Search found 2453 matches

Search found 2453 matches
by dougal2
Wed Dec 21, 2011 2:12 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 960325

Re: Simple Renderings Thread

I think some of you guys have a very weird definition of "Simple Rendering" :P

Of late, this thread ought to be split/renamed to "Awesome Renderings Thread" IMO :)
by dougal2
Wed Dec 21, 2011 1:55 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

just got a chance to try this out. it's giving me an error when I try to export: [Errno 2] No such file or directory: 'quick_studio2/Scene/00001/objects.igs' (quick_studio2, being the name of the blender file) seems to be writing the igmesh files ok, but there is no objects.igs in that folder or an...
by dougal2
Sat Dec 17, 2011 3:41 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.2.5
Replies: 42
Views: 17898

Re: Indigo Renderer 3.2.5

BiDir + MLT is broken ?
I tried to render a simple test scene and it said 0 s/s despite using all cores.

EDIT: appears to be related to using an SSS material.
by dougal2
Sat Dec 17, 2011 3:25 am
Forum: Blender
Topic: Indigo fails to load texture
Replies: 3
Views: 1765

Re: Indigo fails to load texture

I would suggest you upgrade to Indigo 3.2.3 and Blender 2.61 + Blendigo 3.2.3.1.
Lots of things like texture path checks have been changed and fixed since 3.0.14
by dougal2
Sat Dec 17, 2011 3:22 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Blendigo (for Blender 2.6x) 3.2.3.1

3.2.3.1 DOWNLOADS ALL PLATFORMS: http://www.indigorenderer.com/dist/exporters/blendigo/blendigo-2.5-3.2.3.1.zip WINDOWS INSTALLER: http://www.indigorenderer.com/dist/exporters/blendigo/blendigo-2.5-3.2.3.1-installer.exe NOTE: This exporter REQUIRES Blender version 2.61 Changes in this release: * Ex...
by dougal2
Wed Dec 14, 2011 10:09 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.0
Replies: 19
Views: 5915

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Hi Doug, just wondering if there's a chance to have a light layer temperature (K) parameter exported from blender in future releases so we could keyframe and animate those? Thanks! :) AFAIK, the light layer temperature is not part of the indigo scene description, so it cannot be exported. I'd gladl...
by dougal2
Tue Dec 13, 2011 12:02 am
Forum: Indigo General Stuff
Topic: Wanted: nice render with new Sun/Sky model
Replies: 31
Views: 6323

Re: Wanted: nice render with new Sun/Sky model

haluperido wrote:
galinette wrote:Animating time of the day over these scenes would be very nice!

Etienne
I've made something like this with my Stonehange scene: http://youtu.be/Cs-rDC1gw4k
Amazing !
by dougal2
Thu Dec 01, 2011 1:21 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.0
Replies: 19
Views: 5915

Blendigo (for Blender 2.6x) 3.2.3.0

3.2.3.0 DOWNLOADS ALL PLATFORMS: http://www.indigorenderer.com/dist/exporters/blendigo/blendigo-2.5-3.2.3.0.zip WINDOWS INSTALLER: http://www.indigorenderer.com/dist/exporters/blendigo/blendigo-2.5-3.2.3.0-installer.exe NOTE: This exporter REQUIRES Blender version 2.60a Changes in this release: * A...
by dougal2
Tue Nov 29, 2011 1:37 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.2.0
Replies: 18
Views: 5376

Re: Blendigo (for Blender 2.6x) 3.2.2.0

the camera presets still don't show up for me. but I do notice this (not causing any problems performance-wise, but seems related) I am getting this message repeated over and over in console: RNA Warning: Current value "0" matches no enum in 'indigo_tonemapping', '', 'camera_response_preset' This'l...
by dougal2
Tue Nov 29, 2011 1:30 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.2.0
Replies: 18
Views: 5376

Re: Blendigo (for Blender 2.6x) 3.2.2.0

there is still an issue with the paths for nk files on OSX. I found out what it is though - if you just type in cr.nk, for example, seems that Blendigo is looking for the file in just the "resources/" folder, when it should be looking in "resources/nkdata/" so it works if you type in "nkdata/cr.nk"...
by dougal2
Mon Nov 21, 2011 11:22 pm
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 7018

Re: GPU+CPU support for Bi-directional mode

It's true, LuxRender does have the beginnings of a hybrid CPU+GPU bidir integrator, however although it seems to work, it isn't finished and there are some known problems with it still.
by dougal2
Thu Nov 17, 2011 7:43 am
Forum: Blender
Topic: [problem] Blender crashes when I try to install Blendigo
Replies: 6
Views: 2202

Re: [problem] Blender crashes when I try to install Blendigo

Blender does store data in your user account in C:\Users\<USER>\AppData\Roaming\Blender Foundation

As you say, the non-latin character in your name might be the culprit; it might be worth a quick chat with the blender devs on irc://irc.freenode.net/#blendercoders
by dougal2
Wed Nov 16, 2011 6:30 am
Forum: Blender
Topic: [problem] Blender crashes when I try to install Blendigo
Replies: 6
Views: 2202

Re: [problem] Blender crashes when I try to install Blendigo

Sorry for not replying sooner; This is a bit strange to say the least. I really can't say why it would crash blender that badly. Do you have any versions of python installed? It shouldn't make any difference since Blender uses its own distribution - and I myself have 6 different python versions inst...
by dougal2
Wed Nov 16, 2011 12:31 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.2.0
Replies: 18
Views: 5376

Re: Blendigo (for Blender 2.6x) 3.2.2.0

Is it possible to add an option to ignore the version control? Sometimes it's useful to mix and match Indigo/Blendigo versions, especially when testing out new builds... EDIT: Or at least perform the version check BEFORE exporting everything? To be honest, I'm not a massive fan of this feature, but...
by dougal2
Tue Nov 15, 2011 5:04 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.2.0
Replies: 18
Views: 5376

Re: Blendigo (for Blender 2.6x) 3.2.2.0

@Jambert,

As Thomas says, this is down to having bad geometry in the first place. Have you tried "Make normals consistent" on the object in question?

In the next release I will add a mesh option to force disable smoothing, which should help.
Search found 2453 matches