Search found 418 matches

Search found 418 matches
by drBouvierLeduc
Sun Jun 01, 2008 10:53 pm
Forum: Works in Progress
Topic: Classic white (updated on page 2)
Replies: 46
Views: 9371

Good old BbB's interiors shots ! Everything's top notch, except maybe the inside of the fireplace like sansturm said.
(Oh, and you definitely have to remove that dog)
by drBouvierLeduc
Sun Jun 01, 2008 5:26 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

I'm posting that one to show an issue encountered with 8-bit image.
Here I think a 16-bit image would solve the problem.
by drBouvierLeduc
Sun Jun 01, 2008 3:57 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Wanted to see if displacement worked with blended material. It does ! The current preview scene is not really appropriate with that kind of material, so I replaced the sphere with a simple curved plane (the circle around the logo is where the plane intersects with the sphere). To create the displace...
by drBouvierLeduc
Fri May 30, 2008 11:38 pm
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

@BbB : I don't know why, but with carpet map it looks much better.
by drBouvierLeduc
Fri May 30, 2008 10:31 am
Forum: Blender
Topic: Runtime Error!
Replies: 19
Views: 3126

"Levels" is the level of subsurf displayed in blender.
"render levels" is the level of subsurf exported to indigo.
I think you can lower your subsurf modifiers quite much on your scene (nice one by the way)
by drBouvierLeduc
Fri May 30, 2008 10:00 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

I can't post the entire map because it's too big, so here's what it looks like (in the squares the real size). For displacement I used a carpet map. I guess it would still look a bit better if I could push subdivision a bit further (it's at level 6), but then again I'm limited by memory crashes. Mem...
by drBouvierLeduc
Fri May 30, 2008 9:06 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Ok, my mistake : decent grass is possible with accurate subdivision level.
by drBouvierLeduc
Fri May 30, 2008 6:50 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

One last test with that elephant rock scene. I wanted to try displaced grass. Obviously, the mesh is not subdivided enough, but if I put a higher subdivision level : kaboooom ! Indigo crashes. I will try a last test with a more subdivided mesh (you know, by splitting it in several parts), but anyway...
by drBouvierLeduc
Fri May 30, 2008 6:17 am
Forum: Blender
Topic: Runtime Error!
Replies: 19
Views: 3126

Are you running indigo 64 or 32 ?
If 32, than it's probably a memory error, try to split big meshes in smaller parts in blender.
by drBouvierLeduc
Fri May 30, 2008 5:13 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

@whaat : I'll rather put them in the matdb when it's finished.
Here's the cliff's texture if you want.
by drBouvierLeduc
Fri May 30, 2008 4:01 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Another attempt in "real situation". I took an extremely low-poly scene I started some time ago, added a small displace modifier within blender, than applied indigo's displacement. Man, displacement makes life so much easier ! Sorry I forgot to note the techical stuff (memory used, render time and s...
by drBouvierLeduc
Thu May 29, 2008 9:54 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.1
Replies: 124
Views: 27856

I had the same error. If I remember well, you must change the uv name of your material from "default" to "uv".
by drBouvierLeduc
Thu May 29, 2008 4:35 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

@matsa : displacement doesn't work in blendigo (yet), it's one of the kick-ass hot feature of the latest indigo build. So you have to edit your file manually. you have to edit two things : * first, choose the mesh you want to displace, and add this code just before the <embeded> tag : <normal_smooth...
by drBouvierLeduc
Thu May 29, 2008 1:51 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Ooh, me like that ivy. Would you share your displacement and color map ?
by drBouvierLeduc
Wed May 28, 2008 8:27 pm
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

@pxl666 : Well, I'm not expert, but I think the result should be more or less the same. The only difference is that indigo performs some adaptative subdivision, meaning the mesh is only subdivided where it's needed--> smaller mesh (though the same kind of modifier for blender is in development). In ...
Search found 418 matches