Search found 19 matches

Search found 19 matches
by diegura
Tue Mar 16, 2010 8:54 am
Forum: Finished Artwork
Topic: Old beach house
Replies: 13
Views: 3456

Re: Old beach house

asaavedra wrote:
djegoo wrote:Hey
Are you Arturo Saaverda, the same from the Artlantis forum?
No, I am Augusto Saavedra, although I use Artlantis.
Thank you for considering my render as good as Arturo
Hi Augusto! I´m Diego Saavedra :).
by diegura
Fri Jul 25, 2008 8:21 pm
Forum: Finished Artwork
Topic: Red , Yellow and Black.
Replies: 9
Views: 2336

Nice. Don't like the brick wall. Sweet ambient. :wink:
by diegura
Thu Jul 17, 2008 11:48 am
Forum: Bugs and Requests
Topic: Strange shadows
Replies: 10
Views: 2360

Thx Behrendt, Global scale=0.01 works fine! :o

No zsouthboy, its one plane. :wink:

Thanks people. :D
by diegura
Thu Jul 17, 2008 3:12 am
Forum: Maya
Topic: Guys! help with lighting, light meshes and HDRI? anyone?
Replies: 17
Views: 5787

Anybody knows how to rotate the env map in cindigo? I wan to reach some reflextions in one part of the scene. The only way now for me is to rotate the entire scene :shock: .
by diegura
Thu Jul 17, 2008 2:25 am
Forum: Bugs and Requests
Topic: Strange shadows
Replies: 10
Views: 2360

I tried with mlt only and the same happend. With global scale = 20 and look the same...
:cry:
by diegura
Thu Jul 17, 2008 2:10 am
Forum: Bugs and Requests
Topic: Strange shadows
Replies: 10
Views: 2360

Behrendt wrote:
diegura wrote:Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.
Whats your global scale multiplier? :) I'm also veeeeeeeeeeeery sure that these shadows are caused by your global scene scale ;)
Global scale 1. Why? Never touch this. Always 1.
by diegura
Wed Jul 16, 2008 12:51 pm
Forum: Bugs and Requests
Topic: Strange shadows
Replies: 10
Views: 2360

Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.
by diegura
Wed Jul 16, 2008 9:10 am
Forum: Bugs and Requests
Topic: Strange shadows
Replies: 10
Views: 2360

Strange shadows

Hi people: I have a problem when I render. As you can see there's some shadows, circular and rectangular, I think the rectacgulars are from the mesh. So How can I fix this? My scene has 2 mesh light, and a background mesh. Sorry my poor english. :oops: :( In Spanish : :wink: : Hola gente: Tengo un p...
by diegura
Thu Jul 10, 2008 3:07 am
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

White background version:

Display took 7.26147 s
Time elapsed: 2 h, 14 m, 27 s
Done 365930000.00000 samples (571.76563 samples per pixel)
45360.46029 samples / second (22.04563 micro-seconds / sample)
Image
by diegura
Thu Jul 10, 2008 2:50 am
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

No, they are 2 spline with loft object.

See a screenshot:

Image
by diegura
Thu Jul 10, 2008 12:39 am
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

Render with HDR "kitchen probe" and Blue background. Display took 3.94110 s Time elapsed: 2 h, 15 m, 52 s Done 394780000.00000 samples (616.84375 samples per pixel) 48421.46825 samples / second (20.65200 micro-seconds / sample) http://img181.imageshack.us/img181/8378/hdrbluebackgroundey4.jpg Don't l...
by diegura
Wed Jul 09, 2008 9:50 pm
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

That last one is looking very nice. Larger tiles works well. The metal texture is looking good too. No major crits from me. The HDR option is easy - just add a HDR EXR image to the environment map slot. Thats all there is to it. Just choose one that is like a kitchenish interior. Plenty of free one...
by diegura
Wed Jul 09, 2008 9:17 pm
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

Very carefully and beautifully modelled. So convincing! You should definitely get rid of the background and pick something less busy. Why not just a pure white studio background. Let your model do the talking, not the backdrop. Also, with metal like that, I would use an HDR map to light it. You'd l...
by diegura
Wed Jul 09, 2008 9:00 pm
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

Now the hours are spended, but no for me, just for my computer :lol:

Here another render. I make the tiles of the floor more larger. And change the top bumpmap. :wink:

Image

Render takes about 10 hours.
by diegura
Wed Jul 09, 2008 8:53 pm
Forum: Finished Artwork
Topic: Moka Pot
Replies: 20
Views: 4936

Thanks! :) Yes I love indigo, very realistics render. I remember the hours that I spend in Cinema 4D to make an aceptable render, and now I just add some materias, a couple of light and ready :wink: . Here is another render, testing bumpmap in the top. http://img512.imageshack.us/img512/3531/testbum...
Search found 19 matches