Search found 2453 matches

Search found 2453 matches
by dougal2
Sat Jan 07, 2012 2:22 am
Forum: Blender
Topic: how to automatically save sketchyphysics animations
Replies: 2
Views: 1666

Re: how to automatically save sketchyphysics animations

You've posted in the wrong sub-forum, nobody here can help you. Go here:
http://www.indigorenderer.com/forum/viewforum.php?f=17
by dougal2
Fri Jan 06, 2012 4:48 am
Forum: Blender
Topic: Animation question...
Replies: 2
Views: 1411

Re: Animation question...

In the Render Settings panel there are settings for Halt SPP and Halt Time (both default to -1).
by dougal2
Fri Jan 06, 2012 4:16 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

solarray wrote:Are curve modifiers applied corectly to mesh objects while exporting? Anything known ? I can upload a test file... could also be a blender bug.
Blender is responsible for deriving the tessellated meshes for curve objects, however, a test scene would be useful to double check where the problem is.
by dougal2
Fri Jan 06, 2012 4:15 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

Hi. I just updated the export-script from 3.2-something to 3.2.3.1 and now I get the following error: Traceback (most recent call last): File "/home/luda/.blender/2.60/scripts/addons/indigo/core/__init__.py", line 149, in render if self.is_animation: AttributeError: 'RENDERENGINE_indigo' object has...
by dougal2
Sun Jan 01, 2012 5:31 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.0
Replies: 19
Views: 5915

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Upgrade to 3.2.5, that's what I tested with.
by dougal2
Sun Jan 01, 2012 3:58 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.0
Replies: 19
Views: 5915

Re: Blendigo (for Blender 2.6x) 3.2.3.0

I'm pretty sure I had it auto starting on my OSX test machine, I will check again though :?

EDIT: yeah, it worked for me:
by dougal2
Sun Jan 01, 2012 2:18 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.0
Replies: 19
Views: 5915

Re: Blendigo (for Blender 2.6x) 3.2.3.0

You shouldn't have to be putting in paths that contain ".." or "Contents/MacOS"; basically it should work with the defaults.
Where have you installed Indigo to on your system? /Applications/Indigo ?

Perhaps another OSX user could add some input here?
by dougal2
Sat Dec 24, 2011 8:47 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

I think you'll have to choose 'custom' for the filter setting in the render settings.
by dougal2
Sat Dec 24, 2011 3:24 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

Also, unless they are already there and I can't find them, what are the target, if any, to integrate other Indigo parameters in Blendigo : - Tone Mapping - Light Layers Temperature values - Apperture Diffraction Tonemapping and Aperture diffraction are settings you can find in the Camera settings p...
by dougal2
Thu Dec 22, 2011 3:49 am
Forum: Blender
Topic: Materials
Replies: 30
Views: 12019

Re: Materials

Well, I agree to some extent that you have a point regarding being a bit lost on how to get started. As already stated though, Indigo doesn't really operate as an "Engine+Database", people who use Indigo generally start out using the material editors provided by plugins in their 3D apps. For many pe...
by dougal2
Thu Dec 22, 2011 3:06 am
Forum: Blender
Topic: Materials
Replies: 30
Views: 12019

Re: Materials

I just downloaded CTZn's .pigm file, and it opened directly with indigo and started rendering See attached image. Downloading and rendering like this has nothing to do with Blender or Blendigo. What did you do exactly after you clicked CTZn's link? Which file did you download? Also, which versions o...
by dougal2
Thu Dec 22, 2011 2:28 am
Forum: Blender
Topic: Materials
Replies: 30
Views: 12019

Re: Materials

You don't need to unpack the downloaded material file. It should be a .igm or .pigm file. Inside Blender, to apply it to an object: 1. Select the object 2. Go to the Materials panel 3. Create a new material 4. Change the material type to "External" 5. Select the .igm or .pigm file in the file slot. ...
by dougal2
Wed Dec 21, 2011 8:45 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

it could be the <include> path in the main .igs file is wrong. I've just been over the code checking the output filepath handling and made some changes which should increase reliability. I'll get another release out soon with this and perhaps a couple of other tweaks.
by dougal2
Wed Dec 21, 2011 6:30 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

That triple slash in the path looks really suspicious :?
Other than that, my suite of test scenes for various features all exported fine on my OSX machine. I'm not sure what else could be the problem for the time being, but I'll keep thinking about it.
by dougal2
Wed Dec 21, 2011 3:38 am
Forum: Blender
Topic: Blendigo (for Blender 2.6x) 3.2.3.1
Replies: 25
Views: 7132

Re: Blendigo (for Blender 2.6x) 3.2.3.1

it happens with every scene I've tried. output is set to /tmp/, but it doesn't seem to matter what I set output path to, I get the same result. so, it seems Blendigo is creating the correct directories and writing the igmesh files, but there's no "objects.igs" anywhere and I also noticed the main s...
Search found 2453 matches