Search found 41 matches
- Sun Nov 23, 2008 11:18 pm
- Forum: Finished Artwork
- Topic: Some simple SSS tests
- Replies: 12
- Views: 2886
Ok thx. There is a strange but nice effect on the last pic, the left topmost edge is fading from blue to red along its length, is this a jpg artifact or physical effect, like cauchy coeff ? Or should I not ask at all :mrgreen: Yeah. There's also some cyan color on the lower left corner of the cube,...
Anyways... I'm also thinking about my other mentioned thing: Replacing the Medium Density with a "Distance" value, e.g. the absorption will be weaker with a higher value. This way you can specify the resulting color after X centimeter. I just have to do some test renderings to get the maximum distan...
Heyas. I've changed some lines in the indigoShader.py plugin and mti_ExportModuleShaders.mel in conjunction with my medium-transparency-thoughts. Now I can set a medium color and the use a "Medium Density" Multiplier to get the desired glass color. This way you have a useful color feedback within th...
No problem dude. It's not a bad thing to use pre-made stuff. That's why it's available for download! It's also a lot of work to change the materials to get it rendered with Indigo. If someone's blaming you, that you've stole something: I hope this person has nevered rendered a mirror-like sphere, a ...
- Thu Nov 06, 2008 12:14 am
- Forum: Bugs and Requests
- Topic: [Crash] render foreground alpha
- Replies: 3
- Views: 1075
When I use the <render_foreground_alpha> option, indigo crashes directly after starting the render threads. I've also deactivated metropolis and bidir, but nothing different happend. I've tested with Indigo 1.1.14 64 bit and Indigo 1.1.13 32 bit under Windows XP 64 bit Edition. Mem usage was around ...
- Tue Oct 28, 2008 9:51 pm
- Forum: Maya
- Topic: Unexpected element layer in element phong
- Replies: 6
- Views: 2480
Completely new? K, this will explain all those errors while I've directly changed the tags in the igs file. CTZn, how about I commit my changes in mti_ExportModuleShaders.mel directly via svn? I did not change everything regarding to the phong section, but so I would know if I did the things i've do...
- Tue Oct 28, 2008 10:12 am
- Forum: Maya
- Topic: Applying a bump map to phong shader
- Replies: 2
- Views: 1996
I'd that bump node used. However I think the problem was that Maya 2009 had for some reason loaded the older scripts from my maya 2008 prefs. I've deleted those, (didnt solve this unexpected element stuff, tho) to get the correct svn version. I'll test it later.