Search found 6072 matches

Search found 6072 matches
by OnoSendai
Wed Aug 16, 2006 2:47 am
Forum: Finished Artwork
Topic: Electronic Parts...
Replies: 7
Views: 3200

Awesome,
I agree with tungee, definitely needs some DOF.
by OnoSendai
Tue Aug 15, 2006 11:49 pm
Forum: Finished Artwork
Topic: another architecture / reclad job...
Replies: 4
Views: 2034

nice!
by OnoSendai
Fri Aug 11, 2006 12:52 am
Forum: Finished Artwork
Topic: Fireplaces
Replies: 7
Views: 2758

cool.. very nice and clean renders.
by OnoSendai
Fri Aug 11, 2006 12:50 am
Forum: Indigo General Stuff
Topic: Indigo Logo Sphere
Replies: 19
Views: 7585

Yeah.. that last one is great...
by OnoSendai
Wed Aug 09, 2006 5:20 pm
Forum: Finished Artwork
Topic: Get your boxy bits here!
Replies: 7
Views: 2805

nice render.... works well as a material demo as well.
by OnoSendai
Tue Aug 08, 2006 2:01 pm
Forum: Finished Artwork
Topic: bOrked Pipeline
Replies: 5
Views: 2474

nice colours, and nice DOF!

Can you tell me what colour correction you did?
It would be good if the Indigo tonemapping produced such nice results by default...
by OnoSendai
Mon Aug 07, 2006 1:51 am
Forum: Maya
Topic: Maya to Indigo XML converter
Replies: 27
Views: 10992

Thx Arneoog!
by OnoSendai
Thu Aug 03, 2006 1:15 pm
Forum: Indigo General Stuff
Topic: I have some Indigo renders at Renderosity
Replies: 2
Views: 1881

linky?
by OnoSendai
Thu Aug 03, 2006 2:04 am
Forum: Finished Artwork
Topic: Ford Muscle Car 1970 - V1
Replies: 18
Views: 6587

Just crank up the exponent...
Actually i think for a really good car shader you need a metal flake layer.
by OnoSendai
Thu Aug 03, 2006 1:35 am
Forum: Finished Artwork
Topic: Ford Muscle Car 1970 - V1
Replies: 18
Views: 6587

Very nice render psor. If you wanna fake a carpaint you could use a trick, copy the body of the car, scale it just a bit bigger and give it thickness. Then assign a dielectric material and have fun with a nice carshader and long rendertimes. This isn't really necessary, the phong material already si...
by OnoSendai
Tue Aug 01, 2006 10:23 pm
Forum: Finished Artwork
Topic: My Pills....
Replies: 2
Views: 1852

Very nice...
Pity about the noise; if you squint your eyes, it looks almost real.
If you can live without dispersion effects, I suggest setting cauchy b coeff to zero, for faster convergence/less noise.
by OnoSendai
Mon Jul 31, 2006 3:20 am
Forum: Bugs and Requests
Topic: Request:Lens glare glow...
Replies: 2
Views: 1778

yup... will do this at some point
by OnoSendai
Sun Jul 30, 2006 11:43 pm
Forum: Indigo General Stuff
Topic: Tile Textures?
Replies: 5
Views: 2727

textures tile in indigo by default...
by OnoSendai
Sun Jul 30, 2006 11:08 pm
Forum: Indigo General Stuff
Topic: negative bump values? Bump problem....
Replies: 2
Views: 1767

bump on phong isn't working in 0.6 test1, fixed for next release tho
by OnoSendai
Sun Jul 30, 2006 4:47 pm
Forum: Finished Artwork
Topic: Tyson Logo Keychain experiments
Replies: 6
Views: 3177

What's happening is that the (Reinhard) tonemapping automatically maps the image so that the whole image is 'exposed' correctly. (e.g. maps the brightest white to rgb(1,1,1)) So if you have one light in your scene, and you make it twice as bright, the render should look exactly the same. But if one ...
Search found 6072 matches