Search found 418 matches

Search found 418 matches
by drBouvierLeduc
Sat Jun 07, 2008 1:55 am
Forum: Finished Artwork
Topic: ant
Replies: 14
Views: 2562

We, the united poeple of indigo, demand more shots !
by drBouvierLeduc
Fri Jun 06, 2008 5:59 am
Forum: Finished Artwork
Topic: ant
Replies: 14
Views: 2562

Wow, detailled, impressive, stylish : excellent !
It seems there's a bit of sss right ?
by drBouvierLeduc
Thu Jun 05, 2008 10:03 am
Forum: Blender
Topic: Blendigo for v1.1.1
Replies: 84
Views: 12230

@aleksandera : I think I read in 1.1 announcement that you can't use instances with displaced meshes (something related to the curvature_thresehold thing). So in this case, you'd have to make a single copy out of the left wall.
by drBouvierLeduc
Thu Jun 05, 2008 9:55 am
Forum: Finished Artwork
Topic: Stonehenge's mystery...solved!
Replies: 26
Views: 3974

I really like the general idea. But to my taste, the first shot works better. Also the ant could be a bit more detailled.
by drBouvierLeduc
Thu Jun 05, 2008 9:46 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Ok, very very last time I flood this thread with the same scene I promise :oops:
Just a bigger shot with a different lighting, and cooked longer.
The grass is made of different instanced meshes I found somewhere on the net (all good quality), as they were free I can share them if you're interested.
by drBouvierLeduc
Thu Jun 05, 2008 5:42 am
Forum: Finished Artwork
Topic: Render #22 (full animation page 3)
Replies: 43
Views: 5386

Very clean render, and nice composition. I also like that nautral feeling the building has.
Is everything 3d by the way ?
by drBouvierLeduc
Thu Jun 05, 2008 4:53 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

Yet another dumb-random-rocked displacement test, this time with indigo 64. Exported from blendigo in 12 sec, loaded in indigo in ~25 sec. While making subdivision tests, I ended up (by mistake) with a 35 million triangles scene (provided I read indigo's console the right way), and to my surprise, i...
by drBouvierLeduc
Wed Jun 04, 2008 11:21 pm
Forum: Blender
Topic: Blendigo for v1.1.1
Replies: 84
Views: 12230

Try with curvature treshold =0.
by drBouvierLeduc
Wed Jun 04, 2008 3:17 am
Forum: Blender
Topic: Blendigo for v1.1.1
Replies: 84
Views: 12230

A small bug report : when applying different subdivision levels on different meshes, the value doesn't seems to be updated in the blendigo window (but it *seems* to be exported correctly).
I don't know if it's a blender or python error though, just wanted to point this
by drBouvierLeduc
Wed Jun 04, 2008 2:38 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.2
Replies: 62
Views: 18170

64 bits, yeah ! Now let's render !
by drBouvierLeduc
Tue Jun 03, 2008 9:49 pm
Forum: Blender
Topic: Blendigo for v1.1.1
Replies: 84
Views: 12230

Hi Smartden. Great update, thanks a lot. The new displacement option seems to wok fine. However, do you think it's possible to put an extra per-material subdivision option ? The idea is to subdivide automatically all the meshes that use one given material, without adding manually the option for each...
by drBouvierLeduc
Tue Jun 03, 2008 5:27 am
Forum: Works in Progress
Topic: Classic white (updated on page 2)
Replies: 46
Views: 9371

wicked ! Damn, you leave us nothing to criticize ! Beautifull, excellent work.

Oh wait, wait, I found : the base of your columns isn't bevelled
by drBouvierLeduc
Tue Jun 03, 2008 3:06 am
Forum: Off Topic
Topic: indigo dock icon
Replies: 8
Views: 1560

photoshop is your friend !
by drBouvierLeduc
Tue Jun 03, 2008 2:53 am
Forum: Off Topic
Topic: indigo dock icon
Replies: 8
Views: 1560

indigo dock icon

Hi, most of you probably launch indigo directly from your 3d app, but anyway, here is indigo's icon tweaked for your dock.
( yeah sometimes I tend to waste my time in useless stuff).
ps : hope you don't mind, Ono.
by drBouvierLeduc
Mon Jun 02, 2008 5:30 am
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 39276

@macrob : why indigo instead of blender's modifier ? Tough question. I'll try to answer in 3 points : -1 : I guess if you have lots of meshes to be displaced it might be easier to use indigo's displacement. -2 : Indigo performs an adaptative subdivision, wich more memory-wise than simple subdivision...
Search found 418 matches