indeed. i'll care about it.pvbeeber wrote:Exporting animation still seems to have issues. Meshes are exported separately, even when I deselect that option, and the mesh file is overwritten as each frame is exported. This creates a problem for animated meshes like fluids.
Search found 1017 matches
- Sun Sep 20, 2009 11:25 pm
- Forum: Blender
- Topic: Using a material from the Material Database
- Replies: 4
- Views: 1807
When I download a material from the database here, it gives me a .pigm file. I've tried to import it through the materials by selecting EXTERNAL and then choosing the file but it does not work. How would I actually do this? pigm is a packed indigo material. it's a zipped file. just unzip it and you...
A blend file? a blend file would be nice or you can describe what you do. Example: I'm blending two materials; phong and sss ("peachy" from the database). All three objects are present in the scene. "Peachy" material is external. I get a python error. what error? :evil:
a blend file would be nice or you can describe what you do.aleksandera wrote:A blend file?SmartDen wrote:example, pleasealeksandera wrote:Can't blend external materials
I can vouch that motion blur seems to be fully integrated into Blendigo now. Nice work Smartden :wink: as you can see from the following tests both locational and rotational blur seems to be working properly: RacingCars_NoBlur.jpg RacingCars_Blur.jpg very nice test, Doug. thank you for all the bug ...
Hi Smartden Been doing some tests. #1: I'm still getting just frame 1 rendered no matter what frame I'm on. If I turn off motion blur I get the frame I'm on rendered. Also if I export the entire sequence and then render any of the frames they are all frame 1. I have uploaded http://cid-dee301fc4ac2...
then check console ;) what version of python do you have installer? i've seen you have 2.5. Blender 2.49 needs 2.6 If I may suggest something SmartDen, from now on you should put up a list of the appropriate (or rather required) version of Python for the Blender version people are using, as I'm sur...
- Tue Sep 08, 2009 9:46 pm
- Forum: Bugs and Requests
- Topic: Using motion blur will always only render frame 1
- Replies: 2
- Views: 570
fixed already. download and test
then check consolesger wrote:W7 (64)cooler_inc wrote:Thx
Blender 2.49b -
"Python scrypt erro: check console"
Visual C++ 2008 SP1 installed...
what version of python do you have installer? i've seen you have 2.5. Blender 2.49 needs 2.6
Attention: Updated 16.09 *fixed camera rotation *fixed start frame for cam/motion blur Installer: http://www.indigorenderer.com/dist/exporters/blendigo/blendigo-2.2.1-installer.exe Zip Archive: http://www.indigorenderer.com/dist/exporters/blendigo/blendigo-2.2.1.zip Changelog: * thread priority fix...
Are you using the latest 2.2.1 build?. Cos I just updated to that and it seems to be working ok now. Weird :shock: But hey as long as it works. Thanks for looking into it so quick. However I may still have found a bug in either Indigo or Blendigo. If you just rotate a camera you should get camera m...