Search found 99 matches

Search found 99 matches
by lego
Thu Nov 09, 2006 11:43 pm
Forum: Finished Artwork
Topic: floating in space
Replies: 0
Views: 1629

floating in space

well it doesn't even seem an indigo render :D I wanted to model all the gundam, but I wasn't satisfied with some parts and I got bored... so I decided to destroy it :twisted: spent more time with sculpt mode and gimp than modeling it. 2000muts/pixel, seems they aren't enough with a light so dim http...
by lego
Thu Nov 09, 2006 5:19 am
Forum: Maya
Topic: Maya To Indigo Tutorial (coming...)
Replies: 30
Views: 14123

isn't it enough to multiply maya vectors by a rotational matrix?

R = 1 0 0
0 0 1
0 1 0
by lego
Thu Nov 09, 2006 2:16 am
Forum: Works in Progress
Topic: ATTN: Hamachi Network Distributed Rendering Test!
Replies: 44
Views: 11503

sigh I tried installing ghamachi (graphical frontend), but I get this error ghamachi: error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory obviously I have gtk 2.0 dev installed :( I setup a shared folder, if anyone succed to see and op...
by lego
Tue Nov 07, 2006 10:29 pm
Forum: Indigo General Stuff
Topic: Glass test
Replies: 56
Views: 13830

I don't get the distance requirements...
In blender everything is relative, so how do I know if they are under or above 0.2mm?
Is that an absolute value, or are you saying that there should be 0.2mm distance in relation to a glass of 10cm (for example) :?
by lego
Tue Nov 07, 2006 9:57 pm
Forum: Works in Progress
Topic: ATTN: Hamachi Network Distributed Rendering Test!
Replies: 44
Views: 11503

I installed hamachi for linux, but it's console only... no chat, no shared folders... it may be a little difficult to use it :( Well, I don't know about text messages, but it's a piece of cake to setup a samba share as a "shared folder" to use with hamachi. I use ssh to tunnel Indigo from the distr...
by lego
Tue Nov 07, 2006 9:45 am
Forum: Works in Progress
Topic: ATTN: Hamachi Network Distributed Rendering Test!
Replies: 44
Views: 11503

I installed hamachi for linux, but it's console only...
no chat, no shared folders... it may be a little difficult to use it :(
by lego
Tue Nov 07, 2006 9:38 am
Forum: Works in Progress
Topic: My girlfriends new room [Texturing begun]
Replies: 7
Views: 2358

try to search the forum for tonemapping :)

with sunlight you may have to increase the emitter gain up to 1 million or more...
by lego
Tue Nov 07, 2006 1:48 am
Forum: Blender
Topic: Indigo_export_0.6test6_beta1
Replies: 18
Views: 7348

hi Lego, This was done to simulate blender materials... but you are right that this could finaly more confuse than help :oops: When you keep spec-slider at 1.0 and you set the color-exponent-slider in the exporter to 1.0 too... you get direct conversion of specular-color and indigo specular values ...
by lego
Tue Nov 07, 2006 1:41 am
Forum: Works in Progress
Topic: Specularity/Hardness reference for Blender
Replies: 13
Views: 4329

SpecularGain.val is not used currently and is constantly set to 1.0 so specularity is defined as following: Red = colGamma(mat.specR*specfac) Green = colGamma(mat.specG*specfac) Blue = colGamma(mat.specB*specfac) :wink: Are you sure? I modified the script leaving colGamma(mat.specR)*SpecularGain.va...
by lego
Tue Nov 07, 2006 1:13 am
Forum: Blender
Topic: Indigo_export_0.6test6_beta1
Replies: 18
Views: 7348

is it normal for the specular value to be calculated like this?

colGamma(mat.specB*specfac)*SpecularGain.val

this way you can get specular values higher than 1 (4 with spec slider to 2, spec color to 1)!!

wouldn't it be better to have a direct mapping blender spec color --> indigo spec value??
by lego
Tue Nov 07, 2006 1:01 am
Forum: Works in Progress
Topic: Specularity/Hardness reference for Blender
Replies: 13
Views: 4329

in the exporter the specularity is set as this

colGamma(mat.specB*specfac)*SpecularGain.val

for each color

I think specfac is the specular slider
I don't know what speculargain.val is...

I'll try to use just

colGamma(mat.specB)
by lego
Mon Nov 06, 2006 11:46 pm
Forum: Works in Progress
Topic: Specularity/Hardness reference for Blender
Replies: 13
Views: 4329

And what is specularity in the blender exporter? I have a funny feeling it's fresnel_fraction, in which case, it shouldn't go above 1 :) mmm that's strange! I always thought that indigo specularity was taken from blender specular color! but I did a test and I saw that it takes in consideration the ...
by lego
Mon Nov 06, 2006 11:01 pm
Forum: Works in Progress
Topic: building (16fl)
Replies: 10
Views: 2494

maybe you can try raising reinhard post processing to 1.5 or 2 :?
by lego
Mon Nov 06, 2006 10:59 pm
Forum: Indigo News and Announcements
Topic: !!! different language forums eg italian, russian etc !!!
Replies: 42
Views: 18995

I think that the idea of a single "other languages" section is the best for now... The thread starter should put a language tag at the start of the subject, like [ITA] bla bla bla If you see that, after some time, some languages are much more used than others, you can create the appropriate section :)
by lego
Mon Nov 06, 2006 10:55 pm
Forum: Works in Progress
Topic: Specularity/Hardness reference for Blender
Replies: 13
Views: 4329

hardness = exponent
Search found 99 matches