Search found 171 matches

Search found 171 matches
by Phoenix
Wed Sep 01, 2010 12:33 am
Forum: Cinema 4D
Topic: Cindigo 2.4.4 Beta: still a few bugs...
Replies: 18
Views: 5008

Re: Cindigo 2.4.4 Beta: still a few bugs...

and for 9.5 ? You promised. :wink: Now you hate me. :lol: greetz :wink: Haha, no I don't :) Its already done. 32 and 64 bit for R9.6. In fact, all the windows builds are done. I just have to make mac builds tomorrow and then I can release it :) Hey sounds great, thanks fused! And I'm looking forwar...
by Phoenix
Tue Jul 13, 2010 10:30 am
Forum: Off Topic
Topic: Photoshop + Zbrush = mind-blown
Replies: 3
Views: 1556

Re: Photoshop + Zbrush = mind-blown

And also in C4D, if you have Sketch & Toon (use the "Art" shader). 8)
by Phoenix
Mon Jun 07, 2010 9:38 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 2.4.4 Beta
Replies: 52
Views: 17100

Re: Indigo Renderer 2.4.4 Beta

Cool interface. Thanks. I found some problems. I got some color noise. This picture's Render Mode is Path Tracing. Similar noise with Bi-Directional Path Tracing too. Is this bug or Have I made a mistake in the setting? I added a picture with Aperture diffraction. I can confirm this, I ran into the...
by Phoenix
Sun Apr 18, 2010 1:05 pm
Forum: Cinema 4D
Topic: Cindigo 2.2 Stable
Replies: 39
Views: 10128

Re: Cindigo 2.2 Stable

Okay, thanks for the disclosure! :wink:
by Phoenix
Fri Apr 16, 2010 1:25 am
Forum: Cinema 4D
Topic: Cindigo 2.2 Stable
Replies: 39
Views: 10128

Re: Cindigo 2.2 Stable

@fused:
Does Cindigo 2.2 Stable still work with the shortly released Indigo 2.4.3?
Or do we have to wait for an update?

If it works (partly?) what do we have to pay attention?

Kind regards,
Tom
by Phoenix
Wed Feb 24, 2010 2:43 am
Forum: Materials
Topic: 3D wood shader
Replies: 21
Views: 5005

Re: 3D wood shader

@Fused: Hey, that looks quite good! Perhaps you can even adapt it straight from C4Ds Banzi-Shader for your Cindigo exporter. ;o) @fenerolina: At least the one of the effects (curled spot) that you emphasized in your image, you would get easily if you simply put the shader in a small angle "into" the...
by Phoenix
Thu Dec 10, 2009 8:04 pm
Forum: Cinema 4D
Topic: Cindigo 2.2 Stable RC2
Replies: 11
Views: 3130

Re: Cindigo 2.2 Stable RC2

Great, thanks Fused! 8)
by Phoenix
Tue Nov 10, 2009 3:34 am
Forum: Indigo News and Announcements
Topic: Indigo 2.2.6
Replies: 39
Views: 7028

Re: Indigo 2.2.6

Thanks for the update, Ono!
ZomB wrote:... My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing. ...
By the way, what's about the long expected HDR support?
Will it come in the foreseeable future?
by Phoenix
Wed Oct 14, 2009 7:32 pm
Forum: Indigo News and Announcements
Topic: Indigo 2.2.4, with Mat Editor beta 3
Replies: 24
Views: 8730

Re: Indigo 2.2.4, with Mat Editor beta 3

Hi Ono,

thanks for the new beta. ;-)

But a little question:
The beta is meanwhile at v2.2.4 whereas the last official stable version is still 2.0.12.
Any idea when there a more up-to-date official version will be ready for release?
by Phoenix
Sun Oct 04, 2009 1:48 pm
Forum: Indigo News and Announcements
Topic: Indigo 2.2.2 Beta with new material editor
Replies: 61
Views: 14507

Re: Indigo 2.2.2 Beta with new material editor

fused wrote:go nag Maxon for using Quicktime for png loading...
But not any longer.

As far as I know, since the new R11.5 it's native!
by Phoenix
Thu Sep 24, 2009 9:03 am
Forum: SketchUp
Topic: [1/2 OT] Google SketchUp 7.1 now with Collada im/export
Replies: 1
Views: 709

[1/2 OT] Google SketchUp 7.1 now with Collada im/export

Yesterday had the update version 7.1 for Google SketchUp been released.

Now with Collada import and export, also for the free version! :D

What's new in this release:
http://sketchup.google.com/support/bin/ ... wer=115424

Download:
http://sketchup.google.com/intl/en/gsu7/download.html
by Phoenix
Mon Sep 14, 2009 10:03 pm
Forum: Bugs and Requests
Topic: Violet for 2.0+...?
Replies: 14
Views: 1483

Re: Violet for 2.0+...?

interactive tonemapping relies on the IGS file because the aperture diffraction parameters are in the IGS file. So there will be a bit of work to get around this, but It can be done I guess. I would suggest to alter the .IGI file-format in way, that (something like) an EXIF header with all the rele...
by Phoenix
Sun Sep 13, 2009 12:22 am
Forum: Cinema 4D
Topic: Request: Before and after images for cinema4d
Replies: 24
Views: 5236

Re: Request: Before and after images for cinema4d

For example, take a look in the following c4d-forum thread: http://www.cgnetwork.de/forum/showthread.php?t=102693 (Registration is necessary) Perhaps these could be applicable: http://www.cgnetwork.de/forum/showthread.php?p=1029311 (C4D AR version) http://www.cgnetwork.de/forum/showthread.php?p=1029...
by Phoenix
Tue Sep 08, 2009 9:41 pm
Forum: Indigo General Stuff
Topic: Farberkreig!
Replies: 11
Views: 1215

Re: Farberkreig!

Borgleader wrote:according to this website:http://www.december.com/html/spec/color4.html

the indigo hex value is : indigo #2E0854
In my opinion "#6b05ab" would come close to what I would call the color indigo. :wink:

But it looks like there is a wide range: http://en.wikipedia.org/wiki/Indigo
by Phoenix
Tue Sep 08, 2009 3:58 am
Forum: Indigo News and Announcements
Topic: The Indigo 100
Replies: 73
Views: 17146

Re: The Indigo 100

benn wrote:Im not sure that I enjoy you guys calling me a fairy. :)
Thanks nevertheless! ;-)
Search found 171 matches