Search found 41 matches

Search found 41 matches
by Hellstorm
Tue Oct 28, 2008 9:51 am
Forum: Maya
Topic: Unexpected element layer in element phong
Replies: 6
Views: 2483

I've changed some lines in the appropriate mel script. It seems to work right now.
However, the times I wrote some stuff are gone for 4 or 5 years now, so I'm not really sure if I did everything correct. Especially what xml tags i've used :D
by Hellstorm
Tue Oct 28, 2008 1:31 am
Forum: Maya
Topic: Unexpected element layer in element phong
Replies: 6
Views: 2483

Unexpected element layer in element phong

Another question:
I still get the unexpected element 'layer' indigo error when using the Indigo Shader choosing the phong material.
I'm using the latest svn revision on Maya 2009 Win32.
by Hellstorm
Tue Oct 28, 2008 1:27 am
Forum: Maya
Topic: Applying a bump map to phong shader
Replies: 2
Views: 1998

Applying a bump map to phong shader

Sorry for asking this dumb question, but the doc for MtI is still down.
How do I add a bump map when using a phong shader (not the IndigoShader Node, the maya Phong Node!)?
Putting a file texture into the bump slot as normal doesnt work.
by Hellstorm
Fri Oct 24, 2008 2:37 am
Forum: Finished Artwork
Topic: 2 litle test
Replies: 4
Views: 1352

Nice work.
Happened it accidentally that the textures of the magazines are mirror-inverted?
by Hellstorm
Fri Oct 24, 2008 12:34 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4418
Views: 865027

As long as I don't put a Beck's Texture onto it, its okay i think :P
by Hellstorm
Fri Oct 24, 2008 12:14 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4418
Views: 865027

Yeah I know it looks a bit like fanta, but my aim was just to try a dielectric interface with liquid :P
by Hellstorm
Fri Oct 24, 2008 12:11 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.13
Replies: 33
Views: 13583

Yeah! Thx in advance! :)
by Hellstorm
Thu Oct 23, 2008 10:37 pm
Forum: Finished Artwork
Topic: Yet another rubiks cube!
Replies: 7
Views: 2006

Ok, here's a version I've ran a bit longer.
Tonemapping was done in Violet (also some abberation), some additional noise reduction was also done in Violet and PS.
by Hellstorm
Thu Oct 02, 2008 9:56 pm
Forum: Language Forum
Topic: Wie viele Forenmitglieder braucht man, um eine Glühbirne...
Replies: 16
Views: 10841

Alt, aber vielleicht kennt ihn noch nicht jeder:

Wieviele Microsoft-Mitarbeiter braucht man um eine Glühbirne zu wechseln?
Keinen! Microsoft erklärt Dunkelheit™ einfach zum neuen Standard.
by Hellstorm
Thu Oct 02, 2008 9:47 pm
Forum: Finished Artwork
Topic: Yet another rubiks cube!
Replies: 7
Views: 2006

The brightness is around 0.9. I know I should let indigo run longer, but I the moment I don't have the time to run it for additional 7 hours. But there's also another thing I plan: rigging the cube. But I'm not sure how to do it, yet. I guess I'll have to use a MEL script. Oh, and before I forget: I...
by Hellstorm
Wed Oct 01, 2008 9:26 pm
Forum: Finished Artwork
Topic: Yet another rubiks cube!
Replies: 7
Views: 2006

Yet another rubiks cube!

This is my attempt to create another Rubiks Cube Render. Originally made with Maya 2008 to render with mia_material_x in mental ray, I've converted the the materials to render it with indigo 1.1.11. I also tried to optimize the render settings, although I'm pretty new to indigo (for Maya) Render tim...
Search found 41 matches