Search found 7286 matches
- Tue Dec 19, 2006 11:00 pm
- Forum: Finished Artwork
- Topic: Venus square
- Replies: 17
- Views: 6865
- Tue Dec 19, 2006 8:23 pm
- Forum: Finished Artwork
- Topic: Venus square
- Replies: 17
- Views: 6865
- Tue Dec 19, 2006 5:04 am
- Forum: Maya
- Topic: Error: No object matches name: lightLinker1.incandescence
- Replies: 9
- Views: 6458
- Tue Dec 19, 2006 3:19 am
- Forum: Indigo General Stuff
- Topic: External file and materials
- Replies: 5
- Views: 2383
try looking in the .obj file to see what the materials are called, and try defining materials with those names. Actually that's exactly what I did in my first post, code #3. Code #2 exposes the material as in a mtl file, coz obj files themselves only hang geometries, nothing else. That's my point :...
- Tue Dec 19, 2006 1:37 am
- Forum: Indigo General Stuff
- Topic: External file and materials
- Replies: 5
- Views: 2383
Okay, I'll have a look OnoSendai, thank you for the precision. However my question excluded the case of a prior material definition embedded in the material. I'm just badly trying to get obj files working... That's a mat pb I'm sure of that because the geometry is correctly built within the tree... ...
- Mon Dec 18, 2006 11:13 pm
- Forum: Bugs and Requests
- Topic: [REQ] OBJ support
- Replies: 8
- Views: 4589
- Mon Dec 18, 2006 10:50 pm
- Forum: Indigo General Stuff
- Topic: External file and materials
- Replies: 5
- Views: 2383
- Mon Dec 18, 2006 8:07 pm
- Forum: Indigo General Stuff
- Topic: External file and materials
- Replies: 5
- Views: 2383
External file and materials
Here's an excerpt of a exemple scene shipped with Indigo: <mesh> <name>ajax</name> <external> <path>..\Ajax_Jotero_com\Ajax_Jotero_com.3ds</path> </external> </mesh> <model> <normal_smoothing>true</normal_smoothing> <rotation> <matrix> 1 0 0 0 1 0 0 0 1 </matrix> </rotation> <pos>-1 -0.8 0</pos> <sc...
- Mon Dec 18, 2006 6:47 pm
- Forum: Works in Progress
- Topic: ski, binding, and boot (modeling/rendering practice)
- Replies: 9
- Views: 3583
- Mon Dec 18, 2006 6:43 pm
- Forum: Bugs and Requests
- Topic: [REQ] Include
- Replies: 4
- Views: 1802
- Mon Dec 18, 2006 6:43 am
- Forum: 3D Studio MAX
- Topic: problem whit object
- Replies: 9
- Views: 3333
- Mon Dec 18, 2006 6:42 am
- Forum: Works in Progress
- Topic: help me..problem with interior
- Replies: 3
- Views: 1654
Side note: I'm quite anxious with reading a quick explanation for the advanced <renderer_settings>, or a link to a paper or post will do as well. One sentence per tag is enough to get an idea... Mainly: <large_mutation_prob> <max_change> <russian_roulette_live_prob> <max_num_consec_rejections> <stra...
- Sun Dec 17, 2006 10:22 am
- Forum: 3D Studio MAX
- Topic: problem whit object
- Replies: 9
- Views: 3333
Did you try to reset transforms as well as scale, like afecelis show here ? Seems logical, in case the exporter fails to translate coords at least for 0 0 0 that shouldn't be an issue...
Resetting transforms will place every objects coords to 0 0 0 without moving them.
Resetting transforms will place every objects coords to 0 0 0 without moving them.
- Sat Dec 16, 2006 6:40 pm
- Forum: Maya
- Topic: Why i cant see other icons
- Replies: 2
- Views: 2625