Search found 256 matches

Search found 256 matches
by Behrendt
Fri Jul 11, 2008 3:36 pm
Forum: Cinema 4D
Topic: Cindigo 1.1.5b2 - "on the way..."
Replies: 96
Views: 21237

Hmm I got weird, but not random crashes. I got one scene where Indigo quits at warm up process at a curvature_threshold 0.02, but if I use 0.01, which leads to far more triangles at subdivison progress, it starts perfectly. :oops:
by Behrendt
Wed Jun 25, 2008 11:10 am
Forum: Indigo General Stuff
Topic: Is that alright ?
Replies: 4
Views: 1176

Think so too, concrete walls aren't showing such big areas where displacement would be neccessary. But infact you're getting a slowdown due to subdivisions where they aren't neccessary. So I would stick to bumpmapping as proposed before.
by Behrendt
Thu Jun 19, 2008 2:58 am
Forum: Bugs and Requests
Topic: Crash after 15-50 mins.
Replies: 41
Views: 5932

CTZn wrote:Me again on that, but are you running on a 32 bit system* ? If so, do you have a chance to try the faulty scene on a 64 bit rig ?

* could you give more specs please ?
Can't speak for him but the system I experienced this problem on is a x64 system running on Vista Ultimate x64. ;)
by Behrendt
Wed Jun 18, 2008 8:26 pm
Forum: Bugs and Requests
Topic: Crash after 15-50 mins.
Replies: 41
Views: 5932

Kram1032 wrote:you don't suggest it? why?

schwer!=schwer in English :? I guess, you meant heavily or highly.... ;)
Just to avoid confusions :)
Whops... embarrassing :shock: You're completely right.
by Behrendt
Wed Jun 18, 2008 9:16 am
Forum: Bugs and Requests
Topic: Crash after 15-50 mins.
Replies: 41
Views: 5932

I hardly suggest you to try to reduce the polycount of your meshlights. I experienced these problems with my Poolhousescene. I had about 32 polys each emitter (half a sphere). After reducing them to just 1 square each the scene rendered perfectly for hours and hours.
by Behrendt
Fri May 02, 2008 5:43 pm
Forum: Off Topic
Topic: Crazy math
Replies: 13
Views: 2632

I think i > -i is wrong. What if i is a negative number?
by Behrendt
Mon Apr 14, 2008 2:56 am
Forum: Finished Artwork
Topic: Back inside (Series 2)
Replies: 10
Views: 2099

Except from the color schemes you used i like those images a lot! Nice!
by Behrendt
Mon Apr 07, 2008 9:04 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 994423

Looks like a model-problem for me, but somehow, they look pretty damn nice I have to admit. Like a glitter-effect or something. :lol:
by Behrendt
Sun Apr 06, 2008 12:45 am
Forum: Indigo General Stuff
Topic: How do make reflections like this?
Replies: 11
Views: 2453

Here you go, not exactly what you wanted, but had no time to test more. You'll see - it's just about the arangement of the light-planes, because it's of course the enviroment you see in the reflection.
by Behrendt
Sat Apr 05, 2008 12:13 pm
Forum: Indigo General Stuff
Topic: How do make reflections like this?
Replies: 11
Views: 2453

Nothing special about it I guess. Just a studio-setup with a simple ligh-plane ligting the scene. Just try tu put a plane as a mesh-light at a position behind your camera and with a nice angle to your object and you should get similar results. :wink:
by Behrendt
Wed Apr 02, 2008 6:09 am
Forum: Off Topic
Topic: GT5 Prologue Spec II
Replies: 14
Views: 3712

Ahhh, it's awesome :)
by Behrendt
Sun Mar 30, 2008 10:44 am
Forum: Finished Artwork
Topic: About freedom of speech ...
Replies: 20
Views: 4078

awesome :shock:
by Behrendt
Sun Mar 30, 2008 10:44 am
Forum: Off Topic
Topic: GT5 Prologue Spec II
Replies: 14
Views: 3712

Ahhh, my PS3 is coming tomorrow. Prologue's already lying next to me. Can't wait to play :)
by Behrendt
Sat Mar 29, 2008 12:47 pm
Forum: Finished Artwork
Topic: Just Another Day...
Replies: 5
Views: 1583

What I can see so far is a pleasure for my eyes, but therefore I would like to see more. A yard or something. :wink:
by Behrendt
Wed Mar 19, 2008 9:09 am
Forum: Off Topic
Topic: Taking a short break
Replies: 45
Views: 7813

get some sleep! :D congrats ;)
Search found 256 matches