Yep, that's what Indigo is using internally everywhere as well.fused wrote:i think xyz is actaully the right technical term: http://en.wikipedia.org/wiki/CIE_1931_color_spaceApollux wrote:[Echoed REQ] Renaming the XYZ sliders to RGB.
Search found 1395 matches
- Mon Aug 18, 2008 1:29 am
- Forum: Works in Progress
- Topic: Post your experiments with light layers here
- Replies: 24
- Views: 5539
- Sun Aug 17, 2008 2:39 pm
- Forum: Website & Community Forum
- Topic: [REQ] It's about the PM system
- Replies: 10
- Views: 2962
- Sat Aug 16, 2008 1:23 pm
- Forum: Off Topic
- Topic: Light bulb models???
- Replies: 13
- Views: 2671
Here's something I modeled back in the indigo 0.6 or 0.7 days (my first fun with precedence!):
(.blend, about 14MB)
http://www.zsouthboy.com/bulbie.7z
(.blend, about 14MB)
http://www.zsouthboy.com/bulbie.7z
- Thu Aug 14, 2008 10:55 am
- Forum: Off Topic
- Topic: Getting CPU and Fan stats without MBM or Everest
- Replies: 15
- Views: 3786
- Thu Aug 14, 2008 10:53 am
- Forum: Bugs and Requests
- Topic: new GUI in latest indigo versions
- Replies: 5
- Views: 1585
- Thu Aug 14, 2008 10:15 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.9
- Replies: 72
- Views: 25253
commercial SDK + open-source Blender != possible? how does stuff like that work? if that were to be developed would that mean youd pay for an integrated Indigo version but the standalone would be free? Guys, the commercial SDK is more along the lines of integrating indigo into your own [existing] w...
- Thu Aug 14, 2008 10:11 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.9
- Replies: 72
- Views: 25253
[Edit] Doh! Me again... Perhaps there could be a button that forces an update of the render buffer, that way you don't have to wait 20-30 seconds to see the changes take effect. The framebuffer already tonemaps and updates when you change any of the sliders, it's likely that it's actually taking yo...
- Thu Aug 14, 2008 10:07 am
- Forum: Blender
- Topic: Having Trouble with Emit
- Replies: 7
- Views: 2003
- Thu Aug 14, 2008 10:06 am
- Forum: Off Topic
- Topic: Getting CPU and Fan stats without MBM or Everest
- Replies: 15
- Views: 3786
- Wed Aug 13, 2008 7:29 am
- Forum: Blender
- Topic: Having Trouble with Emit
- Replies: 7
- Views: 2003
- Wed Aug 13, 2008 7:28 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.9
- Replies: 72
- Views: 25253
Well borg has a point. However this is not the time to optimize. We still lack important features. A good programmer always makes the easy optimizations that does not obfuscates the code when he writes it. To be honest the low level optimizations on a project like this normally have a performance i...
- Wed Aug 13, 2008 2:56 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 41885
- Tue Aug 12, 2008 2:55 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.9
- Replies: 72
- Views: 25253
- Tue Aug 12, 2008 2:02 pm
- Forum: Indigo General Stuff
- Topic: Resuming from IGI
- Replies: 13
- Views: 1992
Ah, I thought seed would give a certain footprint to sampling, I really wasn't believing that a single seed could cause the very same sampling location... but knowing fractals a bit (say, they use a seed) it's logic finally... PRNGs are designed to do this. Deterministic randomness, if you will. Se...
- Tue Aug 12, 2008 9:11 am
- Forum: Indigo General Stuff
- Topic: Resuming from IGI
- Replies: 13
- Views: 1992
Okay, sounds like an easy fix boss: save RNG seeds used in the header data somewhere. As a heads up to other people for now: start indigo with the -seed x parameter, with the next number to assign to a thread (counting upwards), when resuming. for example, first render used seeds 1 and 2, automatica...