Search found 7286 matches

Search found 7286 matches
by CTZn
Sat Dec 02, 2006 10:56 am
Forum: Bugs and Requests
Topic: Materials Request: Make them easy to share and apply.
Replies: 7
Views: 1901

You mean a standalone, non application-dependent one ?

:o Okay ! :D

Take your time
by CTZn
Sat Dec 02, 2006 9:07 am
Forum: Works in Progress
Topic: Moving In.
Replies: 25
Views: 5246

Maybe you could share just a cushion so we can check geometries using various apps ? obj prefered, 3ds is ok too.
by CTZn
Sat Dec 02, 2006 9:00 am
Forum: Bugs and Requests
Topic: [BUG?] fresnel scale in phong
Replies: 5
Views: 2584

Ok, thank you !
by CTZn
Fri Dec 01, 2006 5:27 pm
Forum: Bugs and Requests
Topic: [BUG?] fresnel scale in phong
Replies: 5
Views: 2584

Hello u3dreal, Well, I think it is safe to assume that it is good to have specular and fresnel effects separated, they are not linearly related in every case I believe. So it seems the fresnel scale only adds more reflection to the specular lobe. is this correct ?? Yes, if the viewing angle is not 0...
by CTZn
Fri Dec 01, 2006 4:09 pm
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10165

Good job, tested and working with Maya 8 (rectangle light creation and exporting), camera is fine, in both 4/3 and square ratio. Still got an error when calling the Object Editor: mtiObjectEditor; // Error: file: C:/Documents and Settings/Administrateur.ZNCT/Mes documents/maya/8.0/scripts/mtiObjectE...
by CTZn
Thu Nov 30, 2006 2:35 pm
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10165

No problem yourdaftpunk, just keep going ;) In fact looks like the camera is rotated 90°, like forced to be facing -z. One reason may be because I didnt rotate the camera group wich has still its default orientation, that is toward -z precisely... and at least this time the zoom looks correct, I mea...
by CTZn
Wed Nov 29, 2006 3:06 pm
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10165

Here is an .obj version of my scene, so you can figure out more easily. Look for sets within Outliner: CTZn_CB.zip My scene settings are cm, the camera was not resized, and every node of the camera group placed using the Channel Box. AND FINALLY, relax, I'll wait a bit for MTI to evolve toward Maya ...
by CTZn
Wed Nov 29, 2006 2:29 pm
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10165

Thank you for answering Dude ! What do you mean it's not working? I mean: this is how the camera is set up in Maya: http://www.worldparallelftp.com/adam/media/indigo/mayaf/mti0.6.2/camera1.gif Is it wrong to use a square ratio ? Then Indigo gives this: http://www.worldparallelftp.com/adam/media/indi...
by CTZn
Wed Nov 29, 2006 12:04 pm
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10165

I might be able to help Arne and Matt with those bugs since I run 8 mostly.
I didn't read that :D Don't get me wrong I mean: oh great !!!

:arrow:
by CTZn
Wed Nov 29, 2006 11:04 am
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10165

Fast like lightning fast, like exporting to .obj (or faster) :) Er, friendly said, I represent Maya 8 users here and we are unhappy: - The camera was working ok before, that's not true anymore (since the last update before 0.6.2 I think) :evil: That's the most annoying, no working cam... - Sky Light...
by CTZn
Wed Nov 29, 2006 4:21 am
Forum: Maya
Topic: indigoMeshExport
Replies: 41
Views: 14405

Sorry yourdaftpunk, havent tested UVs yet cause I'm fighting too with camera params, and I'm more of a procedural guy...
by CTZn
Tue Nov 28, 2006 1:48 am
Forum: Maya
Topic: indigoMeshExport
Replies: 41
Views: 14405

Men, he is worst than me :lol:

Go buy one* !

*One ready to texture renderer, no adds here of course ;)

And about the forum...
by CTZn
Mon Nov 27, 2006 4:40 am
Forum: Maya
Topic: indigoMeshExport
Replies: 41
Views: 14405

CG's heaven is closer now...
by CTZn
Sat Nov 25, 2006 6:11 pm
Forum: Maya
Topic: indigoMeshExport
Replies: 41
Views: 14405

Latest files here for those with Maya 8 Again, thanks for that Shawn. The MTI script should have been looking for my object's lambert shader, keylightShader.incandescence, right? Maybe there is a more general or secure way to get that string out (materialname.incadescence) ? Mmm... don't want to bo...
by CTZn
Sat Nov 25, 2006 5:24 am
Forum: Indigo General Stuff
Topic: Indigo and CPU (multi CPUs) speed
Replies: 13
Views: 3208

Mmm I have 2 cpus here, and did test w/ w/o hyperthrading to compare and in both cases (2/4 threads) Indigo was taking 100% ressources all the time. render time was 20% faster w/ HT (that is 20% more mutations in the same period of time).
Search found 7286 matches