Search found 159 matches

Search found 159 matches
by MSUdom5
Thu Nov 06, 2008 4:20 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 41075

What you describe sounds like it can be achieved using the built in fbm function.
by MSUdom5
Tue Nov 04, 2008 4:15 pm
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 41075

Wrote functions to convert between the RBG and HSL color models. Using HSL, one can perform color shifts and other effects. :) ############################################################################ # HSL to RGB functions (from http://www.geekymonkey.com/Programming/CSharp/RGB2HSL_HSL2RGB.htm) ...
by MSUdom5
Sat Nov 01, 2008 1:58 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 15176

neo0. wrote:Are there plans for IGS tutorials?
Hi neo0. I assume you meant ISL tutorials, and yes, I plan on writing a few of them. :)
by MSUdom5
Thu Oct 30, 2008 4:28 pm
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 15176

A few tests illustrating the accuracy of the previewer. The first public release has been tentatively set to Nov. 7. :)
by MSUdom5
Sun Oct 26, 2008 7:13 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 15176

Infix notation is optional anyway, and you can mix infix and non-infix in ISL programs. :)
by MSUdom5
Sat Oct 25, 2008 2:46 pm
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 15176

Coming Soon: ISLPreviewer

Hi everyone. Over the past few weeks I've been working on a Java application for developing shader programs for Indigo. At first glance, writing your own shaders seems extremely difficult. http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4428 Using OpenGL, this application will interpret I...
by MSUdom5
Sat Sep 27, 2008 3:11 am
Forum: Blender
Topic: Grass on an uneven plane
Replies: 21
Views: 6191

Tanner, looks really nice! Great start! Is each blade of grass a separate mesh? If so, you might want to consider a slightly different approach, similar to this one: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=1225&postdays=0&postorder=asc&start=0 which uses planes and alpha-mapped te...
by MSUdom5
Fri Sep 26, 2008 12:17 pm
Forum: Blender
Topic: Grass on an uneven plane
Replies: 21
Views: 6191

It's not a modifier. In the 3dview window, it's under Object->Clear/Apply->Make Duplicates Real
by MSUdom5
Wed Sep 24, 2008 3:18 pm
Forum: Blender
Topic: Grass on an uneven plane
Replies: 21
Views: 6191

You might want to try using dupliverts since you're using blender. If you have a group of grass blades in a single object, you can "snap" them to each vertex of your subdivided plane. Then, you can "make real" on your grass blades, randomly select them, and rotate them to add randomness.
by MSUdom5
Wed Sep 24, 2008 6:37 am
Forum: Blender
Topic: Grass on an uneven plane
Replies: 21
Views: 6191

tanner,

Are you using dupliverts?
by MSUdom5
Thu Sep 18, 2008 8:53 am
Forum: Works in Progress
Topic: Cheesecake
Replies: 59
Views: 14209

Well, BbB mentioned that he had to rotate the scene to get the lighting right. Perhaps I'll try that. Thanks for the feedback. :)
by MSUdom5
Thu Sep 18, 2008 8:39 am
Forum: Works in Progress
Topic: Cheesecake
Replies: 59
Views: 14209

This is an .exr map. It's the same "kitchen" map BbB used in his Pastry scene. So, it looks too warm?
by MSUdom5
Thu Sep 18, 2008 6:44 am
Forum: Works in Progress
Topic: Cheesecake
Replies: 59
Views: 14209

Thanks Kram. The chocolate is supposed to be syrup, which would harden somewhat (but not completely) when cold. I agree that the tile texture isn't right, so that's next on my list to fix.
by MSUdom5
Thu Sep 18, 2008 5:53 am
Forum: Blender
Topic: blendigo SW 1.1.10 (Beta)
Replies: 77
Views: 18244

Use the RGB values as coefficients and the gain as a multiplier. For 504.994, enter .504994 and use a gain of 1000.
by MSUdom5
Thu Sep 18, 2008 3:48 am
Forum: Works in Progress
Topic: Cheesecake
Replies: 59
Views: 14209

Thanks pixie and ZomB. Pixie, I'll upload the floor texture to the MatDB eventually. :) ZomB, thanks for the suggestions. Instead of dripping chocolate, perhaps it should be smeared down the side of the slice? What do you think would look better? I haven't really played around with more advanced ren...
Search found 159 matches