Search found 7286 matches

Search found 7286 matches
by CTZn
Sat Jun 25, 2016 11:36 pm
Forum: Off Topic
Topic: scientific reports
Replies: 82
Views: 118396

Re: scientific reports

It is interesting to notice that we are equipped with taste to reject a chirality over the other (considering that DNA is a chiral molecule).

That's the kind of digressions I would like to encourage here ;)
by CTZn
Sat Jun 25, 2016 11:32 pm
Forum: Off Topic
Topic: scientific reports
Replies: 82
Views: 118396

Re: scientific reports

Hi Jayko, I would like to keep this thread free from "trivial" computer technologies, siggraph papers etc as there is plenty of room for those all around the web (and there are too many of interest). No harm done, though ! I'd like it more to be insightful to the future trends rather than small step...
by CTZn
Wed Jun 22, 2016 2:16 pm
Forum: Maya
Topic: Feature supported by Mtl
Replies: 2
Views: 2658

Re: Feature supported by Mtl

Hi ileste, assuming that you mean the old MtI, that I'm dubbing MELtI now: Background and Tonemapping, along with specific rendering options, are camera-based. MELtI was designed with a specific window called the Indigo Editor that helps in setting Indigo-related parameters (here with the camera sel...
by CTZn
Wed Jun 22, 2016 2:01 pm
Forum: Indigo General Stuff
Topic: Heterogeneous participating media tests
Replies: 40
Views: 17174

Re: Heterogeneous participating media tests

thank's you very much, CTZn, for explanations, I really appreciate. do you know that your Passionated http://www.indigorenderer.com/materials/materials/1005 is bugging in gpu mode : GPU path tracing initialisation failed: clBuildProgram failed: CL_BUILD_PROGRAM_FAILURE My materials are getting old,...
by CTZn
Sat Jun 18, 2016 6:48 am
Forum: Off Topic
Topic: scientific reports
Replies: 82
Views: 118396

Re: scientific reports

Yes, so far I've seen just three minutes and it is very enlightening ! I would have rejected that publication of yours if it wasn't for the topic of this, humpf, vizualisation 8)

A very useful work indeed, thanks !
by CTZn
Sat Jun 18, 2016 6:41 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.38 Beta Release
Replies: 50
Views: 16031

Re: Indigo Renderer 4.0.38 Beta Release

je suis pas sûr de ce que tu demandes, là... regarde la copie d'écran ci-dessus, il y a 2 contrôleurs gpu distincts, si j'active les 2 avec le clamp ça fais le damier, un seul gpu actif avec clamp c'est bon, que ce soit l'un ou l'autre gpu 1 unit = one GPU in my mind I have two units inside this ma...
by CTZn
Sat Jun 18, 2016 6:30 am
Forum: Indigo General Stuff
Topic: Heterogeneous participating media tests
Replies: 40
Views: 17174

Re: Heterogeneous participating media tests

The col function takes the third component e2() from the position in 3D pos being sampled for input, that is the upwards z vector e2(pos) (counting from element zero). Smoothstep is just a nicer ramp, aka smooth ramp, as opposed to linear color change. It is used here for remapping purposes based on...
by CTZn
Sat Jun 18, 2016 6:10 am
Forum: Materials
Topic: [ISL] I board failed to do polka dots
Replies: 5
Views: 3669

Re: [ISL] I board failed to do polka dots

Galinette is of course plain correct; this specificity of bump mapping has raised countless, pointless arguments on the effectiveness of bump mapping based on texture resolution.

Bump mapping is like a radar scan from above; a perfect cliff will be invisible, the terrain seemingly flat.
by CTZn
Sat Jun 18, 2016 6:07 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.38 Beta Release
Replies: 50
Views: 16031

Re: Indigo Renderer 4.0.38 Beta Release

Did you try 1 unit with two GPUs ? Maybe they scale together ? I'm asking in the dark.
by CTZn
Tue Jun 14, 2016 2:15 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 117652

Re: A natural situation

Onizuka wrote:oooh ok I think I get it, it means actually that the center of the sphere would be at 6378135m Under the 0m of sketchup (Under the origin). I couldn't get where the coordinates were based for the sphere; I'm testing
That's exactly how it should be done !
by CTZn
Tue Jun 14, 2016 2:12 pm
Forum: Materials
Topic: [ISL] I board failed to do polka dots
Replies: 5
Views: 3669

Re: [ISL] I board failed to do polka dots

In the

Code: Select all

     dist(
      vec2(a),
      vec2(b)
    ) > 0.25
bit, it's the 0.25 that you want to tweak. It's the limit of the dot, from the distance from the center vec2(b) to the actual coordinates being sampled in UV space vec2(a).
by CTZn
Tue Jun 14, 2016 2:07 pm
Forum: Works in Progress
Topic: Landscapes
Replies: 179
Views: 38842

Re: Landscapes

yup, pretty awesome !
by CTZn
Sun Jun 12, 2016 4:34 pm
Forum: Works in Progress
Topic: Landscapes
Replies: 179
Views: 38842

Re: Landscapes

That's close to life-like, congrats ! I think that the instances all have the same orientation, it adds a lot to randomize rotation and scale for each (exporter thing).
by CTZn
Thu Jun 09, 2016 11:06 pm
Forum: Off Topic
Topic: scientific reports
Replies: 82
Views: 118396

Re: scientific reports

We are kind of close to crystalline storage: http://www.nanowerk.com/nanotechnology- ... =43604.php
I think the right design for our respiratory system would be big crystals one could handle, as opposed to the best grinding material available. *Cough*
by CTZn
Tue Jun 07, 2016 8:21 am
Forum: Finished Artwork
Topic: figure / abstract
Replies: 2
Views: 1834

Re: figure / abstract

Oh lol they are wine glasses ! Thanks for sharing Godzilla, success !
Search found 7286 matches