Search found 7286 matches

Search found 7286 matches
by CTZn
Tue Dec 26, 2006 8:40 pm
Forum: Works in Progress
Topic: New camera sim
Replies: 11
Views: 2374

How did you make the lens?
And simply put, what's the difference between your camera and Indigo's default camera :?:
by CTZn
Tue Dec 26, 2006 8:27 pm
Forum: Finished Artwork
Topic: My Pictures
Replies: 25
Views: 8225

http://img242.imageshack.us/img242/4512/imacvornehc6.jpg http://img242.imageshack.us/img242/5771/imachintenaw7.jpg For those who like me don't want to connect to ImageShack.addware ;) Quite impressive for a 28mn render ! What's your lighting scheme, mesh or rectangle light ? Got two of them isn't i...
by CTZn
Tue Dec 26, 2006 1:47 pm
Forum: Finished Artwork
Topic: Mercedes-Maybach
Replies: 10
Views: 2707

I think it is possible to put full image in the forum even while they are hosted at imageshack; I hate to connect with this site :( Nice car, cool images but they lack real highlighs for my taste, there is an hdr only isn't it ? They look globally grey illuminance wise, I would like to see a more pu...
by CTZn
Mon Dec 25, 2006 1:46 pm
Forum: 3D Studio MAX
Topic: tutorial 3d studio max + indigo it's ok(part 1)
Replies: 12
Views: 3588

Use http://www.4shared.com -> [register here] they have no adds nor malware, no popping windows no nothing. You will have 1GB of storage for free though. Maybe your tutorial could be hosted here at Indigo's forum ?

oops just saw the other thread ! good job philippo !
by CTZn
Mon Dec 25, 2006 1:40 pm
Forum: Bugs and Requests
Topic: Bad crush while rendering
Replies: 12
Views: 3113

Oh, sorry... is it because of that ? A program must be designed to take advantage of the additional memory address space. Actually I did a render where the room and misc objects where all into one mesh (originally one .obj file), totalling 300k tris... I have 2GB btw... http://www.worldparallelftp.c...
by CTZn
Mon Dec 25, 2006 3:48 am
Forum: Finished Artwork
Topic: Seasons Greetings
Replies: 7
Views: 2162

Merry Christmas everyone !
by CTZn
Mon Dec 25, 2006 3:45 am
Forum: Finished Artwork
Topic: old fashioned kitchen
Replies: 8
Views: 2629

Very good !
by CTZn
Mon Dec 25, 2006 12:20 am
Forum: Bugs and Requests
Topic: Bad crush while rendering
Replies: 12
Views: 3113

/3GB This switch forces x86-based systems to allocate 3 GB of virtual address space to programs and 1 GB to the kernel and to executive components. A program must be designed to take advantage of the additional memory address space. With this switch, user mode programs can access 3 GB of memory ins...
by CTZn
Mon Dec 25, 2006 12:12 am
Forum: Works in Progress
Topic: Porsche 911 wip (Indigo)
Replies: 16
Views: 3927

Much better !
by CTZn
Sun Dec 24, 2006 7:48 am
Forum: Finished Artwork
Topic: Mercedes 300SL
Replies: 11
Views: 3159

Still a beautifull model and very good materials, and a nice render also, but it's a pity the front and sides are so much in the dark :? It's mainly a matter of a lighter floor/background if I shall... Or, well, that's the way you like it but I'm thinking that maybe your screen gamma is too strong o...
by CTZn
Sun Dec 24, 2006 4:36 am
Forum: Indigo General Stuff
Topic: [Feature] Metropolis Light Transport for Participating Media
Replies: 2
Views: 1268

No wonder :)

Cheers
by CTZn
Sun Dec 24, 2006 4:35 am
Forum: Bugs and Requests
Topic: RUNTIME ERROR?
Replies: 3
Views: 1237

Well I can't tell then, hopefully someone else will give you a hint. Maybe just copy-paste the code of the sky here ?
by CTZn
Sun Dec 24, 2006 4:32 am
Forum: Bugs and Requests
Topic: Bad crush while rendering
Replies: 12
Views: 3113

What you underlined is absolutely not an issue, it indicates that Indigo has never rendered a similar scene (geometry wise) and has to compute a spatial partition of the scene to rationalize the rendering process. This is done for every scene, but usually if you stop a render, then launch it again I...
by CTZn
Sun Dec 24, 2006 4:28 am
Forum: Bugs and Requests
Topic: RUNTIME ERROR?
Replies: 3
Views: 1237

Have you lights of some type in your scene ? There is a recent thread where it is explained that Indigo will crash if there is no light in scene.
by CTZn
Sat Dec 23, 2006 11:37 pm
Forum: Indigo General Stuff
Topic: [Feature] Metropolis Light Transport for Participating Media
Replies: 2
Views: 1268

[Feature] Metropolis Light Transport for Participating Media

Not a request, just wanted to point that paper out. It's old, I guess it is well known now :)

http://graphics.uni-ulm.de/MediaMLT.pdf

Bonnes fêtes, merry Christmas !
Search found 7286 matches