Search found 6072 matches

Search found 6072 matches
by OnoSendai
Sun Jul 30, 2006 4:41 pm
Forum: Finished Artwork
Topic: "The IT department" final ;-)
Replies: 13
Views: 5545

Dude... that totally rules!!!!!
by OnoSendai
Sun Jul 30, 2006 6:51 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 26943

haha yeah, hacked more green in.
by OnoSendai
Sun Jul 30, 2006 5:39 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 26943

What i mean, is that there is no colour correction using a 'colour_correction' element.
by OnoSendai
Sun Jul 30, 2006 2:48 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 26943

u3dreal wrote:Hi All ...

i'm adding colourcorrection to m2i...

can anyone tell me the sysntax..

when i add it like before it has no effect..

Nick ?

<tonemapping>
<colour_correction>R G B</colour_correction>
</tonemapping>

cheers

u3dreal ;)
There is no colour correction implemented yet :)
by OnoSendai
Wed Jul 26, 2006 11:38 pm
Forum: Bugs and Requests
Topic: bumpmap bug
Replies: 2
Views: 1671

indeed... i broke bump mapping on phong in 0.6 test 1, fixed now.
by OnoSendai
Wed Jul 26, 2006 9:58 pm
Forum: Indigo General Stuff
Topic: brushed metal
Replies: 4
Views: 4922

It's a bump map. 1 hr 33 render: http://www.indigorenderer.com/montecarlo/brushed2.png material: <!-- brushed aluminium --> <material> <name>subject_mat</name> <phong> <nk_data>nkdata/al.nk</nk_data> <exponent>10000.0</exponent> <bump_map> <uv_set>bump</uv_set> <path>CircularWear.jpg</path> <gain>0....
by OnoSendai
Wed Jul 26, 2006 2:13 pm
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 26943

146000 mutations per sec :shock: :shock:
by OnoSendai
Wed Jul 26, 2006 3:27 am
Forum: Indigo General Stuff
Topic: brushed metal
Replies: 4
Views: 4922

brushed metal

Something so cool that i had to post a half baked pic: :)

Image
by OnoSendai
Wed Jul 26, 2006 1:28 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 26943

hmm.. so it's broken in 0.6 test1.
Ok I'll have a look at it
by OnoSendai
Wed Jul 26, 2006 1:04 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 26943

Can you post the env_map bit of the scene xml mzungu?
by OnoSendai
Tue Jul 25, 2006 11:25 pm
Forum: Bugs and Requests
Topic: idea: all features in one scene for nick to test releases
Replies: 2
Views: 1996

good idea for sure, any volunteers to make it? :)
by OnoSendai
Sun Jul 23, 2006 10:42 pm
Forum: Indigo General Stuff
Topic: Materials reference
Replies: 7
Views: 5606

I modified Zom-B's scene a little. I added a flat block which should be useful for previewing floor materials etc.. http://indigorenderer.com/montecarlo/matp.png I'll test this scene out a bit more, then I think it will become the 'official indigo material test scene' :) http://indigorenderer.com/mo...
by OnoSendai
Sat Jul 22, 2006 4:29 am
Forum: Bugs and Requests
Topic: glass reflection issue ?
Replies: 7
Views: 2608

Ok.. spent a little bit of time debugging this issue. As far as I can tell, it's due to some windows having normals facing the wrong way. The entry and exit IORs were switched, and total internal reflection was causing the reflected fraction to be 1.0, as opposed to something like 0.1 which it shoul...
by OnoSendai
Sat Jul 22, 2006 3:10 am
Forum: Bugs and Requests
Topic: Prozessor optimization...
Replies: 3
Views: 2203

indigo already uses SSE in a few places.
But there is a *lot* of optimisation that could be done, the problem is, is that optimisation is very time consuming :)
by OnoSendai
Sat Jul 22, 2006 3:09 am
Forum: Bugs and Requests
Topic: glass reflection issue ?
Replies: 7
Views: 2608

i forgot to mention that when setting the IOR very high, eg 5.0+ it seems to go away... eg everything is reflective. but then again it does'nt look ok anymore due to the glass being a mirror everywhere instead of propper glass... greetz, radiance This is correct, at high IOR, a dielectric becomes v...
Search found 6072 matches