Search found 1395 matches

Search found 1395 matches
by zsouthboy
Mon Aug 18, 2008 1:29 am
Forum: Works in Progress
Topic: Post your experiments with light layers here
Replies: 24
Views: 5085

fused wrote:
Apollux wrote:[Echoed REQ] Renaming the XYZ sliders to RGB.
i think xyz is actaully the right technical term: http://en.wikipedia.org/wiki/CIE_1931_color_space
Yep, that's what Indigo is using internally everywhere as well.
by zsouthboy
Sun Aug 17, 2008 2:39 pm
Forum: Website & Community Forum
Topic: [REQ] It's about the PM system
Replies: 10
Views: 2641

Whitelist indigorenderer.com for popups?
by zsouthboy
Sat Aug 16, 2008 1:23 pm
Forum: Off Topic
Topic: Light bulb models???
Replies: 13
Views: 2437

Here's something I modeled back in the indigo 0.6 or 0.7 days (my first fun with precedence!):

(.blend, about 14MB)
http://www.zsouthboy.com/bulbie.7z
by zsouthboy
Thu Aug 14, 2008 10:55 am
Forum: Off Topic
Topic: Getting CPU and Fan stats without MBM or Everest
Replies: 15
Views: 3421

Man, that's a lot of ISA adapters you got there dougal, you must be rockin that new VGA card with 512(!) kb of ram (1024x768?! amazing!)

:D
by zsouthboy
Thu Aug 14, 2008 10:53 am
Forum: Bugs and Requests
Topic: new GUI in latest indigo versions
Replies: 5
Views: 1432

Meh, just have indigo pipe it back to the console like the good old days.
by zsouthboy
Thu Aug 14, 2008 10:15 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.9
Replies: 72
Views: 23460

commercial SDK + open-source Blender != possible? how does stuff like that work? if that were to be developed would that mean youd pay for an integrated Indigo version but the standalone would be free? Guys, the commercial SDK is more along the lines of integrating indigo into your own [existing] w...
by zsouthboy
Thu Aug 14, 2008 10:11 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.9
Replies: 72
Views: 23460

[Edit] Doh! Me again... Perhaps there could be a button that forces an update of the render buffer, that way you don't have to wait 20-30 seconds to see the changes take effect. The framebuffer already tonemaps and updates when you change any of the sliders, it's likely that it's actually taking yo...
by zsouthboy
Thu Aug 14, 2008 10:07 am
Forum: Blender
Topic: Having Trouble with Emit
Replies: 7
Views: 1846

Yes, that is the problem - change the environment to None.

The sun is millions of times more powerful than your emitter right now.
by zsouthboy
Thu Aug 14, 2008 10:06 am
Forum: Off Topic
Topic: Getting CPU and Fan stats without MBM or Everest
Replies: 15
Views: 3421

Couldn't tell you how to get the information you want - perhaps a perusal of the manufacturer of the SMBUS chip's website would help? (It's possible they don't even tell you and instead want you to call their own DLL to get the information)
by zsouthboy
Wed Aug 13, 2008 7:29 am
Forum: Blender
Topic: Having Trouble with Emit
Replies: 7
Views: 1846

More than likely you have a tonemapping problem.

Try switching to linear tonemapping.
by zsouthboy
Wed Aug 13, 2008 7:28 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.9
Replies: 72
Views: 23460

Well borg has a point. However this is not the time to optimize. We still lack important features. A good programmer always makes the easy optimizations that does not obfuscates the code when he writes it. To be honest the low level optimizations on a project like this normally have a performance i...
by zsouthboy
Wed Aug 13, 2008 2:56 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 38284

I like how Deus casually posts something awesome, like it's no big deal.
by zsouthboy
Tue Aug 12, 2008 2:55 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.9
Replies: 72
Views: 23460

Thanks boss.
by zsouthboy
Tue Aug 12, 2008 2:02 pm
Forum: Indigo General Stuff
Topic: Resuming from IGI
Replies: 13
Views: 1642

Ah, I thought seed would give a certain footprint to sampling, I really wasn't believing that a single seed could cause the very same sampling location... but knowing fractals a bit (say, they use a seed) it's logic finally... PRNGs are designed to do this. Deterministic randomness, if you will. Se...
by zsouthboy
Tue Aug 12, 2008 9:11 am
Forum: Indigo General Stuff
Topic: Resuming from IGI
Replies: 13
Views: 1642

Okay, sounds like an easy fix boss: save RNG seeds used in the header data somewhere. As a heads up to other people for now: start indigo with the -seed x parameter, with the next number to assign to a thread (counting upwards), when resuming. for example, first render used seeds 1 and 2, automatica...
Search found 1395 matches