Search found 216 matches

Search found 216 matches
by madcoo
Fri Apr 09, 2010 10:30 pm
Forum: Works in Progress
Topic: First use of an Environment Map
Replies: 16
Views: 6003

Re: First use of an Environment Map

Yep, indeed I usually tended to stick to 1 kind of film (Gold-200CD), but I discovered that for each scene, the choice of film can be crucial.
Now I just run through all kinds of films to make a choice, and from time to time I even tweak the x/y settings a bit (in the White Balance panel)...
by madcoo
Fri Apr 09, 2010 10:19 pm
Forum: Works in Progress
Topic: First use of an Environment Map
Replies: 16
Views: 6003

Re: First use of an Environment Map

:mrgreen:

Thanks for proving me wrong !
:wink:

It's all gonna be about cam settings, then...
I'm struggling but I'll get there some day !!!
:D
by madcoo
Fri Apr 09, 2010 9:53 pm
Forum: Works in Progress
Topic: First use of an Environment Map
Replies: 16
Views: 6003

Re: First use of an Environment Map

Hi! Thanks for reassuring me regarding the env.map's brightness. Regarding the pictures on the wall, I took them from http://www.cgtextures.com, in the "Splatter" section - except I changed the red paint to black in Photoshop. The floor's texture is from CGTextures again, under the "Marble > Noisy" ...
by madcoo
Fri Apr 09, 2010 7:01 pm
Forum: Works in Progress
Topic: First use of an Environment Map
Replies: 16
Views: 6003

First use of an Environment Map

Hi all! Here's my first attempt at using an environment map. Used Sketchup / Skindigo. Thanks to Pibuz, I took many items from the SU Warehouse, which saved a lot of time for the modelling part!!! I had trouble finding the right Camera settings, because the env map is so bright compared with the roo...
by madcoo
Thu Apr 08, 2010 11:56 pm
Forum: SketchUp
Topic: Distorted EXR
Replies: 11
Views: 2367

Re: Distorted EXR

Thanks StompinTom for these useful pieces of information, and for the PhotoShop tip : it should work now, many many thanks!!!
:D
by madcoo
Thu Apr 08, 2010 8:29 pm
Forum: SketchUp
Topic: Distorted EXR
Replies: 11
Views: 2367

Re: Distorted EXR

Hi! Thanks for these useful pieces of information. I'm a total beginner in terms of environment maps. :mrgreen: I've got the following problem: I'm trying to use a "clear sky" environment map (.exr file) but it's way too bright if I use the default settings. I'm using Skindigo. I modelled a room wit...
by madcoo
Thu Apr 08, 2010 12:30 am
Forum: Works in Progress
Topic: Living and reading room
Replies: 13
Views: 2907

Re: Living and reading room

... just a quick post, to say THANKS to Pibuz : I'm working on another room, and I've been using SU's Warehouse a lot !!! It makes such a difference !!! :D I'll post my new work as soon as it's done. One more thing: I'm looking for some "pictured" references about luminous flux and intensity, if any...
by madcoo
Wed Mar 31, 2010 2:59 am
Forum: Tutorials
Topic: Open call for techniques and tutorials requests...
Replies: 26
Views: 15637

Re: Open call for techniques and tutorials requests...

:lol:
Oh! This material!

Cool, thanks!

(feeling dumb right now...)
:mrgreen:
by madcoo
Wed Mar 31, 2010 1:42 am
Forum: Tutorials
Topic: Open call for techniques and tutorials requests...
Replies: 26
Views: 15637

Re: Open call for techniques and tutorials requests...

Many thanks for these detailed explanations, Pibuz!

..but how do you apply the "thin glass shader" you talk about?
Where do you find this option?
by madcoo
Wed Mar 31, 2010 1:12 am
Forum: Tutorials
Topic: Open call for techniques and tutorials requests...
Replies: 26
Views: 15637

Re: Open call for techniques and tutorials requests...

I second Pibuz on this: wall thickness doesn't matter. BUT (if I remember well) you will need some thickness when modelling window panes for example - so that Indigo knows there's a way "in" and a way "out" for the light to travel through. (I'm counting on other members of the forum to confirm this....
by madcoo
Mon Mar 29, 2010 8:21 pm
Forum: Works in Progress
Topic: Living and reading room
Replies: 13
Views: 2907

Re: Living and reading room

Wow!
:shock:
This plugin looks absolutely fabulous!
:D

I'll try it tonight!!!

Many many thanks!!!
:wink:
by madcoo
Sun Mar 28, 2010 3:53 am
Forum: Works in Progress
Topic: Living and reading room
Replies: 13
Views: 2907

Re: Living and reading room

Thanks for these detailed pieces of information Pibuz! Indeed maybe it's because I'm a beginner in SU, and also because I tend to go too much into detail, that I "waste" so much time... For example I find "bevelling" in SU very time-consuming, compared with Blender. In SU if you want to bevel you ha...
by madcoo
Sun Mar 28, 2010 12:14 am
Forum: Works in Progress
Topic: Living and reading room
Replies: 13
Views: 2907

Re: Living and reading room

Thanks for the advice, I'll definitely keep working on making my scenes more "lively"!!!
:D

Regarding the modelling speed, does this sound "slow" to you ?
(15 hours for this scene)
by madcoo
Fri Mar 26, 2010 11:24 pm
Forum: Works in Progress
Topic: Living and reading room
Replies: 13
Views: 2907

Re: Living and reading room

Thanks for your comments, I agree with all you said!

- table looks big
- not enough furniture

I was actually "testing" my speed in terms of modelling and texturing - took me roughly 15 hours.
=> Does this sound slow to you ?
Search found 216 matches