Search found 29 matches

Search found 29 matches
by jiversen
Sat Mar 22, 2008 3:48 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

Another couple of questions: 1) the .obj support Indigo has.. I assume that the geometry within those most be triangles too, correct? 2) the renderer termination time that you supply on the commandline - is there a way to rather have that time supplied in the .IGS? and an output image name? if I wan...
by jiversen
Thu Mar 20, 2008 12:09 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

There's no way to pipe the IGS directly to Indigo (unless you are using the commercial SDK). Hey there, Do you think that you'll support piping into Indigo some day? Why I ask is that it's pretty convenient if it can do done this way. On the good side, the setup is almost ready for any early adopte...
by jiversen
Thu Mar 13, 2008 8:27 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

I got the mediums to work - it turns out my polygon winding needed to be reversed. Thats good news! I updated to 1.0.7 and found that the "white_balance" camera tag seems to bork the parser now. It seems like I've added it in the manner described in the PDF file but it doesn't like it. (I renamed it...
by jiversen
Wed Mar 12, 2008 5:15 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

Thats good news! (the setup bit)

I'll try to work a solution to the piping without writing wrappers.. I'll let you know how it goes.
by jiversen
Wed Mar 12, 2008 5:06 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

Hey there, Thanks for the information! I didn't get around to doing anything on this last night but I do have a couple more questions: */ If there any way to pipe the IGS directly into Indigo? Most renderers I've use can read stdin and so Houdini just writes away and the renderers pick it up. So far...
by jiversen
Tue Mar 11, 2008 4:46 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

Just to let everyone know, I've made quite a bit of progress with the exporter. There are a few significant areas to still develop but the bulk of it has been done. http://forums.odforce.net/index.php?showtopic=6405&pid=44463&st=12&#entry44463 I'm having hassles where internal_mediums are rendering ...
by jiversen
Wed Jan 30, 2008 1:02 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

I think it's actually a generic term for a polygon with any number of sides, http://www.mathwords.com/n/n_gon.htm I tend to use it to mean 4 or more. Ah, so you're not meant to say the "n", you're meant to substitute a number in there. Otherwise its identical to "polygon", I take it. Thanks for the...
by jiversen
Wed Jan 30, 2008 12:18 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

dougal2 wrote:Triangles are your safest option, but I think some n-gons will also work - be careful with normals and how the polys are modelled in particular.
I've always wondered: what is an "n-gon"? Polygon with more than 3 sides? Or more than 4 sides?
by jiversen
Wed Jan 30, 2008 7:51 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

It might help you to know that Indigo will directly read .OBJ and .PLY objects too. The way I export for Maya is to use Maya's built in OBJ exporter and reference the saved files in the XML. It's very fast, saved a lot of time in developing the exporter and keeps the XML scene filesize down. That i...
by jiversen
Wed Jan 30, 2008 6:20 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

For those interested in how this exporter develops, here is a link:
http://forums.odforce.net/index.php?showtopic=6405
by jiversen
Tue Jan 29, 2008 4:28 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

So I see that all scales on models have to be Uniform Scales too; is there a workaround for this to have non-uniform scales at all? It seems like this might hinder instancing quite a bit, especially if you're reluctant to bake non-uniform scaling into the mesh definition. Any ideas? EDIT: Ah ok; une...
by jiversen
Tue Jan 29, 2008 2:08 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

Thanks for the pointers. I appreciate the help.

I'll get whatever I can out by Wednesday - and I'll probably journal my progress in another thread on odforce.net (to which I'll post a link here later) and also periodically write in here.
by jiversen
Tue Jan 29, 2008 12:43 pm
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

Hi Dougal, Thanks for the useful info; it's great to know these answers (even though they all just confirmed my fears :wink: ). The exporter is written all in Python (the Houdini python API is called SOHO (for export) and HOM (general purpose)). It would be great to look at any other python exporter...
by jiversen
Tue Jan 29, 2008 11:05 am
Forum: Other Exporters
Topic: export for houdini
Replies: 45
Views: 24638

I started this last Sunday night to write an H9 exporter, so hopefully in the next couple of weeks I'll be able to get a test version out there. I might be delayed a bit because I'm moving house on Friday and I have to do a lot of crazy house work - but hopefully not too much down-time. I got the ca...
Search found 29 matches