Search found 7286 matches

Search found 7286 matches
by CTZn
Sat Dec 16, 2006 6:35 pm
Forum: Off Topic
Topic: cool free progs
Replies: 138
Views: 39593

For now we can't export anything, this is still a tech demo not implementing all incoming features. But woaow the gallery is quite impressive ! thx for the link Tungee ! And yes, it's hard to figure out how to control the terrain but adding modifiers, clouds etc is straight forward imo. Control is n...
by CTZn
Sat Dec 16, 2006 10:57 am
Forum: Maya
Topic: Where to put the Indigo renderer
Replies: 2
Views: 2021

Any place should do, you just have to tell wich to the exporter by clicking the gear icon. Keep its relative structure as is.
by CTZn
Sat Dec 16, 2006 10:55 am
Forum: Maya
Topic: Error: No object matches name: lightLinker1.incandescence
Replies: 9
Views: 4920

I have to agree, but if you can do mel thats a one click operation. Alas I can't, and I do it manually too. The precise connection to remove is: ShadingGroup.message > lightLinker.shadowLink.shadowObject Also if you have deleted all history may remain some nodes around the shapes, they show grayed o...
by CTZn
Sat Dec 16, 2006 10:34 am
Forum: Maya
Topic: Error: No object matches name: lightLinker1.incandescence
Replies: 9
Views: 4920

Indeed that solves it. That is exactly one connection by shader. ANY shader must have this removed (blinn, phong, lambert, are there more for Indigo ?), but any node that is not a shader can keep it plugged.
by CTZn
Sat Dec 16, 2006 10:31 am
Forum: Maya
Topic: When asking for a sun, what sun?
Replies: 3
Views: 2244

Ehem... That will create a nurbs sphere wich is just a holder, it will not be rendered. Placing the "Sun" will draw a vector from the origin of the scene to the sphere, pointing toward the sun in the render. Note than you could as well use a locator named "Sun", or whatever with this exact name (and...
by CTZn
Fri Dec 15, 2006 1:11 am
Forum: Other Exporters
Topic: Lightwave exporter
Replies: 46
Views: 30909

Hi, I'm not a Lightwave user but I'm posting to expose my opinion about IndigoExplorer: I think this was an attempt to convince the develloper of Indigo to sell licenses so they (Daros and Cie) could sell farm rendering with Indigo as a service. That was interested, not just a "free" contribution bu...
by CTZn
Thu Dec 14, 2006 11:30 am
Forum: Indigo General Stuff
Topic: Internal scale?
Replies: 10
Views: 2464

Mmmh I'm not sure that shifts the color, having pink or blue scenes is more a matter of setting the white point for the camera. ie if it's set to D65 try a lower value, like D. In the other hand your image could become bluish, that's about balancing that right.
by CTZn
Wed Dec 13, 2006 4:48 am
Forum: Maya
Topic: Maya To Indigo v0.6.2 (0.6)
Replies: 24
Views: 10122

I use maya 6.5 and used the maya 6 version of the MLL file. Well, the error message is quite self-explanatory, you can't do that :( If you own Maya 6.5 I believe you are entitled to use Maya 6 as well, ask Autodesk... or if you already have Maya 6 on cd just install it ! Maybe yourdaftpunk could co...
by CTZn
Wed Dec 13, 2006 4:36 am
Forum: Indigo General Stuff
Topic: Is it possible to make colored lights in indigo?
Replies: 8
Views: 2085

Exactly what a Maya user would expect :P :)
by CTZn
Wed Dec 13, 2006 4:32 am
Forum: Finished Artwork
Topic: Coins
Replies: 6
Views: 1761

Turn normal smoothing on, too
Does this work with bump mapping ?

---

I agree about nk materials, the color map has shading in it and is too contrasted.

Er... is your image RGCed :? HowToHowToHowTo!?!
by CTZn
Wed Dec 13, 2006 12:59 am
Forum: Indigo General Stuff
Topic: Internal scale?
Replies: 10
Views: 2464

Okay :)
by CTZn
Tue Dec 12, 2006 10:20 pm
Forum: Indigo General Stuff
Topic: Internal scale?
Replies: 10
Views: 2464

Oh, good to know for me ;)

So I guess Indigo's environment surface is approximately at 220m from the origin of the scene...

Thanks Shawn !
by CTZn
Tue Dec 12, 2006 10:16 pm
Forum: Maya
Topic: UV problem
Replies: 15
Views: 6608

Ok, glad you're back around here :)

How about your own projects, big ones ?
by CTZn
Tue Dec 12, 2006 10:21 am
Forum: Indigo General Stuff
Topic: Indigo and CPU (multi CPUs) speed
Replies: 13
Views: 3186

Alternatively, you can do it the xml way:

Code: Select all

<renderer_settings>
                ...
	<num_threads>#</num_threads>
                ...
</renderer_settings>
where # is the number of thread. To be placed anywhere inside the <renderer_settings> tag.
by CTZn
Tue Dec 12, 2006 12:52 am
Forum: Indigo General Stuff
Topic: Polarisation and Brewster's angle
Replies: 12
Views: 3912

It made sense to me, but I think I'm gonna stop corn right now, sounds psychedelic :lol: I think OnoSendai's point was a bit more basic, while it would already make reflections and refractions even better ! i didn't add polarisation so that we could all use polarising filters, tho that might be nice...
Search found 7286 matches