87
Views: 17798

REV 132:
Icon indicated presence of SUN/indigoCamera, changes to pick status for both if they exist.

Introduced mti_ModuleGUITools.mel, since it's not really related to writing data.

Put 35mm back in for test reasons.
-
by bkircher
Thu Nov 22, 2007 6:16 am
Forum: Maya
Topic: MtI 0.9 (19 nov 2007 release)
Replies: 87
Views: 17798

still there... havn't had the time to do much actively... I do agree, the camera is aligning somewhat strangely (there has been a correction factor in the "old" way indigo exported the settings). Maybe Maya has a different understanding of film back? I like the direction this whole project is taking...
by bkircher
Wed Nov 21, 2007 7:17 am
Forum: Indigo General Stuff
Topic: Sun with "physical lights"
Replies: 20
Views: 3900

Made some new tests, things do look all right. - The Maya-Converter seems to work better now. - My efficacy for the fluorescent tube I was using was too low by half. - Didn't use much turbidity, increased that. One Questions: Does Indigo scale IES-intensity with the Geometry somehow? (It seems it do...
by bkircher
Wed Nov 21, 2007 6:55 am
Forum: Bugs and Requests
Topic: [Req] Network rendering as in 0.9 as Option
Replies: 2
Views: 723

Thanks for the reply. For some reason, I couldn't start my old batch-files except the one adressing port 7777 (please see attached screenshot). (I could go to a different computer and start a master from there with port 7777, so everything worked out fine in the end.) P.S.: I understand that network...
by bkircher
Tue Nov 20, 2007 8:28 am
Forum: Bugs and Requests
Topic: [Req] Network rendering as in 0.9 as Option
Replies: 2
Views: 723

[Req] Network rendering as in 0.9 as Option

Is it much trouble to keep the 0.9 networking in the 1.0x ? Seems like a simpler, less ports using variant. The current situation would force me, for one, to all kinds of administrative trouble, as far as I see. (Please correct me if i don't see something, but 7776 seems blocked as a port for me). I...
by bkircher
Fri Nov 16, 2007 6:33 pm
Forum: Maya
Topic: MtI 0.9 (14 nov 2007 release)
Replies: 34
Views: 9522

feel free to delete it there, i didn't intend to commit it...
by bkircher
Fri Nov 16, 2007 10:07 am
Forum: Maya
Topic: MtI 0.9 (14 nov 2007 release)
Replies: 34
Views: 9522

Rev 111 Cleaned up older comment files and an unused procedure. Changed EV default value to 0. Changed Light Generation to skip power drawn / efficacy statemtents for IES lights. Changed IES-Locatore creation to automatically assign incandency with warm light-bulb characteristics. Please, someone m...
by bkircher
Thu Nov 15, 2007 9:24 am
Forum: Indigo General Stuff
Topic: Sun with "physical lights"
Replies: 20
Views: 3900

Could it be that Indigo is 2 power of magnitudes off the mark as far as Sun brightness is concerned?
by bkircher
Thu Nov 15, 2007 9:16 am
Forum: Indigo General Stuff
Topic: Sun with "physical lights"
Replies: 20
Views: 3900

I just made a quick test scene similar to bkircher's and using global scale factor on the scene to make the scene 100x smaller made the meshlights brighter. I think lights should get brighter as the scene get smaller, so the same luminous flux is applied to a much smaller area. I also think we shou...
by bkircher
Thu Nov 15, 2007 8:40 am
Forum: Maya
Topic: MtI 0.9 (14 nov 2007 release)
Replies: 34
Views: 9522

although, you could actually hand code all these via the PhongE shader
I`d say copy paste :wink:

Great job, Dougal, and thanks a lot.
by bkircher
Thu Nov 15, 2007 8:32 am
Forum: Indigo General Stuff
Topic: Sun with "physical lights"
Replies: 20
Views: 3900

Sun with "physical lights"

Is it just me, or is there a difficulty combining Sun-light with physical lights like IES or meshlights with powerdrawn/efficacy statements? As soon as a Sun is in the Scene, the physical lights don't seem to lighten even the shadows much. In earlier Versions of Indigo, one could simply crank up a g...
by bkircher
Wed Nov 14, 2007 8:20 pm
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 18785

I'll check the sun-issue I had...

As to the materials:
I think we should work in parallel on mechanism to derive the attached texture of the bumps / colours and implement that in the future.

The material attrib editor make the translation transparent...

more later
by bkircher
Wed Nov 14, 2007 10:02 am
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 18785

Checked the sun, didn't work again:

Small white points on white appearing and getting sampled out with the next update.

No Clue as to why this happens, though.
Tried with three different angles of the sun, seems independend of that.
by bkircher
Wed Nov 14, 2007 9:57 am
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 18785

Shouldn't be a problem, as hopefully the user copies the IES-locator to create more of the same type.

Anyhow, I think the IES-Element is especially great to reach a fast success for new users.

( string $lambertX = `shadingNode -asShader lambert`; //works)
by bkircher
Wed Nov 14, 2007 6:32 am
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 18785

Update: Rev. 102 - Fixed Toolbox resizing. I'd leave it at that, otherwise we could take it out completely and I'm not willing to give CTZn that satisfaction :wink: Honestly, as it's working, I think it's o.k. like this. - Added $mti_useAdvOpt-access to mti_UserPrefs.mel. This could be 0 or 1, depe...
Search found 115 matches