You mean a standalone, non application-dependent one ?
Take your time
Search found 7286 matches
- Sat Dec 02, 2006 10:56 am
- Forum: Bugs and Requests
- Topic: Materials Request: Make them easy to share and apply.
- Replies: 7
- Views: 1901
- Fri Dec 01, 2006 5:27 pm
- Forum: Bugs and Requests
- Topic: [BUG?] fresnel scale in phong
- Replies: 5
- Views: 2584
Hello u3dreal, Well, I think it is safe to assume that it is good to have specular and fresnel effects separated, they are not linearly related in every case I believe. So it seems the fresnel scale only adds more reflection to the specular lobe. is this correct ?? Yes, if the viewing angle is not 0...
Good job, tested and working with Maya 8 (rectangle light creation and exporting), camera is fine, in both 4/3 and square ratio. Still got an error when calling the Object Editor: mtiObjectEditor; // Error: file: C:/Documents and Settings/Administrateur.ZNCT/Mes documents/maya/8.0/scripts/mtiObjectE...
No problem yourdaftpunk, just keep going ;) In fact looks like the camera is rotated 90°, like forced to be facing -z. One reason may be because I didnt rotate the camera group wich has still its default orientation, that is toward -z precisely... and at least this time the zoom looks correct, I mea...
Here is an .obj version of my scene, so you can figure out more easily. Look for sets within Outliner: CTZn_CB.zip My scene settings are cm, the camera was not resized, and every node of the camera group placed using the Channel Box. AND FINALLY, relax, I'll wait a bit for MTI to evolve toward Maya ...
Thank you for answering Dude ! What do you mean it's not working? I mean: this is how the camera is set up in Maya: http://www.worldparallelftp.com/adam/media/indigo/mayaf/mti0.6.2/camera1.gif Is it wrong to use a square ratio ? Then Indigo gives this: http://www.worldparallelftp.com/adam/media/indi...
Fast like lightning fast, like exporting to .obj (or faster) :) Er, friendly said, I represent Maya 8 users here and we are unhappy: - The camera was working ok before, that's not true anymore (since the last update before 0.6.2 I think) :evil: That's the most annoying, no working cam... - Sky Light...
Latest files here for those with Maya 8 Again, thanks for that Shawn. The MTI script should have been looking for my object's lambert shader, keylightShader.incandescence, right? Maybe there is a more general or secure way to get that string out (materialname.incadescence) ? Mmm... don't want to bo...
- Sat Nov 25, 2006 5:24 am
- Forum: Indigo General Stuff
- Topic: Indigo and CPU (multi CPUs) speed
- Replies: 13
- Views: 3208
Mmm I have 2 cpus here, and did test w/ w/o hyperthrading to compare and in both cases (2/4 threads) Indigo was taking 100% ressources all the time. render time was 20% faster w/ HT (that is 20% more mutations in the same period of time).